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  3. 🚨 PATCH ALERT: New Updates & Progress for Castle Craft! 🚨

🚨 PATCH ALERT: New Updates & Progress for Castle Craft! 🚨

Hello Castle Crafters! 🏰✨

We’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to make your castle-building and defense experience even better! 💥

[h2]Patch Notes:[/h2]

[h3]🎮 Gameplay Updates:[/h3]
  • Resource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴
  • Brute charge attack has been improved for more devastating impact! 💪⚡
  • Minions now find the closest resource spot they can reach, making resource gathering more efficient.
  • Rocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler "drunken rocket" behavior! 💥
  • One-click upgrades for prefabs like windows and doors! 🏗️
  • Prefab integrity checks optimized for smoother performance.
  • Telekinesis ability is now more reactive! Grab and throw objects even faster! 🪄✨


[h3]⚖️ Balancing Changes:[/h3]
  • Friendly archers' range reduced by around 15% to balance the battlefield.
  • Road now gives a sprinting speed boost, so you can sprint even faster on roads!


[h3]🛠️ Quality of Life Improvements:[/h3]
  • Added confirmation prompt when deleting a profile—no more accidental deletions! 🔒


[h3]🐞 Fixes Galore:[/h3]
  • Bomblings no longer become (occasionally) invincible after dying! 🦴
  • Fixed player equipment visibility when controlling a trap—now it’s all about the traps!
  • Blade Prison and other skills are now reliably activatable during the combat phase.
  • Brutes no longer die from fall damage during their charge attack.
  • Fixed falling kill zone being too high in Stygia—now you can dig all the way to the ground without dying.
  • Pickup kiting issue when running past a pickup is now fixed.
  • Iron pickups no longer get stuck inside the iron resource spots.
  • Fixed wall upgrade ability missing the change grid size sound.
  • Right Mouse Button no longer cancels digging volume abilities.
  • Attached prefabs (banners or horizontal spikes) no longer block wall upgrades.
  • Things no longer attach to banners unintentionally.
  • Mid-Air Smash can no longer be activated from very low heights.
  • Climbing and Mjolnir sounds now respect audio volume settings.
  • Platoon follow/unfollow bug has been resolved—platoons behave as expected!
  • Flying player pawn no longer takes damage from spikes while in building mode.
  • Telekinesis projectile no longer lingers mid-air if hitting friendlies.


[h3]🔥 Minor Update:[/h3]
  • Fire lights now have a more orange hue than yellow for a warmer, more atmospheric glow.


[h2]What’s Coming Next? 🎉[/h2]
We’re also making great progress on our first content patch, and it’s going to be big! Here’s what you can expect:

  1. Reworked building menu – Say goodbye to shuffling skills on your skill bar! A smoother, easier interface is coming.
  2. New economic zones: Quarters and Barracks will increase your minion and platoon limits—more builders, more warriors!
  3. Improved procedural level generation – Get ready for even more dynamic, unpredictable battlefields! 🌍
  4. Platoon Command Tool – Easily reposition your platoons in the building phase or command them during the combat phase—tactical freedom at its best! 🔧⚔️



Do you have any issues with Castle Craft? Let us know & we will get it fixed as soon as possible 🔥

The Castle Craft Crew
Philipp, Marco, and Jonathan