1. Castle Craft
  2. News
  3. By Debimius’ Decree: Back to More Frequent Updates!

By Debimius’ Decree: Back to More Frequent Updates!

Dear Castle Builders
[p][/p][p]After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:[/p][p][/p][p][/p][p]We'll let Debimius present the full patch notes:[/p][p][/p][h3][/h3]
  • [p]Building & Construction[/p]
    • [p]Added visual tiers for the Building Hammer skill.[/p]
    • [p]Re-added structure repairing with the Building Hammer (lost during the UI update).[/p]
    • [p]Fixed minions sometimes building at extreme distances right from the start.[/p]
    • [p]Fixed minions getting confused when upgrading work-in-progress prefabs.[/p]
    [p]Minions & AI[/p]
    • [p]Re-added minion AI improvements (previously lost in the UI update).[/p]
    • [p]Fixed platoons sometimes spawning offset from the target location.[/p]
    • [p]Fixed platoon weapons occasionally lingering after upgrades.[/p]
    [p]Combat & Abilities[/p]
    • [p]Fixed the Canyon ability being usable mid-air and getting the player stuck.[/p]
    • [p]Fixed mid-air attacks being granted for free.[/p]
    [p]Camera & Controls[/p]
    • [p]Fixed the blurry rotate-around-castle view.[/p]
    [p]Stability[/p]
    • [p]Fixed a crash related to a gameplay cue.[/p]
    • [p]Fixed a crash when placing an economic zone decoration prefab.[/p]
[p][/p][p]Debimius & his coding minions,[/p][p]Marco & Jonathan[/p]