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Demo Update - v0.49.2

Hey everyone,

As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below!

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[h3]Patch Notes[/h3]
Added
  • Debug menu to show FPS and GPU/CPU usage. Keybind is F3 by default.
  • Setting to limit FPS. Defaults to 144.
  • Shader precompilation to reduce stuttering when playing the game for the first time
  • New splash screen, starting in windowed mode to help ease display issues when first launching the game
Changed
  • Reduced physics tick rate from 180 to 120 for performance reasons.
  • Optimised dust particles, which were utilising too much GPU processing
  • Stunned insects now update foot placement to look a little less janky
  • Increased player wallrun angle tolerance to make starting wallruns easier
  • Player death tune now adjusts with "Music" volume slider
Fixed
  • Fixed an issue where eliminated enemies would cause obstruction & unexpected behaviour with grappling
  • Fixed an issue causing the "shadow" setting to have no impact
  • Reduced instances of beetle moving too close to edge of islands