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Oh So Hero! News

Oh So Hero! v1.03.002 Bug Fix Build

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Summary:
[p]This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Going forward, we will return to our schedule of one build per month, but each build will come with more updates![/p][p][/p]
Build changelog:
[p]Here are the changes made since the last release (v1.02.001)...[/p][h2]New features:[/h2]
  • [p]A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.[/p]
[h2]Improvements & bug fixes:[/h2]
  • [p]Another possible fix for Bates Encounter Lock-Up T#184.[/p]
    • [p]By manipulating save data in a particular manner, we were able to reproduce the bug and create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.[/p]
  • [p]Possible fix for issue where defeating Bates is not triggering his defeat cutscene T#211.[/p]
    • [p]While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please email us error logs and save data if you are still experiencing this bug![/p]
  • [p]When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions T#158.[/p]
  • [p]When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") T#167.[/p]
  • [p]And even more fixes that are too trivial to list![/p]
[h2]Known issues:[/h2]

Oh So Hero! 4K Wallpaper

[p]Hi everyone~ Ket here! We've created this Oh So Hero! 4K Wallpaper featuring character art and logo by Redemption3445, background art by ArtyTheFrog & Red, and additional graphic design by Red & myself (Ket Ralus). We hope you enjoy it![/p][p][/p][p][/p][p]I would like to create additional wallpapers over time, including a version where we can get a better view of Red's character art, as well as a wallpaper showcasing Puggy's achievement art. One of our fans requested a wallpaper based on the title screen's Sheo Islands Beach waterfalls, so perhaps that will be an option. What would you all like to see in wallpaper form?[/p][p][/p][p]THANK YOU for playing and supporting Oh So Hero![/p][p]Cheers, Ribbit~[/p]

Oh So Hero! v1.02.001 Bug Fix Build

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Summary:
[p]This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff's not ready to go live just yet, but I hope we can present some of it to you before the end of the month![/p][p][/p]
Build changelog:
[p]Here are the changes made since the last release (v1.01.001)...[/p][h2]Improvements & bug fixes:[/h2]
  • [p]Fix save files - Fix T#204 / T#196 (save file upgrade) ++[/p]
    • [p]Fix upgrading the save file from a very old version (most likely Pre Edition II).[/p]
    • [p]Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW".[/p]
  • [p]Possible fix for Bates Encounter Lock-Up T#184[/p]
    • [p]Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it.[/p]
[h2]Known issues:[/h2]
  • [p]Bugged dialogue with Lin after defeating Bates T#208[/p]
  • [p]Ninja Clan attack sounds play if Joe crosses the line while invincible T#209[/p]
  • [p]All Known Issues[/p]
[h2]Other notes:[/h2]
  • [p]It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the Steam Input settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems.[/p]
  • [p]We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~[/p]

Oh So Hero! v1.01.001 Bug Fix Build

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Summary:
[p]This is a bug fix release. We'll have more fixes and improvements in a couple weeks![/p][p][/p]
Build changelog:
[p]Here are the changes made since the last release (v1.00.002)...[/p][h2]Improvements & bug fixes:[/h2]
  • [p]Fix Bates animation tracking T#197[/p]
    • [p]Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first.[/p]
    • [p]All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement.[/p]
    • [p]If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically![/p]
[h2]Known issues:[/h2]