0.2.2 Patch Notes (Part 1)
0.2.2 Patch Notes Part 1
Due to hitting Steam's character limit these patch notes are split into 2 parts.
[h2]General Changes[/h2]
- Christmas is over.
- Added 8 new achievements to celebrate new features and the increased build diversity.
- The pause menu now shows the quest for a class unlock and which boss to beat and path to take if your class can unlock a new class.
- NEW reward beyond floor 10: Golden Cherries, grant 10% increased trigger damage.
- NEW reward beyond floor 10: Golden Croissant, grants 10% increased companion damage.
- The bonfire now only offers to attune your items before a boss room. The option confused players into thinking they need to attune in each spawn room.
- Soul pickups are now slightly attracted to the player.
- The time it takes to drink the flask has been increased to 2 seconds, from 1.5 seconds.
- Each point of mana now only grants 10% more damage with mana draining weapons, previously 20%.
- Intelligence doesn't grant mana regeneration per point anymore.
- Intelligence now grants 2.5% increased stats granted from mana per point.
- Base mana regeneration has been increased by 25%.
- Golden Steaks now grant 10% increased damage with non crits, previously 5%.
- Started with simplifying a lot of effect descriptions.
- The HUD now shows stacks of guaranteed attacks in the bottom left.
- Base radius of auras has been reduced from 6.5 to 5.5 units.
- Auras had their top end assumed infliction damage reduced by 20%.
- Tipsiness now has a base limit of 3.
- Tipsiness limit is NOT affected by heart containers anymore.
- Tipsiness limit is now shown in character panel.
- NEW feature: Cheat Console. Activate the console in the option menu. If you cheat in a run, it will disable achievements and steam stats until you restart the game.
- Power now has strong diminishing returns when approaching and exceeding a value of 100.
- Removed the help texts for Webbed and Wither because they were useless, you just notice that you get slowed instead.
- The title menu now shows a random splash message.
- Cultist Altar, Blood Altars and Blood Chests now ask you to sacrifice a red heart instead of damaging you. You can go to 0 hearts this way and you will survive on 0 hearts IF you have a Soul Heart. You can go game over by sacrificing your last heart.
- Explosion damage now penetrates through the armor threshold.
[h2]New Options[/h2]
- NEW aura opacity option
- NEW orbital opacity option
- NEW companion opacity option
- NEW instrument sounds option
- NEW option to speed up boss death and boss reward animations
[h2]Trait Changes[/h2]
[h3]

- NEW trait: Attack Of Opportunity, after not attacking for 2.5 seconds, the next attack grants you an attack speed buff. The attack speed buff is 40% more for melee and 20% more for non melee.
- Unforgiving: Now additionally increases the duration of ailments by 100%.
- Focused Might: Now stocks up on up to 10 guaranteed lethal hits after not attacking for 1 second. Previously made you deal 1 guaranteed lethal hit after not attacking for 1 second.
- Ancestral Aid: Base damage from spirits has been increased by 75% and attack speed by 25%.
- Brawler: Now stacks up to 100 power at 10 actors. Also now explains what it considers an actor.
- Goat Force: Cooldown has been increased from 0.25 seconds to 1 but the base damage has been doubled and the scaling has been increased from 25% to 100% per level.
- Holy Fire: Damage bonus increased by 50% and duration increased from 4 to 8 seconds.
- Heavy Draw: Now only half your strength applies to ranged attacks, previously all of it.
- Blessed Hammer: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Cooldown reduced from 0.25 seconds to 0.2. Size of hammers and hitbox size increased.
- Blunt Trauma: Rephrased description to make it shorter and simpler. Damage scaling has been increased from 50% to 100% per level. Cooldown reduced from 0.25 seconds to 0.1. Radius increased by 20%.
- Bone Crusher: Size of bone spears and hitbox size increased. Removed cooldown. Damage scaling has been increased from 35% to 100% per level. Projectile ranged increased by 25%.
- Pack Mentality: Instead of forcing a minimum roll now makes your damage roll twice, taking the lower damage roll.
- Rage: Melee attacks now grant 2 stacks of rage.
- Shield Bash: Base damage has been doubled and damage scaling has been increased from 40% to 100% per level. Projectile ranged increased by 40%.
- Tempest Kick: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Kick projectile pierces now.
- Overwhelming Presence: Now grants increased effect of buffs per equip load capacity point above 100. Previously increased effect of debuffs per point of equip load on you.
- Power is Power: Now makes power also grant 1% increased effect of debuffs, previously buffs.
[h3]

- NEW trait: Exit Strategy, makes it so when you inflict maximum stacks of poison, you recover all stamina and refresh the duration of all the poison stacks.
- Spellblade: Now works for all melee weapons instead of just swords.
- Cull The Weak: Is now a more multiplier to damage, previously was an additive increase to damage.
- Rogues Reliability: Rogue's Mark now guarantees 10 critical hits on the target. Mark reward has been removed.
- Hunter's Patience: Hunter's Mark now guarantees 10 lucky hits on the target. Mark reward has been removed. Now triggers 2.5 seconds after not attacking, previously after 0.5 seconds of standing still.
- Ascetic's Discipline: Ascetic's Mark now guarantees 5 crushing hits on the target. Mark reward has been removed.
- Precision: Now stocks up on up to 10 guaranteed critical hits after not attacking for 1 second. Previously granted 10% critical hit chance every second and then reset 1 second after dealing a critical hit.
- Cheap Shot: Now makes lucky hits always deal super effective damage and the buff now grants 100% increased trigger damage instead of secondary attack damage.
- Trigger Mania: Now grants an attack speed buff after triggering 10 damaging effects. Previously granted a trigger damage buff on the tally of 5 primary attacks.
- Grenadier: Base damage was reduced by 30% but now throws 3 grenades. Damage scaling has been increased from 35% to 100% per level. Aiming of the grenades has been slightly improved.
- Lightning Conductor: Cooldown reduced to 0.2 seconds, previously 0.25. Damage scaling has been increased from 25% to 100% pert level.
- Like Clockwork: Cooldown reduced to 0.25 seconds, previously 0.5.
- Manaforged Bolts: Damage scaling has been increased from 20% to 100% per level.
- Raised Morale: Now only makes you loose half your stacks on taking damage, previously all stacks. Now grants 10 power per stack, previously 10% increased damage and increased companion damage.
- Sharpshooter: Due to the mark changes, this trait returns to guaranteeing lethal hits when triggering a mark at far range.
- Dynamo: Now takes 5 steps to trigger, up from 2 steps.
[h3]

- NEW trait: Mana Beacon, makes mana grant companion damage if you have drained mana recently.
- Glass Cannon: Can't appear from Obsidian Dice anymore.
- Power Hungry: Now grants 20 power per Soul Heart, previously 10. Still has a limit of 100 power.
- Apocalypse: Base damage has been increased by 50% and damage scaling has been increased from 40% to 100% per level.
- Arcane Familiar: Base damage more than doubled and attack speed more than doubled.
- Cast on Crit: Is now called Pocket Magic and the damage penalty of 25% has been removed.
- Cold Blood: Now makes chill apply 25% chance to take a critical hit, previously made chill increase damage over time taken.
- Combustion: Damage scaling has been increased from 40% to 100% per level.
- Discharge: Drain threshold is now 1 mana, previously 0.5 mana. Base top end damage has been increased by 25% and damage scaling has been increased from 35% to 100% per level.
- Elemental Focus: Rephrased description slightly and additionally grants 100% increased ailment duration now.
- Vision Quest: Has been reworked. Now periodically spawns a mana star and makes picking up a mana star trigger your on combat start effects.
- Static Blows: Base top end damage has been increased by 60% and damage scaling has been increased from 35% to 100% per level. Radius has been increased by 40%.
- Inspiring Presence: Now additionally grants 10 power per companion you have.
- Nature's Boon: Base damage has been increased by 50% and damage scaling has been increased from 30% to 100% per level.
- Insight: Now additionally grants 100% increased mana regeneration.
- Ice Conjuration: Base damage has been doubled and scaling has been increased from 30% to 100% per level. Projectile spread and delay have been reduced. Projectiles now have infinite range. Cooldown reduced from 0.25 seconds to 0.1.
- Hex Touch: Hex is now less specific and doubled the effect of all debuffs, not just Vulnerability, Fragility and Instability.
[h3]Esper Traits[/h3]
- Papa's Stuff: Base damage from Assault Rifle companions has been doubled.
- Lightning Force: Base damage has been increased by 20% and damage scaling increased from 0% to 100% per level.
- Mental Empowerment: Now makes the companion now also grant 100% increased stats.
- Psionic Blasts: Damage scaling has been increased from 30% to 100% per level.
- Spontaneous Combustion: Damage scaling has been increased from 0% to 100% per level. Cooldown reduced from 0.5 seconds to 0.1.
[h3]Cyborg Traits[/h3]
- Lightning Nova Augment: Damage scaling has been increased from 40% to 100% per level.
- Photon Blaster Augment: Damage scaling has been increased from 30% to 100% per level. Now triggers periodically every 2.5 seconds, previously every 2 seconds.
- Bomb Factory Augment: Now grants infinite bombs.
[h2]Equipment Changes[/h2]
[h3]Generic Equipment Changes[/h3]
- Some items that are mainly meant for strength users have had their equip load weight increased.
- Some items that sustain themselves in equip load have had their weight increased. E.g.: Megingiard and Goliath Greaves.
- Some items had their equip load weight lowered.
[h3]Specific Equipment Changes[/h3]
- NEW: Dark Moon Pendant Grants 15% cursed hit chance.
- NEW: Dark Moon Hood Grants 20% increased dark damage.
- NEW: Bomber Helmet Grants 25% increased bomb radius.
- NEW: Bomber Garb Grants 50% reduced bomb explosion delay.
- NEW: Flux Hat Grants +4 seconds duration to Mana Flux.
- NEW: Flux Robe Grants 100% increased effect of Mana Flux.
- NEW: Inquisitor Mask Grants 25% increased aura radius.
- NEW: Inquisitor Robe Grants 25% increased aura tick rate.
- NEW: Leprechaun Hat Grants 50% increased chance of luck taking effect.
- NEW: Leprechaun Frock Grants 50% increased chance of luck taking effect.
- NEW: Magi-Tech Headset Grants +4 seconds to mana burnout.
- NEW: Magi-Tech Robe Grants 30% increased damage while in mana burnout.
- NEW: Puppeteer Mask Grants 25% increased stats granted by companions.
- NEW: Puppeteer Gloves Grants 20% increased companion damage.
- NEW: Zealot Helmet Grants 10% increased attack speed.
- NEW: Zealot Gloves Grants 25% faster tick rate of periodical effects.
- NEW: Warlock Hood Grants 20% increased necrotic damage.
- NEW: Warlock Gloves Grants 25% increased damage over time tick speed.
- NEW: Conjurer Hood Grants 20% increased companion damage.
- NEW: Conjurer Talisman Grants 20% increased companion attack speed.
- NEW: Fletching Hat Grants 20% increased bow and crossbow damage.
- NEW: Fletching Quiver Grants 10% increased bow and crossbow attack speed.
- NEW: Shaman Mask Grants 20% increased nature damage.
- NEW: Totem Talisman Grants 100% increased effect of Nettles.
- NEW: Cultist Hood Grants +1 heart.
- NEW: Cultist Lantern Grants 25% increased primary attack damage while missing a heart.
- All Orb offhand items now grant between 10 and 30 power.
- Mana Orb: Now recovers 1 mana on completing a rotation, previously 0.5 mana.
- Mind Charm: Now increases mana regeneration by 35%, previously 25%.
- Sorcerer Cloak: Now increases mana regeneration by 45%, previously 35%.
- Magus Cap: Now increases mana regeneration by 35%, previously 25%.
- Mana Catalyst: Now can appear randomly inside of runs, not just as a gift. (This gift will likely be exchanged in the future.)
- Mystical Wrappings: Now cycles through granting fire, cold, lightning and poison damage instead of granting a random minor infusion buff on combat start.
- Valkyrie Helmet: Now only adds lightning damage to melee and ranged weapons.
- Thief Gloves: Now grant 5% critical hit chance, previously 5 dexterity.
- Assassin Gloves: Now grants 10% critical hit chance against enemies affected by a damage over time effect.
- Assassin Hood: Now has same effect as Assassin Gloves.
- Laser Knuckles: Now rare, previously uncommon. Base damage increased by 25%.
- Crocodile Ring: Now guarantees 5 ruthless hits after dash, previously 1.
- Fox Ring: Now guarantees 5 super effective hits after dash, previously 1.
- Rabbit Ring: Now guarantees 5 lucky hits after dash, previously 1.
- Hornet Ring: Now guarantees 5 critical hits after dash, previously 1.
- Shark Ring: Now guarantees 5 crushing hits after dash, previously 1.
- Carnage Loop: Now epic, previously legendary. Now triggers on kill and on taking damage effects every 8 seconds, previously every 10.
- Crystal Bracelet: Crystal Surge now grants 100% increased damage, previously 50%.
- Focus Sash: Now also grants the Focus buff on defy death, which grants 25% attack speed for the rest of the room.
- Dojo Sash: Now grants the Resolve buff on secondary attack, increasing primary attack damage by 30%.
- Everflame Amulet: Now also grants 100% increased effect of burn and scorch.
- Everice Amulet: Now also grants 100% increased effect of chill and frostbite.
- Frostfire Ring: Now rare, previously legendary.
- Stormfire Ring: Now rare, previously legendary.
- Galaxy Ring: Removed the condition of having to stand still.
- Golden Cross: Now also grants 1 to 10G when protecting you from curse.
- Wooden Cross: Now doesn't break anymore.
- Lotus Amulet: Now grants 35% increased stamina recovery rate, previously 25%.
- Magi-Tech Belt: Now adds only 0.1 mana drain to cannons, previously 0.25.
- Pain Loop: Also grants +4 seconds of invincibility after taking damage now.
- Pocket Watch: Now rare, previously common. Now grants 35% faster tick rate of periodical effects, previously 25%.
- Flow Charm: Now grants 20% faster tick rate of periodical effects, previously 25%.
- Power Belt: Now grants 25 power, previously 20.
- Puzzle Ring: Removed old effect. Now grants 100% increased effect of ailments if you have dealt exactly 4 elemental damage types in the past 4 seconds.
- Quasar Pendant: Base damage has been halved but it hits 10 times in a row now. Now only triggers parodically every 6 seconds, previously every 5.
- Sands of Eternity: Now additionally grants 100% increased effect of debuffs.
- Shark-tooth Necklace: Now uncommon, previously common. Now grants 30% increased damage dealt to armor, previously 20%.
- Jumbled Rubiks Cube: Now only takes 10 rooms to attune, previously 20.
- Solved Rubiks Cube: Now grants +1 dexterity scaling, previously +1 luck.
- Spoon Pendant: Now grants 100% increased trigger damage, previously 25%.
- The Hand of Blood: Now rare, previously epic. Hemorrhage debuff now stacks to 5 stacks, previously 10 but increases damage taken to health by 10% previously 5%.
- The Hand of Acid: Now rare, previously epic. Corrosion debuff now stacks to 5 stacks, previously 10 but increases damage taken to armor by 10% previously 5%.
- Battle Vest: Now grants 20% increased melee damage, previously 15%.
- Butcher Apron: Now makes each point of strength grant 5% increased bleed damage, previously 2.5%.
- Crystal Armor: Base damage from the crystals has been doubled and their scaling has been increased from 30% to 100% per level.
- Devil Cloak: Now grants 10% cursed hit chance per evil, previously 5%.
- Dirndl: Base damage from the pretzels has been doubled and scaling has been increased from 30% to 100% per level.
- Lederhosen: Base damage from the beer mortars has been tripled and scaling has been increased from 30% to 100%.
- Druid Coat: Now grants 30% increased nature damage, previously 25%.
- Spelunker Vest: Now grants 50% magic find, previously 25%.
- Enigma Armor: Now additionally grants 25% magic find.
- Festive Dress: Now grants 50% increased stamina recovery speed, previously 30%.
- Gold Armor: Now grants 5 to 10G on completing a room without taking damage, previously 1 to 5G.
- Golem Armor: Now increases damage dealt with crushing hits by 100%, previously 50%.
- Guardian Angle: Now revives once per room, previously once per floor.
- Hazmat Suit: Downside removed.
- Hero Cape: Now caps out at 50% increased damage from +5 good.
- Maid Costume: Now periodically charms every 8 seconds, previously every 10 seconds.
- Missile vest: Base damage from the missile has been more than doubled and scaling has been increased from 25% to 100% per level.
- Monk Gi: Now grants 30% increased body damage, previously 25%.
- Nun Robe: Base damage from the light beams has been doubled and scaling increased from 20% to 100% per level.
- Sheep Costume: Now makes you deal 25% less damage, previously 50% less damage.
- Templar's Might: Now grants 100% increased aura radius, previously 50%.
- Architect's Boots: Duration of the buff effect has been increased from 4 seconds to 10 seconds. Now spawns a crystal pickup every 4 seconds, previously every 8 seconds.
- Crystal Boots: Base damage from crystals has been increased by 50% and scaling has been increased from 20% to 100% per level.
- Ice Skates: Now converts % modifiers to movement speed to cold damage dealt. Previously granted Swiftness on dealing cold damage.
- Inferno Treads: Base damage from fire rain has been increased by 20% and scaling has been increased from 20% to 100% per level.
- Knife Shoes: Fixed the aiming of the knife projectiles. Base damage from knives has been doubled and scaling increased from 20% to 100% per level. Projectile range, speed and hitbox size has been increased.
- Lightning Boots: Damage scaling has been increased from 20% to 100% per level.
- Magi-Tech Boots: Now rare, previously epic.
- Sandstorm Steps: Base damage from the tornados has been increased by 20% and scaling has been increased from 20% to 100% per level.
- Wildling Boots: Now additionally increase the duration of rage and fury by 100%.
- Winged Boots: Now uncommon, previously rare.
- Wrapped Boots: Base damage from the kick has tripled and scaling increased from 30% to 100% per level. Kick projectile now pierces and had it's range increased by 25%.
- Architect's Gloves: Damage scaling from the triggers has increased from 20% to 100% per level.
- Breaker Gauntlets: Rephrased description to make it shorter.
- Coatl Gloves: Damage scaling from elemental bursts has been increased from 25% to 100% per level.
- Dart Wrists: Now trigger on the tally of 5 attacks, previously 2. Base damage of darts has been doubled and scaling increased from 15% to 100% per level.
- Poison Dart Wrists: Same change as to Dart Wrists.
- Fighter Knuckles: Now grant 30% increased damage with crushing hits, previously 25% crushing hit chance.
- Hidden Blades: Delay removed. Projectile range, speed and hitbox size increased. Base damage from knives doubled and scaling increased from 20% to 100% per level.
- Oven Mitts: Now grant 25% increased burn duration and tick speed, previously just 20% tick speed. Now uncommon, previously common.
- Rabbit Paws: now grant 20% lucky hit chance, previously made lucky hits roll 1 additional time for critical hits.
- Rocket Gauntlets: Increased damage scaling from 20% to 100% per level.
- Rubber Gloves: Rephrased description to make it shorter. Now has a cap of 100%.
- Spirit Wraps: Ki-Boost now grants 50% increased attack speed for 8 seconds, previously 40% for 4 seconds.
- Undead Grasps: Now makes chill increase critical hit damage taken by 75%, previously made critical hits with cold damage inflict fear.
- Alien Mask: Removed downside.
- Architect's Hat: Rune circle is now bigger and lasts longer.
- Aviator Cap: Now additionally grants 100% increased effect of Tailwind and Swiftness, previously just increased the duration of those.
- Baseball Capp, Circlet, Cowboy Hat: Descriptions have been rephrased to make them shorter.
- Bat Wings: Now grant 100% increased repeat damage, previously 50%. Now rare, previously uncommon.
- Firefighter Helmet: Now grants 50% increased burn damage, previously 25%.
- Sack: Now grants 50% increased bleed damage, previously 25%.
- Voodoo Mask: Now grants 50% increased poison damage, previously 25%.
- Flare Specs: Now grant 20% increased fire damage, previously 10%.
- Flare Mantle: Now grants 25% burn tick speed, previously 20%.
- Flower Pot: Base damage increased by 25% and scaling increased from 30% to 100% per level.
- Gas Mask: Now grants 100% increased damage over time if you have inflicted more than 1 distinct damage over time effect in the past 4 seconds. Previously granted 25% increased damage over time per distinct damage over time effect inflicted in the past 4 seconds.
- Gold Mask: Now guarantees a big gold reward. Now uncommon, previously common.
- Stone Mask: Now guarantees a multiple bombs reward. Now uncommon, previously common.
- Wood Mask: Now guarantees a double key reward. Now uncommon, previously common.
- Ectoplasm Mask: Now uncommon, previously common.
- Kings Helmet: Now grants 10% increased damage per companion you have. Previously granted 15% increased damage but 30% reduced companion damage.
- Kings Crown: Now grants 10% increased companion damage per companion you have. Previously granted 30% increased companion damage but reduced your damage by 15%.
- Ice Crown: Now grants 20% increased cold damage, previously 10%.
- Laurel Wreath: Rephrased description.
- Jousting Armor: Now grants 50% increased effect of booze, previously 100%.
- Gamsbart: Now grants 100% increased effect of booze, previously granted 2.5% lucky hit chance per stack of tipsiness.
- Thunder Mask: Now grants 20% increased lightning damage, previously 10%.
- Horn Helmet: Base damage doubled and scaling increased from 50% to 100% per level.
- Panda Mask: Now rare, previously common. Now doubles lucky hit chance, previously increased damage dealt by lucky hits by 30%.
- Retina Refractor: Now grants 20% increased energy damage, previously 15%.
- Winged Helmet: Now uncommon, previously rare.
- Mushroom Cap: Has a new effect, makes you inflict toxic with poison damage if the target has maximum stacks of poison already. Previously increased the duration of poison and toxic by 100%.
- Viking Helmet: Now also grants rage to your companions.
- Storm Crow: Volt Surge now grants 10% increased minimum lightning damage per stack, up to 100%. Now epic, previously legendary.
- Umbrella: Now grants a stack of Tailwind when you trigger any effect.
- Rubber Boots: Now grants a stack of Haste when you trigger any effect.
- Rain Coat: Now grants Drizzle when you trigger any effect.
- Ranger Cap: Now grants 10% increased ranged attack speed, previously damage.
- Witch Hat: Now grants 10% increased magic attack speed, previously damage.
- Skull Cap: Now grants 10% increased melee attack speed, previously damage.
- Ranger Cloak: Now grants 20% increased ranged damage, previously 15%.
- Sage Robe: Now grants 20% increased magic damage, previously 15%.
- Star Hat: Base damage from stars increased by 50% and scaling increased from 50% to 100% per level.
- Top Hat: Base damage from the exploding dove doubled and scaling increased from 25% to 100% per level.
- Kitsune Mask: Base damage from fireballs doubled and scaling increased from 20% to 100%. Cooldown reduced from 0.2 seconds to 0.1. Explosion radius increased by 60%.
- Bone Talisman: Now grants 25% increased companion damage, previously 20% increased physical damage.
- Dawn Talisman: Now grants 100% increased effect of Glitter, previously increased radiant damage but reduced dark damage.
- Dusk Talisman: Now grants 100% increased effect of Gloom, previously increased dark damage but reduced radiant damage.
- Twilight Talisman: Now can only be obtained by owning the Dusk and Dawn Talisman, upon which the items will combine into the Twilight Talisman, granting both effects at the same time.
- Flame Shield: Now inflicts 10 stacks of Scorch every 5 seconds, previously 5 every 2 seconds.
- Mojo Talisman: Now makes poison damage always inflict Toxic. Previously only on lucky hit.
- Eagle Quiver: Now doesn't require far range anymore.
- Fae Quiver: Damage scaling has been increased from 20% to 100% per level.
- Grove Quiver: Now specifies to only work with bows and crossbows and has had it's damage scaling increased from 20% to 100%.
- Heavy Quiver: Now rare, previously uncommon.
- Lantern: Now grants 20% increased primary attack damage, previously 10%.
- Magi-Tech Lantern: Now grants 175% critical hit damage while in mana burnout, previously 125%.
- Papercraft Lantern: Now grants 10% increased primary attack per heart up to 100%. Previously unlimited.
- Soul Lantern: Now grants 20% increased primary attack damage per Soul Heart, up to 100%. Previously 10% per but unlimited.
- Wisp Lantern: Now grants 2.5% increased primary attack damage per Soul you have, up to 100%. Previously 1% but unlimited.
- Rosary Talisman: Now grants 100% reduced chance of curse taking effect, previously 50%.
- Siege Quiver: Now specifies to only work with bows and crossbows. Damage scaling increased from 20% to 100% per level.
- Spiked Shield: Now grants 75-125 thrusting damage, previously granted 50-75 thrusting damage.
- Rainbow Talisman: Now legendary, previously uncommon. Now grants 100% increased effect of ailments, previously 20% increased elemental damage.
- Raven Talisman: Lessened the requirements, now only takes a cursed hit, not a critical cursed hit.
- Ichor Torch, Necro Torch and Torch buffed by 20%.
- Magical Quiver: Rephrased description to make it simpler.
- Halloween Cape: Now fears periodically every 8 seconds, previously every 10.
- Viper Loop: Instead of granting more damage over time by damage over time effects inflicted with critical hits, now grants more damage over time against poisoned targets. Now epic, previously legendary.
- Odin Ring: Now grants Swiftness whenever you create a chain lightning.
- Odin Gauntlets: Now make chain lightnings chain +2 times.
- Ninja Gloves: Now grant +1 dexterity scaling, previously specific to throwing and dagger weapons.
- Dreamcatcher Pendant: Now makes mana Flux grant 50% faster tick rate of periodical effects.
- Old Hunter Cap: Now adds +10 to all mark stacks, previously maximized your tally counters on triggering a mark.
- Old Hunter Gloves: Now increase damage from hits that trigger a mark by 25%, previously increased mark duration by 25%.
- Seeker Gloves: Previously granted 20% increased damage while having a mark reward, now they trigger your on combat start effects when you apply a mark.
- Mining Helmet: Is now called Demolition Helmet and is part of the Explosives Expert set. Also now grants 20% increased explosion damage.
- Demolition Gloves: Now grant 25% increased explosion radius, previously reduced the bomb explosion delay.
[h2]Set Bonus Changes[/h2]
- Grizzly Might: Now makes each point of strength grant +1% crushing hit chance, previously 1% increased two-handed weapon damage.
- Oktoberfest Vigour: Instead of granting +10 maximum stacks of tipsiness now grants 10% lucky hit chance per stack of tipsiness.
- Bad Weather: Now grants an Angry Cloud that grants 100% increased trigger damage, previously the cloud would trigger you on make it rain effects.
- Fatal Fate: Now grants 100% more damage over time dealt by damage over time effects inflicted with a critical hit.
- Fairy Grace: Now makes each point of dexterity grant 2.5% increased effect of ailments, previously 2.5% minimum damage roll.
- Odin's Wrath: Now grants 25% increased damage per chain left on the chain lightning.
- Mythic Rhythm: Rhythm buff now grants -2 to tally requirements, previously -1. Rhythm duration also has been increased from 4 seconds to 8.
- Silent Night: Now grants 3 Gift Boxes, up from 1.
- High Noon: Now makes you repeat the next 3 firearm attacks after dash, instead of just 1.
- Vows of Fortune: Now grants 10% lucky hit chance per weapon upgrade level, previously 5%.
- Explosives Expert: Now makes all explosion damage gain 100% crushing hit chance.
- NEW set: Dark Moon Covenant Makes each stack of gloom make the enemy take additional dark damage from cursed hits.
- NEW set: Boom! Boom! Boom! Grants infinite bombs.
- NEW set: Power Convergence Makes Mana Flux grant 50 power.
- NEW set: Oppressive Conviction Makes auras deal double damage.
- NEW set: End of the Rainbow Grants +3 luck.
- NEW set: Industrialized Magic Grants 100% critical hit chance during mana burnout.
- NEW set: Master of Puppets Makes % modifiers to companion damage also affect you.
- NEW set: Fanaticism On the tally of 5 primary attacks, advances periodical effects by 1 second.
- NEW set: Wicked Contract Makes mana grant additional necrotic damage.
- NEW set: Final Service Grants +2 companion limit.
- NEW set: Ballistic Flurry Makes bow and crossbow attacks shoot additional arrows.
- NEW set: Nature's Touch Makes nature damage inflict Vulnerability.
- NEW set: Self Sacrifice Grants 100% increased effect of buffs while missing a heart.
(Continue Reading Part 2)
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