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Spring Dash News

Spring Dash has been Released!

Hey everyone,

Spring Dash has finally been released!

Thankyou to everyone who played the demo, play-tested the game, and stuck by my side during development. I'm so happy to have finally released my first game, and I can't wait to work on more projects and build more fun stuff!

That's not to say Spring Dash development is completely finished - I will be very active on discord, looking for bug reports, listening to suggestions, and engaging with the community.

I hope you enjoy Spring Dash!

[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!

Demo Update - v0.49.2

Hey everyone,

As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below!

[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!

[h3]Patch Notes[/h3]
Added
  • Debug menu to show FPS and GPU/CPU usage. Keybind is F3 by default.
  • Setting to limit FPS. Defaults to 144.
  • Shader precompilation to reduce stuttering when playing the game for the first time
  • New splash screen, starting in windowed mode to help ease display issues when first launching the game
Changed
  • Reduced physics tick rate from 180 to 120 for performance reasons.
  • Optimised dust particles, which were utilising too much GPU processing
  • Stunned insects now update foot placement to look a little less janky
  • Increased player wallrun angle tolerance to make starting wallruns easier
  • Player death tune now adjusts with "Music" volume slider
Fixed
  • Fixed an issue where eliminated enemies would cause obstruction & unexpected behaviour with grappling
  • Fixed an issue causing the "shadow" setting to have no impact
  • Reduced instances of beetle moving too close to edge of islands

Demo Patch - v0.44.1

Hey everyone,

Small QoL update to address a common issue with accidental wallruns.

[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!

[h3]Patch Notes[/h3]
Changed
  • Player must now be facing (roughly) parallel to the wall in order to start wallrunning. This is mostly to avoid accidental wallruns when holding space and trying to mantle.

Demo Patch - v0.44.0

Hey everyone,

Thanks to everyone who has tried Spring Dash, everyone who has streamed the game, and everyone who has provided feedback.
I've just released an update introducing some balancing changes based on recent feedback and watching people stream the demo!

[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!

[h3]Patch Notes[/h3]
Changed
  • Increased Ice Weaver chase delay from 1.0s to 1.5s
  • Increase player starting health from 3 to 5
  • Checkpoints now release a blast wave eliminating nearby bugs
Fixed
  • An issue where player would stop sliding near the end of ice

Spring Dash Next Fest Livestream #2

Join me at the Steam Next Fest!

I will be monitoring the stream and actively answering questions from Februray 8th 10PM AEST!
Feel free to pop in and join me.

Wishlist & Follow

The release is just around the corner!

https://store.steampowered.com/app/2093070/Spring_Dash/

I hope you enjoy the Next Fest!
- Dillon