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The Witcher: Enhanced Edition News

The Witcher IV — Cinematic Reveal Trailer

We're thrilled to reveal the first look at The Witcher IV!

[previewyoutube][/previewyoutube]

The Witcher IV will be a single-player open-world RPG. It marks the beginning of a new saga with Ciri as a protagonist, embarking on her own journey to become a professional monster slayer.

The trailer was produced in cooperation with Platige Image.

GOG is launching a new preservation program, and it looks like good news for PC folks who love playing classics without having to mess around

GOG has announced it’s kicking off a new preservation program that’ll see it commit extra resources to making sure a selection of the kinda old to very old titles it offers run well across a variety of modern and future hardware.

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The Witcher 4's development team includes an ex-beetroot farmer who brought The Witcher 1's prologue to Wild Hunt

How do you end up working on The Witcher 4? Well, it turns out one member of the team ended up there due to some modding work they were doing in the free time they had around being a beetroot farmer. They're certainly not the only CD Projekt dev who got their industry start that way, either

Pawel Sasko, who's currently the associate game director on Cyberpunk 2077's sequel, discussed how important bringing on board former modders has been for the developer in a recent interview with Flow Games.

One particular case he highlighted was that of Witcher 4 senior quest designer Eero Varendi, who was orignally brought on board by CD Projekt after the company spotted one of the mods he'd made while off-duty from growing veggies.

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Witcher 3 mod lets you explore the first Witcher game's Vizima, less than a day after REDkit made it possible

Ok, so it's been less than 24 hours since CD Projekt let folks get their hands on The Witcher 3's new REDkit modding tools. Naturally, someone's already had a go at porting the bunch of areas that make up the city of Vizima in The first Witcher game into 3.

If you're out of the loop, REDKIT is designed to give folks modding CDPR's masterpiece more power than ever before, with access to a lot of the same tools the studio orginally used to create the game itself. That includes the ability to do stuff like create new quests, or as is key in this case, add in entire new territories.

So, the latter's exactly what modder AngryCatster's tried with some of the maps from the first Witcher game, porting them across into TW3 just to see how things look. While they admit that this is "fairly low-effort attempt" at bringing these areas to the newer game, what they've ended up with is essentially an empty version of Vizima that Geralt can explore.

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Facing outrageous haircut prices, Dragon's Dogma 2 players are farming cash by helping pawns become Witchers

Dragon's Dogma 2 can sometimes be a bit like real life - sometimes everyone has the plague, and you never quite have enough money. Unsurprisingly, folks who’re keen not to have to save up their gold every time they want to try out a new hairstyle are already finding ways to quickly earn a fortune.

Weirdly, it feels like a lot of the chatter around DD2 since it came out has been linked to finances in some way. I’m mainly talking about the furore surrounding those controversial microtransactions, which was arguably a bit overblown, given that a lot of the stuff affected can be found in decent quantities just by playing the game and modders have quickly stepped up to provide alternatives.

Now, however, some players have found a way to use the game’s pawn system a bit like an investment scheme, and apparently it’s pretty lucrative, provided you don’t mind teaching a few hapless helpers how to slay monsters like a Witcher. Yep, someone call Gerry from the Riviera, DD2’s pawn babysitters are coming for his job, and they don’t need any mutations, unless you count Dragonsplague as one.

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