Demo Update - v0.49.2
Hey everyone,
As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below!
[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!
[h3]Patch Notes[/h3]
Added
As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below!
[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!
[h3]Patch Notes[/h3]
Added
- Debug menu to show FPS and GPU/CPU usage. Keybind is F3 by default.
- Setting to limit FPS. Defaults to 144.
- Shader precompilation to reduce stuttering when playing the game for the first time
- New splash screen, starting in windowed mode to help ease display issues when first launching the game
- Reduced physics tick rate from 180 to 120 for performance reasons.
- Optimised dust particles, which were utilising too much GPU processing
- Stunned insects now update foot placement to look a little less janky
- Increased player wallrun angle tolerance to make starting wallruns easier
- Player death tune now adjusts with "Music" volume slider
- Fixed an issue where eliminated enemies would cause obstruction & unexpected behaviour with grappling
- Fixed an issue causing the "shadow" setting to have no impact
- Reduced instances of beetle moving too close to edge of islands