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Castle Craft News

Economic Zone Update OUT NOW and Roadmap!

[p]Hello Castle Crafters! [/p][p][/p][p]After the early access release we focused on balancing and bug fixes. Now we’re turning our attention to adding some of the bigger features and improvements you have suggested. It took us a bit longer, but we’re finally taking the next step on this journey: the Economic Zone update is here!  In this update we put more power in your hands and allow you to increase the minion and platoon limit by building quarters and barracks.
[/p][p]We have also gotten in touch with the amazing Paul Delaross who gave Debimius the unforgettable voice in the trailer and he’s now also given Debimius his ingame voice.
[/p][p]But wait - we have lots of changes coming to the game in this patch and a quick look to the future and our road map for where we plan to take Castle Craft.[/p][p][/p][p]🛠️ Minions:[/p]
  • [p]Quarter Economic Zone: Increase your minion cap across all other zones by building these cozy quarters. More minions = more work being done
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  • [p]Barracks Economic Zone: Increase your platoon cap to defend your castle with a bigger army (instead of just more traps).
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  • [p]Improved Visual Customization: All minions now have distinct faces and can be either male or female, so you can personalize your army even more.
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  • [p]Minion Build Queue: In the Economy Tab of the Skill Book, see exactly which minions are currently being built.
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  • [p]Reliable Minion Distribution: Minions now reliably distribute across all economic zone clusters. No more empty workshops.
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  • [p]Minion Status Icons: A small icon on the minion status bar now tells you what the minion is currently up to: Is he moving, working, or maybe just taking a break?
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  • [p]Improved Tool Placement: Minions now build tools on all disconnected economic zones, making your fortress even more efficient.
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  • [p]Builders Get Smarter: Builders now reserve cubes only if nearby, so no more blocking each other when they could be building! They also build nearby cubes first, leading to faster building.[/p][p][/p]
  • [p]No More Minion Vertigo: Minions can now navigate over small bridges/paths of 1 voxel block width, allowing for a wider range of castle constructions.
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  • [p]Productivity Boost: Builders will now check nearby areas for productive props and will build new ones if needed. They don’t wait around!
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  • [p]Minions Avoid Launch Pads and other Traps: Minions will now avoid launch pads—because no one likes a flying minion, right? Substantively fewer minion deaths all around.[/p]
[p][/p][hr][/hr][p][/p][p]🎮 General Gameplay:[/p]
  • [p]New Debimius Voice Actor Enjoy some fresh audio from King Debimius himself, adding even more of his… charming personality.
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  • [p]Prefab Status Bars: Only show status bars for health and when within range—no more clutter when they're just burning fuel from afar.
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  • [p]Performance Boost: Performance improvements when dealing with large economic zones. More minions, more fun, less lag!
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  • [p]Kingdom View Button in Settings Menu: We’ve added a back to level selection button to the main settings menu that you reach via ESC.
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[hr][/hr][p][/p][p]⚖️ Balancing:[/p]
  • [p]Increased Difficulty: The early waves of Stygia and Hyperborea are now tougher. Get ready for more challenges right from the start.
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  • [p]Platoon Food Cost: Building friendly platoons (knights and archers) now costs food, adding some strategic depth to your army planning.
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  • [p]Tweaked End of Wave Gold Rewards: Kingdoms now give increasingly larger gold rewards after each wave.[/p][p][/p]
[hr][/hr][p][/p][p]🐞 Bug Fixes:[/p]
  • [p]No More Floating Trees: Trees now stay grounded, no more defying gravity.
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  • [p]Friendly Soldier Clipping: No more soldiers falling through the ground. They’re now staying put like they should when the world gets restored or loaded.
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  • [p]Stygia & Hyperborea Skybox Fix: The skybox no longer overlaps with the New Horizons building border—no more celestial interference.
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  • [p]Minion Digging Fix: Players no longer get pushed into the air when minions dig underneath them.
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  • [p]Hellfire Ability Fix: The Hellfire dragon no longer pushes siege towers away when it’s summoned.
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  • [p]Floating Voxels Fix: Salvaging now lets floating voxels fall to the ground as they should!
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  • [p]Bug Report Form Fix: The bug report form now resets properly after submission—no more issues with it getting stuck!
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  • [p]Tree Growth Fix: Trees won’t grow if they were mid-growth when the game was saved.
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  • [p]Gold Fix: Gold in the skill book now updates properly, even when the building pawn is being possessed.
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  • [p]Food Harvesting Fix: Food received from loading a game is now properly counted toward harvested food in the resource UI.
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  • [p]Fall Damage: Double jumping when switching phases: The player no longer takes fall damage when starting a double jump right before the defense phase begins.
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  • [p]Minion Loading: Restoring minions in the first wave: The game now correctly loads minions even when a game in the first wave is being loaded.[/p][p][/p]
[p]In addition we will also be releasing the Castle Craft soundtrack by the talented José Pavli. If you ever found yourself just relaxing to the music while watching your minions work, now you can do the same while doing the dishes… or something more exciting. You get the idea.
[/p][p]While working on the economic zone update, we’ve also continued work on the UI Update, which we will release shortly. This update will introduce a selection wheel to select building skills, revamp the skill book, and lay the groundwork for many exciting additions to the game such as items that you can equip.
[/p][p]Wonder what’s next? We’ve finally created our roadmap that lets you know what Debimius is cooking up for the next patches of the game:

[/p][p][/p][p]We haven’t put dates on those milestones quite yet. But we expect to have all of them implemented by the end of this year.
[/p][p]The roadmap isn’t set in stone though and YOU can help us shape Castle Craft. Join our Discord and let us know which things you think need to change!
[/p][p]We are grateful for your feedback, your patience, and are excited for what’s to come![/p][p][/p][p]Best wishes,[/p][p]Marco & Jonathan[/p][p]The Castle Craft Crew[/p]

🎉 Castle Craft Update: Smarter Minions & Better Pathing! 🎉

Hello again, Builders & Defenders!

We're back with another quick update that enhances your gameplay experience, making your minions (slightly) smarter and your strategies smoother. Here's what's new:

[h2]Gameplay Improvements 🛡️:[/h2]
  • Minions now return resources to the nearest available workstation—efficiency at its best!
  • Farmers will first gather all nearby pickups before diving back into harvesting, optimizing your resource collection.
  • Priests are now adept at navigating between temple furniture to fulfill their sacred duties.
  • Minion pathing significantly improved over long distances—no more ignoring those far away spots!


[h2]Bug Fixes 🐞:[/h2]
  • Fixed the right mouse button not cancelling the salvage target action as intended.


Keep your feedback coming—we're continually refining Castle Craft thanks to your insights!

Build bravely,

🏰 The Castle Craft Team 🏰

🚨 PATCH ALERT: New Updates & Progress for Castle Craft! 🚨

Hello Castle Crafters! 🏰✨

We’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to make your castle-building and defense experience even better! 💥

[h2]Patch Notes:[/h2]

[h3]🎮 Gameplay Updates:[/h3]
  • Resource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴
  • Brute charge attack has been improved for more devastating impact! 💪⚡
  • Minions now find the closest resource spot they can reach, making resource gathering more efficient.
  • Rocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler "drunken rocket" behavior! 💥
  • One-click upgrades for prefabs like windows and doors! 🏗️
  • Prefab integrity checks optimized for smoother performance.
  • Telekinesis ability is now more reactive! Grab and throw objects even faster! 🪄✨


[h3]⚖️ Balancing Changes:[/h3]
  • Friendly archers' range reduced by around 15% to balance the battlefield.
  • Road now gives a sprinting speed boost, so you can sprint even faster on roads!


[h3]🛠️ Quality of Life Improvements:[/h3]
  • Added confirmation prompt when deleting a profile—no more accidental deletions! 🔒


[h3]🐞 Fixes Galore:[/h3]
  • Bomblings no longer become (occasionally) invincible after dying! 🦴
  • Fixed player equipment visibility when controlling a trap—now it’s all about the traps!
  • Blade Prison and other skills are now reliably activatable during the combat phase.
  • Brutes no longer die from fall damage during their charge attack.
  • Fixed falling kill zone being too high in Stygia—now you can dig all the way to the ground without dying.
  • Pickup kiting issue when running past a pickup is now fixed.
  • Iron pickups no longer get stuck inside the iron resource spots.
  • Fixed wall upgrade ability missing the change grid size sound.
  • Right Mouse Button no longer cancels digging volume abilities.
  • Attached prefabs (banners or horizontal spikes) no longer block wall upgrades.
  • Things no longer attach to banners unintentionally.
  • Mid-Air Smash can no longer be activated from very low heights.
  • Climbing and Mjolnir sounds now respect audio volume settings.
  • Platoon follow/unfollow bug has been resolved—platoons behave as expected!
  • Flying player pawn no longer takes damage from spikes while in building mode.
  • Telekinesis projectile no longer lingers mid-air if hitting friendlies.


[h3]🔥 Minor Update:[/h3]
  • Fire lights now have a more orange hue than yellow for a warmer, more atmospheric glow.


[h2]What’s Coming Next? 🎉[/h2]
We’re also making great progress on our first content patch, and it’s going to be big! Here’s what you can expect:

  1. Reworked building menu – Say goodbye to shuffling skills on your skill bar! A smoother, easier interface is coming.
  2. New economic zones: Quarters and Barracks will increase your minion and platoon limits—more builders, more warriors!
  3. Improved procedural level generation – Get ready for even more dynamic, unpredictable battlefields! 🌍
  4. Platoon Command Tool – Easily reposition your platoons in the building phase or command them during the combat phase—tactical freedom at its best! 🔧⚔️



Do you have any issues with Castle Craft? Let us know & we will get it fixed as soon as possible 🔥

The Castle Craft Crew
Philipp, Marco, and Jonathan

Castle Craft Bundles!

Hey everyone,

In case you missed it - Castle Craft entered Early Access this week! Thank you all so much for the support and for the feedback so far! If you haven't yet, but would like to provide your feedback, join our Discord! We’d love to hear your thoughts and see what you’ve been building!

To celebrate the launch, we have some amazing bundles lined up with our friends at Door 407, Blobfish, and Rogue Duck Interactive.

Our bundle with Diplomacy is Not an Option is live! Diplomacy is Not an Option is a base-building survival RTS with an active pause, taking place in a medieval fantasy setting, where your choices can decide the destiny of the world. The prequel and shareware for Diplomacy is Not an Option is also live as well so be sure to check that out!



We have a bundle with Brotato as well. Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens.



We also have a bundle with the recently released Kingdom’s Deck! Kingdom's Deck is a card-based city builder where you build and protect your Kingdom from the enemy siege.



-Marco, Philipp, Jonathan

🚨 Castle Craft OUT NOW! 🚨

Castle Craft, the first game from our studio, Twin Earth, is officially LIVE in Early Access! 🎉 It’s been nearly three years, countless cups of coffee, and a few late-night coding sessions, but the day has finally arrived! 🕒 Dive in and experience chaotic siege battles in a fully destructible world — it’s time to unleash the madness! 💥

[previewyoutube][/previewyoutube]
[h2]What's new?[/h2]
We’ve listened to all your feedback from the demo and made tons of improvements & added a lot of content! 🛠️ The Early Access game includes:

Two brand-new kingdoms with unique challenges:
  • Stygia: A desert kingdom with skeletons that climb walls and wield sand magic to fight back against your defenses. 🏜️💀
  • Hyperborea: An icy wasteland where the mysterious Acolytes summon snow and ice to wield their deadly magic. ❄️🧊
🌟 Creative Mode: Play at your own pace with no pressure — summon enemy waves whenever you feel ready! 🏰🛡️

⚔️ New units and traits: Meet the Acolytes, Elder Things, climbing enemies, enemy bridge builders, and more! 🦴💥

🌍 World Randomization: Liberated the first three kingdoms? Time to tackle randomized worlds filled with new challenges! 🌱🔥

[h2]I like the game, how can I help?[/h2]
🌟 Buy the game (it's temporarily 15% off to celebrate the launch!)
🌟 Write Steam review (Yes, these help aaa looot!)
🌟 Play the game and have fun!
🌟 Give us feedback on our Discord or in the Steam forums! (so we can make Castle Craft even better!)
🌟 And tell your friends about it!

[h2]Why Early Access? 🤔[/h2]
Castle Craft has been shaped by you — our amazing Discord community! 🙌 Your feedback over the past year has made the game even better than we could have imagined, and we’re excited to continue this journey with your input. We want to hear from you! Join us on Discord to tell us what you'd love to see in the game next! 🔮



Found any bugs? 🐞 Let us know in our Discord! We're actively reviewing reports and will work hard to help with any issues you may encounter. Your experience matters to us! 💬

Happy building & defending!
Marco, Philipp, Jonathan