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Deck of Souls News

Fixed a few bugs and updated the demo!

Greetings!

Thank you to everyone who supported Deck of Souls and played our new demo. We'd love to read about your impressions and ideas, so feel free to post your thoughts in the discussions on Steam or in our Discord.

We've updated the demo a bit, improving some mechanics and fixing a few bugs.
  • Stealth will allow you to avoid debuffs;
  • All-round improved map generator;
  • Replaced the final node icon on the map;
  • Fixed Chinese localization issues;
  • Fixed an issue where debuff icons would still display after the previous battle;
  • Made minor balancing changes to cards.

Update the Deck of Souls demo to try out the new patch. And don't forget to add the game to your Wishlist!

Regards,
Deck of Souls Team

Play the new Deck of Souls demo!

Greetings!

Deck of Souls will be a part of this year's PAX East event, taking place March 21–24 in Boston! In honor of this event, we have prepared a brand new Deck of Souls demo for you to enjoy.

Help the brave hero defeat demons, angels, and monsters while restoring humanity to its rightful place in the universe.



The new demo will feature:
  • Completely updated graphics and interface!
  • The first chapter of the story, including the boss and two mini-bosses.
  • Two classes, along with cards of other classes to choose from during runs.
  • New enemies: Skeleton-Wheel, Small Mushroom, and Big Mushroom.
  • Over 150 different cards with different properties to diversify gameplay.

Join the exciting adventure in the Deck of Souls deckbuilding game! Play, stream, and share your impressions of the game here or on Discord.

Regards,
Deck of Souls Team

We reworked the visuals and here's a sneak peek at new backgrounds

Greetings!

Over the last few months, we've been hard at work making Deck of Souls the best-looking game it can be. Today, we want to talk about a few of these graphical changes.



Firstly, we were tasked with creating a dungeon, which is no simple task. It's an unusual location and requires a thick atmosphere with eye-catching features.



We started with a few basic shapes to define the floor and dingy walls.



After the preliminary sketches, we decided to add some variety by including a ruined wall.



The wall still looked a bit too clean (even with a big hole in it!). The brickwork was a bit dull, even after we added in a few more accessories, like a door, flags, torches, and grates.



And then we thought about a cave or a grotto. After sketching out a cave rift, we decided to add a crystal mine as a background feature. It not only adds depth and atmosphere to the area but reveals a bit more lore of the game.

It's not just a mine – it's the ancient temple of the fallen angel who imbued the crystals with magic. Each crystal is a piece of the angel's soul, imbuing it with extraordinary power. Centuries later, instead of honoring the powerful being, people began to mine the crystals, and the ancient temple was rebuilt as a prison.

That's not all! In fact, more locations, the appearances of heroes and enemies, and the cards are all receiving visual updates. Additionally, we continue to tweak the balance and add new enemies and new cards. The game will look completely different in the next demo!

Thank you for supporting Deck of Souls. Join our Discord to share your impressions, and chat with other players and the developer.

Regards,
Deck of Souls Team

Devlog #2: Book of Souls, many changes to mechanics, and new cards

Greetings!

The development of Deck of Souls is well underway and progressing smoothly. The Book of Souls is almost complete and will show players an overview of their card collection and overall game progress.

We have also added brand new cards, a discard pile, starter decks for the Rogue and Warrior classes, and four new starter decks for the Caster class (bringing it up to six!).

And we have started work on improving the interface. If you have already played the Deck of Souls demo, we would love to hear your thoughts and ideas about the interface – it will greatly help us.



There are also several changes to card mechanics:
  • Stealth is now lost when dealing damage;
  • Snack Attack makes the card instant when in stealth;
  • Rush cards are now automatically applied if they are added to the deck and if the Rush value this turn allows it.
  • You can no longer draw the same card twice. Once the deck is completely drawn, it will recharge from the discard pile. It's possible to have an empty deck and draw no cards.

We've made the following additional changes:
  • Added new cards;
  • Cards now display the class they belong to;
  • Added mechanics that enable players to discover and search for cards in the deck;
  • An indicator to show player damage increases;
  • Added effects for cards.

Thank you for supporting Deck of Souls! Join our Discord to share your impressions and chat with other players and the developer.

Regards,
Deck of Souls Team

Three times more decks in the Deck of Souls Demo!

Greetings!

We just pushed an update for the Deck of Souls demo that made it more varied and captivating.

Here’s what’s new:
  • 4 more starter decks for the Caster class have been added, now it is 6 of them.
  • A few cards have been added.
  • A few cards have been changed.
  • Some bugs were fixed

Hope you are going to enjoy those new improvements.
Share your impressions in the Steam discussions or in our Discord. Your feedback helps us to improve the game.

Regards,
Deck of Souls Team