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Resonant Blade News

Demo Update 0.2.0 โ€“ No Outlines. No Mercy.

๐Ÿ”ง Demo Patch 0.2.0 is Live!
[h3]Weโ€™ve got a fresh round of updates, improvements, and new features for the Resonant Blade demo. Here's what's new in 0.2.0:[/h3][p][/p][p]๐Ÿงญ Inventory & Options Menu Now Accessible Immediately You can now access your inventory and settings right from the start of the demo.[/p][p]๐ŸŽง Hard Mode Added
Enable/Disable in Options menu. Enemy outlines are gone. Projectiles are all white. You'll have to listen closely for each enemyโ€™s Resonant Tone to counter effectively. Trust your ears.[/p][p]๐Ÿฉธ More Blood. More Particles. More Oomph.
Combat feels snappier with new blood FX and extra impact particles on hits.[/p][p]๐Ÿค– Ottoโ€™s Combat Support Activated
Your trusty droid Otto can now:
โ€ข Fire a Sonic Chirp to damage enemies
โ€ข Deploy Bio-Repair to heal you in battle
These trigger automatically when using the scanner.[/p][p]๐Ÿ’ฌ New Dialogue: Cid & Dr. Somers
Theyโ€™ll fill you in on Ottoโ€™s new abilities and what to expect.[/p][p]๐Ÿ› Bug Fix
Scanner no longer cancels if you get knocked back.[/p][p]๐Ÿš€ Jetpack Swordfighter Upgrade
This enemy now uses smarter pathfinding at the intro level. Try running and you might just get flanked from above.[/p][hr][/hr][p]Let us know what you think, and keep that feedback coming!
๐Ÿ’ฅ Wishlist Resonant Blade and get ready for launch coming soon![/p][p][/p][p]normal mode difficulty[/p][p][/p][p][/p][p]hard mode difficulty[/p][p][/p][p][/p][p]Otto Sonic Chirp[/p][p][/p][p][/p][p]Otto Bio-Repair[/p][p][/p][p][/p]

๐Ÿ“ฆ Demo Update 0.1.9 โ€“ Momentum Fixes & Tutorial Tweaks

[p]Hey everyone! Quick patch with some small but helpful tweaks and fixes. Here's what's new in Demo 0.1.9:[/p]
  • [p]You can now close tutorial windows using Escape (Keyboard) or Start (Controller)[/p]
  • [p]Fixed sprite sorting issues when falling into holes in the Tunnels level (both player and enemies)[/p]
  • [p]Holding Shift (Keyboard) or RT (Controller) while attacking will now root the player (removes forward momentum)[/p]
  • [p]Fixed a bug where players could talk to NPCs while still in combat[/p]
[p]Thanks again for all the feedback and bug reports! Keep slicing and scanning โšก[/p][p][/p][p]rooted attacks while holding Shift/RT (no momentum)[/p][p][/p][p][/p][p]watch your foes drop to their death[/p][p][/p][p][/p][p]no more chatting during combat[/p][p][/p][p][/p]

Patch 0.1.8 โ€“ Shard Fixes, Sound Tweaks, and Smoother Grenades

[h3]Patch 0.1.8 is live! This update focuses on quality-of-life fixes, bug patches, and polish across the board - from Resonant audio cues to grenade behavior and cutscene controls[/h3][p][/p][p][/p][p][/p][p]๐Ÿ”ง Fixes & Improvements[/p]
  • [p]๐Ÿ›  Shard Hunter achievement now correctly tracks Echo Shards from chests.[/p]
  • [p]๐ŸŽฎ Fixed bug where player could move while holding a grenade (controller input edge case).[/p]
  • [p]๐Ÿ’ฅ Sonic Grenades now explode on impact with walls.[/p]
  • [p]๐Ÿ›‘ Grenades no longer explode when hitting dash gates allowing you to throw them over.[/p]
  • [p]๐Ÿง  Dash gate switches and gates now emit proper Resonant Tone SFX.[/p]
  • [p]๐Ÿšช Fixed stair dashing bug in Factory not triggering correct floor state.[/p]
  • [p]๐Ÿ›‘ Cannot open Options menu during cutscenes anymore.[/p]
[p]๐Ÿ“ข UI & Audio[/p]
  • [p]๐ŸŽš Added Master Volume slider in Options Menu.[/p]
  • [p]๐Ÿ“‰ Reduced default Master Volume on startup.[/p]
  • [p]๐Ÿ’ฌ Added schematic popup when picking up Sonic Grenade at terminal.[/p]
  • [p]๐Ÿ“˜ Added Sonic Grenade tutorial popup at Subway cave-in.[/p]
  • [p]๐Ÿงƒ Cymatic Heal description updated to include: โ€œCombine any 3 tonesโ€[/p]
  • [p]๐Ÿ—ฃ Updated dialogue for Cid, Admin Rhea, and Combat Tutorial Robots.[/p]
  • [p]๐Ÿง Junk Vendor no longer restarts convo after closing Sell Menu.[/p]
  • [p]๐Ÿ“ป Battle music now fades out when fleeing.[/p]
  • [p]๐ŸŒง Added ambient rain SFX to Upper Ionia.[/p]
  • [p]๐Ÿ”Š Increased volume on hidden item cues and harmonic resonance faders.[/p]
  • [p]๐ŸŒˆ Hidden Item Hum fades out after shard collection.[/p]
  • [p]โ›“ Reset positions after falling in holes in Tunnels 2 are now more fair.[/p]
  • [p]๐ŸŽผ Dynamic SFX are routed through Master fader.[/p]
  • [p]๐Ÿšจ Low HP red flash fades out some after a short time to reduce eye strain.[/p]
  • [p]๐Ÿงฐ Fixed softlock when entering Options from Crafting Table.[/p]
[p]Thanks again for exploring Resonant Blade during Steam Next Fest! Every bit of feedback and support counts.[/p][p]๐ŸŽฎ Play the Free Demo Now[/p][p]๐Ÿ”” Donโ€™t forget to wishlist if youโ€™re enjoying the ride![/p]

The Demo Is Live for Steam Next Fest!

[p]Hey everyone! Steam Next Fest is here! ๐ŸŽ‰
You can now play the Resonant Blade demo and experience the opening slice of this synthpunk action-adventure.[/p][p][/p][p]โœ… Parry projectiles and charge your blade[/p][p]โœ… Match enemy resonance to strike[/p][p]โœ… Explore a domed futuristic city, a flying fortress, and underground caverns [/p][p]โœ… Slice through Synths with a glowing sonic sword[/p][p][/p][p]Thank you for wishlisting and following!
If you enjoy the demo, let me know. Reviews, feedback, and shares all make a huge difference.[/p][p][/p][p]โšก Time to resonate. [/p][p]๐Ÿ”น Play the Free Demo Now - click the โžก๏ธ blue button to try it![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]

๐Ÿ”ง Demo Patch 0.1.7 โ€“ Parry Polish & UI Fixes

[p]๐Ÿ”ง Patch 0.1.7 โ€“ Parry Clarity & UI Fixes[/p][p]Quick update! This patch addresses a few bugs and improves clarity around how to use Parry โ€” thanks to everyone whoโ€™s been giving feedback![/p][p][/p][h3]๐Ÿ› ๏ธ Patch Notes:[/h3]
  • [p]Updated the Scientist NPC in ProtoLabs to clarify that you must stand still to Parry[/p]
  • [p]Added '\[Stand Still]' to the Parry tutorial screen for better onboarding[/p]
  • [p]Fixed a bug where the Inventory flashed briefly before the Options menu when pressing Escape/Start[/p]
  • [p]Fixed a UI issue where audio bars stuck on screen after closing the Options menu[/p]
  • [p]Resolved a visual bug when opening the Options menu while Schematics menu was open[/p]
  • [p]Fixed a weird bug where Crawler enemies in the Subway were invisible and walking through walls (creepy, but not on purpose ๐Ÿ˜…)[/p]
[p]Thanks again for checking out the demo and sending in reports โ€” it really helps. If you spot anything else or have thoughts on the latest changes, feel free to drop them in the discussions![/p][p][/p]