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Castle Craft News

War of Wits & Steel

[h3]⚔️ New Units & Traits[/h3][p]This patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).[/p][p][/p][p]We’ve also made solid progress on the Level Editor and hope to have it ready soon. For now and for the February patch our focus remains firmly on combat.[/p][p]Without further ado, meet: [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.[/p][p][/p][p]🐐 New Enemy Unit: Satyr
Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.[/p][p][/p][p]🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.[/p][p][/p][p]🎯 New Evolutionary Trait: Target Variation
Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.[/p][p][/p][h3]🧩 Features & Improvements[/h3][p]❤️ Improved Health Bars[/p][p]Unit health bars now display numerical health values, making enemy progress across waves easier to read at a glance.[/p][p]⚙️ Performance Improvements
Significantly improved brute projectile performance during large-scale combat.[/p][p][/p][h3]⚖️ Balance Changes[/h3]
  • [p]Increased King’s Guard health to better hold defensive lines.[/p]
[p][/p][h3]🛠️ Bug Fixes[/h3]
  • [p]Fixed builder minions failing to reassign tasks when dying mid-construction.[/p]
  • [p]Fixed knights and archers not updating base damage correctly when skills change.[/p]
  • [p]Fixed a rare crash caused by enemy unit death abilities.[/p]

Sensation: King Debimius Moves

[p]👑 King Debimius is royal in every aspect of his personality - including his complete unwillingness to move. For generations, no one has been able to relocate either him or the center of his power: the treasure chest. Until now.[/p][p]This patch finally adds the ability to move the treasure chest to new locations 🧳✨[/p][p]If the past is any indication, you - the players - will find ingenious ways to use this to defeat enemy hordes (and the game itself) in ways we never anticipated. But rest assured: we will not sit idly by. Counter-measures will be devised. ⚔️[/p][p]After all, a sandbox game is an arms race between developers and players.[/p][p][/p][p][/p][p][/p][p]And there’s more: this patch also adds another long-requested feature - the ability to summon the enemy wave from anywhere 🌊🔥[/p][p][/p][p]Here are the full patch notes:[/p][p][/p][h3]🪄 Abilities & Gameplay[/h3]
  • [p]👑 Move King ability added.[/p]
  • [p]⚔️ Summon Enemy Wave ability added.[/p]
  • [p]🔄 Re-activating Teleport to King or Summon Enemy Wave while already in progress now cancels the ability before completion.[/p]
  • [p]🏹 The player can now damage animals and neutral factions using weapons (sword, bow, and telekinesis).[/p]
[h3]🌍 World & AI[/h3]
  • [p]🐄 Fixed ranch animals occasionally wandering off their ranch.[/p]
  • [p]📏 Fixed World Build Bounds exceeding the limits of the Voxel World.[/p]
  • [p]🍃 Valusia ground leaves decals for more foliage variety[/p]
[h3]🛠️ Fixes & Stability[/h3]
  • [p]💥 Fixed a rare crash when salvaging or destroying a prefab.[/p]
  • [p]🏷️ Fixed incorrect tier text for Teleport to King.[/p]
[p][/p][p]The next patch will focus on combat and introduce some new threats to your (relocated) king Debimius![/p][p][/p][p]The Castle Craft crew[/p][p][/p][p][/p]

Tar and Sand for Christmas!

[p][/p][p]It’s getting cold and foggy outside (we’re still waiting for snow), so we thought we’d take you somewhere warm with our latest patch: the desert plains of Stygia.[/p][p][/p][p]This update gives you access to the legendary architecture of Stygia. Built from massive yet cleanly finished stone and reinforced with iron bars, Stygian structures are famed for their durability. They offer even more protection than Stone architecture - at a cost. And, of course, you’ll first need to unlock the kingdom of Stygia to use them.[/p][p][/p][p][/p][p]Stygia is also known for its unique approach to defense. Tar is used to slow enemies and prevent them from jumping, while metal spike bars reinforce walls and punish attackers who get too close.[/p][p][/p][p][/p][p][/p][p]But that's not all! Here is everything that's new:[/p][p][/p][p]Building & Blocks[/p]
  • [p]Added 2 new wood block types: horizontal logs (in both directions).[/p]
  • [p]New Tar block: slows enemies, counters jumping units, and keeps them grounded.[/p]
  • [p]Brand-new Stygian Architecture set, including:[/p]
    • [p]2 new wall types[/p]
    • [p]Doors & windows[/p]
    • [p]Roof pieces[/p]
    • [p]Stairs & stair rails[/p]
  • [p]Added 4 new metal spike prefabs to beef up your defenses.[/p]
  • [p]Updated destruction effects for the Stone set.[/p]
[p]Quality of Life[/p]
  • [p]Your last wheel selection is now remembered.[/p]
[p]Fixes[/p]
  • [p]Fixed a crash during the End of Wave sequence.[/p]
  • [p]Fixed the flamethrower not playing its audio cue when it can’t fire.[/p]
  • [p]Fixed the platoon control widget getting stuck on screen if a platoon dies while following you.[/p]
[p][/p][p]As always, thank you for playing and for all your feedback. We’re excited to see what you build with Stygia - and how you defend it. [/p][p][/p][p]We wish you all a merry Christmas![/p][p][/p][p]Your Castle Craft crew,[/p][p]Marco, Hunter, Jonathan[/p]

By Debimius’ Decree: Back to More Frequent Updates!

Dear Castle Builders
[p][/p][p]After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:[/p][p][/p][p][/p][p]We'll let Debimius present the full patch notes:[/p][p][/p][h3][/h3]
  • [p]Building & Construction[/p]
    • [p]Added visual tiers for the Building Hammer skill.[/p]
    • [p]Re-added structure repairing with the Building Hammer (lost during the UI update).[/p]
    • [p]Fixed minions sometimes building at extreme distances right from the start.[/p]
    • [p]Fixed minions getting confused when upgrading work-in-progress prefabs.[/p]
    [p]Minions & AI[/p]
    • [p]Re-added minion AI improvements (previously lost in the UI update).[/p]
    • [p]Fixed platoons sometimes spawning offset from the target location.[/p]
    • [p]Fixed platoon weapons occasionally lingering after upgrades.[/p]
    [p]Combat & Abilities[/p]
    • [p]Fixed the Canyon ability being usable mid-air and getting the player stuck.[/p]
    • [p]Fixed mid-air attacks being granted for free.[/p]
    [p]Camera & Controls[/p]
    • [p]Fixed the blurry rotate-around-castle view.[/p]
    [p]Stability[/p]
    • [p]Fixed a crash related to a gameplay cue.[/p]
    • [p]Fixed a crash when placing an economic zone decoration prefab.[/p]
[p][/p][p]Debimius & his coding minions,[/p][p]Marco & Jonathan[/p]

🏰 The Steam Awards Are Here And We’d Love Your Support!

[p]Hey everyone![/p][p]It’s that time of year again! The Steam Awards are back! As a very small team (tm) working passionately on Castle Craft, your nomination would mean the (voxel-)world to us.[/p][p][/p][p][/p][p]With the UI Milestone Update just released, we’ve officially crossed the halfway mark of our roadmap, and the next steps are the biggest ones yet.[/p][p][/p][h2]What’s Coming Next on the Roadmap?[/h2][p][/p][h3]Warfare Update: Command Armies & Build Powerful Defenses[/h3][p]We’re expanding Castle Craft’s tactical depth in a major way:[/p]
  • [p]New units to recruit and command[/p]
  • [p]Defense structures to unlock and combine[/p]
  • [p]A brand-new Army Command Mode to orchestrate battles and protect your realm[/p]
[p][/p][p][/p][h3] Creative World Update: Build, Share, Explore[/h3][p]Let your imagination roam freely:[/p]
  • [p]New handcrafted maps[/p]
  • [p]A fully-featured Level Editor[/p]
  • [p]Seamless sharing: create your own worlds or download others from the community[/p]
[p]We can’t wait to show you what’s coming! These updates are where Castle Craft truly blossoms.[/p][p][/p][p][/p][p][/p][h2] Why “Most Innovative Gameplay”?[/h2][p]Castle Craft blends genres in a way we haven’t really seen before:[/p]
  • [p]Voxel building meets tower defense meets automation.[/p]
  • [p]Hands-on first-person combat with spells, siege weapons, and powerful tools.[/p]
  • [p]Strategic castle engineering using combinations of traps, walls, structures, and army units.[/p]
  • [p]Play your way: fight on the front line or let your mechanical and military genius do the work.[/p]
[p]If you’ve enjoyed the chaotic siege madness of Castle Craft (or think the idea alone deserves recognition), we’d be honored if you’d consider nominating us.[/p][p][/p][h2]Your Nomination Makes a Big Difference[/h2][p]Castle Craft is made by a small team but has a very passionate community, and the Steam Awards are one of the rare moments where visibility can spike for projects like ours.[/p][p]If you want to support Castle Craft, a nomination for Most Innovative Gameplay would help us tremendously and shine some light on the game. And if you haven't left a review yet, please do! That also helps us a ton and we read every single review that comes through.[/p][p][/p][p]Thank you for being with us on this journey and for helping our castle grow stone by stone. 🏰💛[/p][p][/p][p]-Debimius & his coding minions[/p]