Demo Patch Update
Hey everyone!
We are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking.

But wait, there is more in this demo update!
⏳ Gameplay & Controls:
* Pickups now have physics.
* Added more language localizations.
* The salvage tool now highlights things you can salvage (units, traps).
* Large traps now affect Minions navigation, getting them to avoid them.
* Improved target actor when placing cubes horizontally, allowing to place horizontally even in challenging conditions such as very horizontal look-at angle.
* A new settings menu with lots of new options.
* A foliage density option - this helps the game run better on older GPUs.
* Tutorial: The world state now restored after tutorial to avoid possible exploits like collecting infinite resources.
* Reworked skill-bar code that will allow us to add a skill selection wheel in the future.
* Shepherd's View now has a time dillution option for slow-motion and time lapses.
* When a friendly platoon follows you, you can now always let it stop following you with a new key.
🔥 Weapons & Combat:
* Improved cannon and projectile defences behavior: They now ensure they have a line of sight on the target, don’t target units they can’t hit due to the required rotation, and prioritize closer target
* Rocket artillery is doing significantly more damage inside it’s damage radius
* Enemy waves 11-15 are less difficult, they have 1-2 enemy platoons less each.
📷 Audio, Visual & AI Enhancements:
* Increase font sizes across the board: HUD, menu, kingdom info
* Archers don't charge into battle anymore if the enemy units are outside their melee charge range.
* Reduce music volume when the game is paused.
🔥Bug Fixes
* King upgrades are now applied correctly.
* Fixed: Sometimes you could not interact with defences until you moved away and back again.
* Fixed: Blending to black did not alway cover all menu elements.
Let us know what you think!
Happy building & defending,
the Castle Craft crew
We are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking.

But wait, there is more in this demo update!
⏳ Gameplay & Controls:
* Pickups now have physics.
* Added more language localizations.
* The salvage tool now highlights things you can salvage (units, traps).
* Large traps now affect Minions navigation, getting them to avoid them.
* Improved target actor when placing cubes horizontally, allowing to place horizontally even in challenging conditions such as very horizontal look-at angle.
* A new settings menu with lots of new options.
* A foliage density option - this helps the game run better on older GPUs.
* Tutorial: The world state now restored after tutorial to avoid possible exploits like collecting infinite resources.
* Reworked skill-bar code that will allow us to add a skill selection wheel in the future.
* Shepherd's View now has a time dillution option for slow-motion and time lapses.
* When a friendly platoon follows you, you can now always let it stop following you with a new key.
🔥 Weapons & Combat:
* Improved cannon and projectile defences behavior: They now ensure they have a line of sight on the target, don’t target units they can’t hit due to the required rotation, and prioritize closer target
* Rocket artillery is doing significantly more damage inside it’s damage radius
* Enemy waves 11-15 are less difficult, they have 1-2 enemy platoons less each.
📷 Audio, Visual & AI Enhancements:
* Increase font sizes across the board: HUD, menu, kingdom info
* Archers don't charge into battle anymore if the enemy units are outside their melee charge range.
* Reduce music volume when the game is paused.
🔥Bug Fixes
* King upgrades are now applied correctly.
* Fixed: Sometimes you could not interact with defences until you moved away and back again.
* Fixed: Blending to black did not alway cover all menu elements.
Let us know what you think!
Happy building & defending,
the Castle Craft crew