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NIMRODS | Progress Update IV

[p]Hey NIMRODS!

We're back with another update. We want to share what we've been working on and what to expect in the future.[/p][p][/p]
Rebalance & Endless Mode
[p]Progress continues on augment reworks discussed in our previous devlog.

We’ll be running several Beta tests to make sure everything feels the most exciting, satisfying, and still unmistakably NIMRODS.

Our goal for 1.0 is to double down on what makes NIMRODS shine: goofy, over-the-top gun builds - not overly complicated or grindy systems (we hear you!). This approach also sets us up to make Endless Mode far more rewarding and replayable.

We’re also tightening up our balance tooling. While nothing is ever perfectly balanced on a spreadsheet, relying purely on “feel” isn’t enough either. The sweet spot is somewhere in between.

Expect a Beta announcement shortly after the holidays. Once this new foundation lands, we can ship new augments, characters, and content much faster - making the path to 1.0 far more predictable.[/p][p][/p]
New Characters
[p]We’ve got a lot of Characters planned. We're currently targeting 10 playable characters for 1.0. Each one is designed to introduce a distinct playstyle, not just a visual reskin. More are being designed, but if you have an idea for a character, let us know![/p][p][/p][h2]Gravitos[/h2][p]Collection playstyle that introduces a new way to build around pickup mechanics.[/p]
  • [p]Passive: Nearby pickups orbit you and deal damage to enemies they hit. Resources get collected after each orbit.[/p]
  • [p]Ability: Activates a magnetic surge that pulls in all orbiting pickups.[/p][p][/p]
[p] [/p][p][/p][h2]Bubba[/h2][p]Unique playstyle centered around building Max Health.[/p]
  • [p]Passive: Bubba can collect food even at full health and any HP that is wasted will be converted to permanent Max Health.[/p]
  • [p]Ability - Cornfed: Bubba pauses briefly to eat an ear of corn. After eating the mutated corn, his Max Health and size increases, Enemies are also getting pushed back.
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Drone Rework
[p]Drones are a core part of NIMRODS, and we want to make them even better. Currently, selecting Movement and Targeting options through menus can feel overly complex. Instead, we’re exploring a system with multiple Drone types, each with distinct utilities and purposes.

This opens up new playstyles, meaningful choices, and exciting synergies. Some Drones may offer unique rewards for completing a run (achievements), while others can significantly power up your build if you find the right synergy.

We’re still deep in the design phase, but here are a few early previews:
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New Chassis
[p]We are working on adding some fun new options to the mix. Let us know which one is your favorite![/p][p][/p][h2]Ricochet Gun[/h2][p]Ripper / Ripjack - Got ideas for a name? We're open to suggestions!

Fires a buzz saw that ricochets off of enemies[/p][p][/p][p][/p][h2]Golden Gun[/h2][p]It has a Magazine Size of 1 with very high Bullet Damage.

Each kill will refund your bullet. If you miss a shot, you will be penalized with a long Reload - think Golden Eye.

[/p][p][/p][h2]Banana Gun[/h2][p]Similar to the Bananarang, but as a starting Chassis. Fires a banana that boomerangs back to you based on the number of Penetrations.
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New Augments
[p]We’re currently working on several new augments, all in the design & art phase. We don’t have visuals to share just yet, but expect them in the next progress update - and trust me, there’s a ton of new ones![/p][p][/p]
Violet Forest
[p]Violet Forest is nearly complete, featuring new enemies, bosses, and environment art. We also have several additional biomes in the design workshop phase, so expect more environments to roll out in the future.
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Unity DOTS Livestream
[p]We're hosting a livestream with Unity where we break down how NIMRODS makes use of DOTS to scale past 100,000+ bullets.

Tune in on Tuesday, December 16 at 11 AM (CST) at:[/p][p][dynamiclink][/dynamiclink]Feel free to ask any questions in the chat, we would love it!
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Wrapping Up
[p]Thanks for sticking with us, NIMRODS!

We’re hard at work making this bullet heaven one of the best in the genre. Your feedback continues to shape the game as we move toward 1.0, and we can’t wait to share the next update once our current design work is complete.

Reviews go a long way in helping more people discover NIMRODS. If you’ve been having fun with the game, we’d really appreciate it if you left a review. It makes a huge difference means a lot! ❤️

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NIMRODS Update | Festive Decorations - Hotfix 0.11.6

[p]Hi NIMRODS!

We are working hard on a lot of changes and new content for the next big update. In the meantime, we have a minor hotfix with festive decorations & improvements to gun shoot SFX while using high Rate of Fire builds. Let us know how it feels!

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Changelog
[h3]Audio[/h3]
  • [p]Reduction of excessive gun shoot SFX with high Rate of Fire builds.[/p]
[h3]Changes[/h3]
  • [p]Enabled Festive Decorations to the Home Ship.[/p]
[h3]

Thank You! ❤️[/h3][p]We would like to thank each of one you for the amazing support. With each update we aim to make NIMRODS better and better. Without you, NIMRODS wouldn't be what it is today.

If you haven't already, come join our official Discord server:

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NIMRODS | New Bundles Available

Hey NIMRODS!

We're back with some more awesome bundles. We have teamed up with awesome developers for some new bundles.

[h2]NIMRODS x Soulstone Survivors[/h2]
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

https://store.steampowered.com/bundle/62345/NIMRODS_x_Soulstone_Survivors/

[h2]NIMRODS x Jotunnslayer[/h2]
Hordes of Hel is a gripping roguelike horde-survivor game set in the dark realms of Norse Mythology. Fight waves of enemies to earn divine blessings of ancient Norse Gods, explore hostile worlds and face powerful bosses. Become a god-like warrior in this ultimate showdown.

https://store.steampowered.com/bundle/60914/NIMRODS_x_Jotunnslayer/

[h2]NIMRODS x The Spell Brigade[/h2]
Survivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!

https://store.steampowered.com/bundle/62086/NIMRODS_x_The_Spell_Brigade/

[h2]NIMRODS + Arcane Tower Survivors[/h2]
Survive waves of enemies in this horde survival roguelite. Unleash devastating spells, master unique skills, and craft unstoppable builds. Between battles, fortify your tower and unlock powerful upgrades in a strategic meta-game. Will your magic outlast the chaos?

https://store.steampowered.com/bundle/60925/NIMRODS__Arcane_Tower_Survivors/

[h2]NIMRODS x God Of Weapons[/h2]
Embark on a thrilling journey in God of Weapons, an action roguelike where you must ascend the tower of Zhor to reclaim the last light for the world. To survive the monster onslaught on each tower's level, you'll need to obtain and carefully organize weapons and accessories in your inventory.

https://store.steampowered.com/bundle/60902/NIMRODS_x_God_Of_Weapons/

[h3]Official NIMRODS Discord[/h3]
Come join our official Discord server where we frequently ask our community questions through polls, share exclusive sneak peeks and information!

NIMRODS | Progress Update III

[p]Hey NIMRODS!

We wanted to provide an update on what we’ve been up to and what we have planned.[/p][p][/p]
Endless Mode
[p]You've been asking for Endless Mode since launch. We want it too - after all, having an awesome gun isn’t as satisfying if you can’t see just how far you can push it.

But when we started developing Endless Mode, we ran into a snag: late game balance.

Our existing model uses multiplicative scaling across most of our stats. This leads to some amazing synergies & power spikes… but also to some very broken ones. When everything multiplies together - augments, tunings, genes, boss drops - things get spicy. Some combos can reach theoretical fire-rates of 4500+ bullets fired per second. That’s a lot of value getting tossed out due to stat caps - and even more stress on our systems. And that's where power fantasy hits a wall. Creating a meaningful challenge becomes incredibly difficult to balance in our late game.

That's why we're taking a step back to rebalance augments with additive scaling where it matters. You'll still build absolutely absurd guns - but instead of exponential runaway, you'll see more consistent improvements stacking predictably. This allows stats to scale much higher and removes strict clamps like the fire rate limit, replacing them with diminishing returns.

Translation: Your insane builds will work and you'll see every upgrade matter, even 50 waves deep.

We are tuning this carefully. When we're ready, you'll all get to break it in a community beta. We need your weirdest builds to stress-test this before launch. Endless Mode is coming, stay tuned!
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Performance
[p]We’re almost done with the final step in our major performance overhaul - this time focusing on the enemy system.

If you’ve followed our past devlogs, you know we’ve been iterating on performance for a while. Read an earlier post here: NIMRODS | Performance Devlog - Every MS counts[/p][p]
We're converting the enemy system to ECS (same tech that saved projectiles). Early tests show massive gains, but we're not rushing this. When it's stable, we'll drop a beta for the community to check out.
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New Content
[p]We have a ton of new ideas cooking. Our goal is to lean even harder into what makes NIMRODS unique: wacky power, surprising builds, and ridiculous moments. At the same time, we’re simplifying where it makes sense - making augments easier to understand at a glance while keeping their unique depth.

Everything below is still work-in-progress and subject to change, but here’s a peek:
[/p][h3]Bananarang[/h3][p]We loved the idea of turning a banana clip into an actual banana - so of course, it had to be shootable. The more penetrations you stack, the longer your Bananarang spins![/p][p][/p][p][/p][h3]Split Shot[/h3][p]When a projectile’s lifetime ends, it splits into several new ones.[/p][p][/p][p][/p][h3]Boxing Glove[/h3][p]Knockback builds need some love and this is our first *swing* at it. The Boxing Glove will be an underbarrel augment that sends enemies flying.[/p][p][/p][p][/p][h3]Mouse Only Mode[/h3][p]We’ve received a lot of requests for this one - so we quickly prototyped it! There’s still more work to do (and we’re exploring other accessibility improvements too), but it’s off to a great start.[/p][p][/p][p][/p][h3]Violet Forest[/h3][p]We’ve continued work on a new biome. Expect new enemies, new bosses, new visuals, and more environmental variety. We’ll update our early access roadmap soon - and share more details in a future devlog. [/p][p][/p]
Vote on Discord
[p]We have a poll up on Discord to vote on which of these features excites you the most. Head over and cast your vote - the poll is open till November 20! If you love all of them - don’t worry, they’ll make their way into the game eventually. We just want to see what you’re most hyped for.

We’ll be running more community polls regularly going forward, so stay tuned!

Also - if you have your own ideas for augments, chassis, or characters, share them on Steam or Discord. We love hearing from you! 😁[/p][p][/p]
Wrapping Up
[p]We're just five people trying to build a genre-defining game with the most absurd gun crafting. Every update takes time, iteration, and more coffee than is medically advisable.

Thanks for sticking with us. More incoming...

Reviews go a long way in helping more people discover NIMRODS. If you’ve been having fun with the game, we’d really appreciate it if you left a review. It makes a huge difference means a lot! ❤️

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NIMRODS | Visibility + Improvements Update

[h3]Gear up NIMRODS! [/h3][p]We're back with another update!

As we're working on the next bigger content updates, today, we're releasing a new Shader improvement that enhances character visibility. Over time, we're going to be making more improvements to visibility, and audio too!

Later this week, we'll be releasing a Devlog with additional information on what to expect and what we're currently working on. So stay tuned for that! [/p][p][/p]
Changelog
[p][/p][h3]Major Features[/h3]
  • [p]We reworked the projectile rendering to improve visibility during gameplay. We added a subtle radial fade around the player that partially occludes nearby projectiles, ensuring better clarity. Projectile visibility now uses a non-additive opacity method - meaning 30% opacity truly appears as 30%, even when multiple projectiles overlap.[/p]
  • [p]Updated to Unity 6000.0.61f1.
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[h3]Changes[/h3]
  • [p]Changed "Witch Hunt I" quest requirement from 5 to 4.[/p]
  • [p]Changed "Witch Hunt II" quest requirement from 7 to 5.[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where an error could occur when using Containment Field + Dissuasion Barrel augments.[/p]
  • [p]Fixed an issue where the Relativistic Loader augment could sometimes provide inconsistent damage output from its bonus.[/p]
  • [p]Fixed an issue where the Deploy screen minimap movement was reversed while using a controller.[/p]
  • [p]Fixed a crash that could occur on some devices.

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[h3]Thank You! ❤️[/h3][p]We would like to thank each of one you for the amazing support. With each update we aim to make NIMRODS better and better. Without you, NIMRODS wouldn't be what it is today.
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