Patch 0.1.8 โ Shard Fixes, Sound Tweaks, and Smoother Grenades
[h3]Patch 0.1.8 is live! This update focuses on quality-of-life fixes, bug patches, and polish across the board - from Resonant audio cues to grenade behavior and cutscene controls[/h3][p]
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[/p][p][/p][p]๐ง Fixes & Improvements[/p]
- [p]๐ Shard Hunter achievement now correctly tracks Echo Shards from chests.[/p]
- [p]๐ฎ Fixed bug where player could move while holding a grenade (controller input edge case).[/p]
- [p]๐ฅ Sonic Grenades now explode on impact with walls.[/p]
- [p]๐ Grenades no longer explode when hitting dash gates allowing you to throw them over.[/p]
- [p]๐ง Dash gate switches and gates now emit proper Resonant Tone SFX.[/p]
- [p]๐ช Fixed stair dashing bug in Factory not triggering correct floor state.[/p]
- [p]๐ Cannot open Options menu during cutscenes anymore.[/p]
- [p]๐ Added Master Volume slider in Options Menu.[/p]
- [p]๐ Reduced default Master Volume on startup.[/p]
- [p]๐ฌ Added schematic popup when picking up Sonic Grenade at terminal.[/p]
- [p]๐ Added Sonic Grenade tutorial popup at Subway cave-in.[/p]
- [p]๐ง Cymatic Heal description updated to include: โCombine any 3 tonesโ[/p]
- [p]๐ฃ Updated dialogue for Cid, Admin Rhea, and Combat Tutorial Robots.[/p]
- [p]๐ง Junk Vendor no longer restarts convo after closing Sell Menu.[/p]
- [p]๐ป Battle music now fades out when fleeing.[/p]
- [p]๐ง Added ambient rain SFX to Upper Ionia.[/p]
- [p]๐ Increased volume on hidden item cues and harmonic resonance faders.[/p]
- [p]๐ Hidden Item Hum fades out after shard collection.[/p]
- [p]โ Reset positions after falling in holes in Tunnels 2 are now more fair.[/p]
- [p]๐ผ Dynamic SFX are routed through Master fader.[/p]
- [p]๐จ Low HP red flash fades out some after a short time to reduce eye strain.[/p]
- [p]๐งฐ Fixed softlock when entering Options from Crafting Table.[/p]