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Update Details

- Based on a player's feedback, made some tweaks to lighting settings in Mission 3 as the previous settings had much more blurred shadows, which gave impression that shadows aren't casted at all. Now it still has overcast lighting condition but with sharper shadows.

New Update Details

Update Details:

- Improved Human NPCs. Now can pick up weapons and attack Zombies.
- Optimized Zombie AI.
- Fixed the issue where zombies only getting pushed to the same direction regardless of the direction you push.
- Changed the Flashlight default key binding to T and Drop weapon Key Binding to Z.


A lot more improvements to Human NPCs are already done. I will add them to the game after I finish testing.

Human AI Testing

Hey everyone,

I'm currently working on Human AI.

There are different kinds of Humans. Some are brave and some are timid. The timid Humans gets scared runs aimlessly when they see zombies. However, brave people, if they don't have any weapon they'll look for a weapon around them and pick up something that's closer to them. If they don't find any weapon they'll still fight for their life unlike timid people.

The other kind of Humans is enemy or terrorist type. They'll shoot at anyone they see including player.
Currently, I'm working on rifle combat, which is shown in the video. When it's done I'll be adding them as enemies to the last few missions of the game.

With addition of Human enemies, the game will be more interesting and have different combat situations.

Let me know what you think.

Thanks!
Dazzling DIvine

[previewyoutube][/previewyoutube]

New Update Details

Update Details:

- Player's home in mission 1 was redesigned into a much better looking one instead of the old wooden house.
- Changed the opening cutscene showing the city to suit the new mission 1 layout.
- Improved physics object system with the ability to pick up physics objects by pressing E and throw by pressing mouse or F. It still isn't perfect but will be improved with time.
- Fixed the bug where human NPCs glow after death.
- Performance improvements to the Mission 1.

After polishing the mission 1, I'll move onto mission 2 and 3 as well. Also, I'm looking forward to work on Human NPCs soon.

Let me know what you think.

[previewyoutube][/previewyoutube]

Some minor fixes to Mission 1

Some minor fixes and changes made to the Mission 1.