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Aftertime News

New Area added to Mission 1

Hey everyone,

Added a new section to Mission 1. This is an alternate route to section 2 of the first mission. Stay tuned for more improvements to Mission 1.

Let me know what you think...


[previewyoutube][/previewyoutube]

Update Details

- Added new gates
- Changes to Mission 1

New Update Details

Hey everyone,

First of all, sorry about the update size. I've made some changes to settings of the game which made this update large.

Update details:

- Added new building variations to mission 1 and removed some of the previous models. Also, performance improvements.
- Made the mission 1 area bigger. (A whole new area will be added in future updates)
- Increased the players's dodge distance.
- Ability to climb ladders.

New Update Details

- Small changes to mission 1
- Fixed a bug in Mission 10 where zombies stop chasing player.

New Zombie Models Added

Update Notes:
- Replaced most zombies with new high detail models.
- Combined both zombie and human AI to one, which in the future allows to make a system where humans to turn into zombies when bitten.

[previewyoutube][/previewyoutube]