1. Castle Craft
  2. News
  3. War of Wits & Steel

War of Wits & Steel

[h3]⚔️ New Units & Traits[/h3][p]This patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).[/p][p][/p][p]We’ve also made solid progress on the Level Editor and hope to have it ready soon. For now and for the February patch our focus remains firmly on combat.[/p][p]Without further ado, meet: [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.[/p][p][/p][p]🐐 New Enemy Unit: Satyr
Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.[/p][p][/p][p]🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.[/p][p][/p][p]🎯 New Evolutionary Trait: Target Variation
Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.[/p][p][/p][h3]🧩 Features & Improvements[/h3][p]❤️ Improved Health Bars[/p][p]Unit health bars now display numerical health values, making enemy progress across waves easier to read at a glance.[/p][p]⚙️ Performance Improvements
Significantly improved brute projectile performance during large-scale combat.[/p][p][/p][h3]⚖️ Balance Changes[/h3]
  • [p]Increased King’s Guard health to better hold defensive lines.[/p]
[p][/p][h3]🛠️ Bug Fixes[/h3]
  • [p]Fixed builder minions failing to reassign tasks when dying mid-construction.[/p]
  • [p]Fixed knights and archers not updating base damage correctly when skills change.[/p]
  • [p]Fixed a rare crash caused by enemy unit death abilities.[/p]