1. Spring Dash
  2. News
  3. Demo Update - v0.42.0 - Balancing Changes and Quality of Life Improvements

Demo Update - v0.42.0 - Balancing Changes and Quality of Life Improvements

Hey everyone,

A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.

[h3]Join the community[/h3]
Join our discord server to provide feedback and chat with other players!

[h3]Patch Notes[/h3]
Added
  • A "compass" that can point the player to the next checkpoint. The default key for this is "F".
  • Updated menu backgrounds with more islands & trees
  • Bounce animations for mushrooms
  • Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.
  • Extra checkpoints added to a number of levels
  • Mushroom bounce tutorial added to Forest3
  • Tutorial for 'restart' hotkeys to Forest1
Changed
  • Dashing while hooked now cancels the grapple
  • Ice spikes are now removed when resetting to last checkpoint
  • Replay button is now hidden for current user in leaderboard UI
  • Relevant parts of crosshair are now added gradually as abilities are collected
  • Reduced moth chase speed & acceleration
  • Increase grasshopper jump delay by 25%
  • Reduced frost exploder speed & acceleration
  • Increase Ice Weaver slam delay by ~42%
  • Replay ghost particles now fade out if they are close to the player camera to avoid the player being blinded by the trail
  • Reduced opacity of leaf guides & added distance fade
  • Dashing now transfers momentum on ice
  • Updated medal times for all levels to be more achievable for the average player
Fixed
  • An issue causing breakable platforms to misbehave and shake violently at low framerates
  • Ice weaver will no longer spawn spikes if they are stunned
  • Stun SFX is now correctly affected by the "SFX" volume setting
  • An issue with the centre crosshair opacity not correctly reflecting the spawnability of saplings
  • Player can no longer "mantle" when on the ground, which fixes some issues with constant mantling when going uphill etc
  • Fixed an issue where player would "hop" downhill after performing a wall-boost
  • Fixed an issue where the player replay ghost trails would 'pop' in/out of view