Demo Update - v0.39.1
Hey everyone,
I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player!
Thanks to everyone who is still speedrunning the game and providing feedback.
[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!
[h3]Patch Notes[/h3]
Added
I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player!
Thanks to everyone who is still speedrunning the game and providing feedback.
[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!
[h3]Patch Notes[/h3]
Added
- "Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player
- Centre crosshair will reduce opacity if 'spawn sapling' ability is not available due to distance or material type
- High-health enemies are now "stunned" if they are shot with full-power attack
- Player damage multiplier now resets when respawning at a checkpoint
- If players are holding down the grapple key, they will instantly hook onto something once it enters the grapple range
- Ice spikes now shatter when they damage the player
- Widescreen support - aspect ratio is no longer locked in at 16:9
- An issue causing main menu music not to play
- Cooldown time is now correctly reset on abilities when respawning from checkpoint
- Player starting position in some levels was inconsistent due to intersection with the islands