Oh So Hero! v1.04.001
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Summary:
[p]Happy Daku Day! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare![/p][p]For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~[/p][p][/p]Build changelog:
[p]Here are the changes made since the last release (v1.03.002)...[/p][h2]New features:[/h2]- [p]Returning NPC: Bryce![/p]
- [p]You can find him outside Cas's House! He has a new animation![/p]
- [p](Steam Achievement Note: Bryce does not count towards any of the existing achievements.)[/p]
- [p]Joe's Swooned Fap animation has been remade![/p]
- [p]Android & touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls![/p]
- [p]They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future.[/p]
- [p]Fix: Conversation with Bates displays the wrong speaker name T#203.[/p]
- [p]Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode T#212.[/p]
- [p]Fix: Potential null reference exception when Bax is Awakened.[/p]
- [p]And even more fixes that are too trivial to list![/p]
- [p]Skip Cutscene Prompt Text Glitch T#213 (a fix is already prepared for the next version).[/p]
- [p]There are a couple reports of issues with the HUD during the Bates battle. We're still collating data about these issues, but we'll try to have them fixed in the next version.[/p]
- [p]All Known Issues[/p]
- [p]Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations.[/p]