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Supreme Ruler 2030 News

Update Build 1286 Live on Fasttrack

While we've been busy with other projects, we've still been making progress on improving SR2030. Here's the latest changes.

Update v.1286 Full Changelog
  • Game Speed fixed to auto start for tutorials
  • Various tutorial fixes
  • Tech tree text updates and translation updates
  • Fixed camera movement that would sometimes "jump" when zooming in/out
  • New visual effects for shot/damage/kill actions in combat
  • Minor updates to equipment file and tech tree
  • Updates to some 3D models
  • Fixed crash when selecting techs from unit designs
  • Various map fixes and updates
  • UI updates in Region Popup


For those who missed the announcement about what our other projects will be, you can check out the video we posted on our YouTube channel about Supreme Ruler 1936 Remastered and Supreme Ruler Global Outbreak, the next two DLCs for Supreme Ruler 2030.

https://www.youtube.com/watch?v=OkGTbi7Ppcw&t=3

And watch for the release of Galactic Ruler Enlightenment later this week.
https://www.youtube.com/watch?v=R7iM2tR-1AQ&t=40

Supreme Ruler 2030 Update 1278 is now Live

We realize that it's only been a few days since the last public update, but the community was quick to find some flaws in the new sanctions system, and we accidentally broke some of the tech tree in the last update, so adjusted our focus to get a new update ready as quickly as we could.

With version 1278, we've solved all the bugs that have been identified in the sanctions system. There may still be other issues, so please let us know if you see flaws in the system.

Below you'll find the full changelog for version 1278. It's a short list since it's been less than a week since the last update.

  • Many fixes to sanctions, hopefully we've addressed all the issues.
  • Events for Sweden to join NATO
  • Updates to tech tree (which had introduced a potential crash, now fixed)
  • Fixed "camera jump" that happened occasionally
  • Minor text and translation fixes
  • Ongoing updates to the tech tree file in /Misc (about 75% complete)


If you missed the annoucement about sancations, you can hear about it in this video.
https://www.youtube.com/watch?v=V0PW9Uk7H4o&t=35s

Full details of the feature can be found on our SupremeWiki:
https://supremeruler.fandom.com/wiki/Sanctions#Sanctions

Supreme Ruler 2030 Update - Sanctions and more!

We're excited to release our latest updates to Supreme Ruler 2030!

[previewyoutube][/previewyoutube]

Changelog for Version 1275:

More fixes to sanctions and data file updates. We've even begun updating the tech tree flow chart for the recent additions (it's updated to ~1980, work is ongoing).

A new feature has been added to the game - regions can now be marked as sanctioned. This will put immediate diplomatic pressure on other regions. If you join a sanction, relations will degrade with the target. If you don't, your relations with the region that imposed the sanction will degrade. Full details of this feature can be found on the SupremeWiki:
https://supremeruler.fandom.com/wiki/Sanctions#Sanctions

  • Sanctions system added. Must be enabled at lobby level or CTRL+SHIFT+S popup. Controls in the State department, actions against. Compatible with savegames.
  • Mutual Defense treaties rebalanced for AI consideration, should reduce new agreements.
  • New map filters added for Mutual Defense and Sanctions systems
  • Fixes to sanction function and some of the related UI feedback
  • Fixed MP chat popup which broke in the last update
  • Update MP file transfer function to force file transfer when changing the setting from client files to host files
  • Minor equipment file fixes
  • Tech tree updates
  • Tech Tree Flowchart update in /Misc folder (Work ongoing)
  • Fix to Moldova region loyalty for 1914 map
  • Adjustments to relation change level for successful diplomatic trades.
  • Options in game now has a new panel listing all Hotkeys available in the game
  • Fix for tutorial 4 caused by previous rebalance of fortifications vs. emplacements
  • Visual Effect added for units that are in "panic" state (red, pulse)
  • Road/Rail removal tool now always available instead of game lobby option
  • AI adjustments to reduce home region garrisons when assisting allies in proxy
  • AI build choices adjusted so more transport ships built when the Merchant Marine system is disabled.
  • Fixes to Great War map and campaign objectives, work ongoing
  • Updates to some population starting totals for 1914 and 1917
  • Fixes to some early era mid eastern building models (Istanbul)
  • Fixes to 1914 and 1917 loyalty regions, battlezones and region borders
  • Fix to Great War region names in campaign (Turkiye is now Ottoman again)
  • Further improvements to espionage balance
  • Fixed possible softlock in military unit production
  • Fixed elastic banding to properly exclude spies at facilities
  • Fixes to location sort order, all maps
  • Fixes to some scripted events
  • Localization fixes, various languages
  • Tech Tree additions, more tech buffs added and assigned
  • Various Equipment file additions
  • Various UI fixes
  • Minor graphics fixes


Thank you for all the support and feedback!

Supreme Ruler 2030 now includes sanctions

For those who haven't been playing the Fasttrack beta versions of Supreme Ruler 2030, we just wanted to share details of a feature that's in development - Sanctions have been added to the game.

In version 12.1.1268 and later, regions can enact trade sanctions on other regions. Sanctions can only be applied to the entire set of products, you cannot sanction single commodities. This simulates cutting off economic ties with a region, and will stop them from requesting diplomatic trades with your region as well as applying a markup to their purchase cost and reduce their selling price, relative to the percentage of world production that region produces.

Sanctions must be enabled in the scenario settings or in the settings popup in game

Relationship Changes
Imposing sanctions on a region will negatively affect the relationships with that region, similar to Support Opposition found in some alert messages. When your allies sanction a region that you have not sanctioned, relationships between you and your ally will degrade over time, until you join the sanction. AI allies will weigh the relationships and choose which side to join, favoring their allies.

World Market Sanctions
Once a certain percentage of world market member regions have sanctioned a region, they will be unable to auto import / export from the world market. Regions are more likely to sanction others on harder difficulties.

Market Tariffs
Once a region has been sanctioned, the market price for commodities will be affected by the amount of total world supply they are cut off from. If 100% of a commodities producers have sanctioned a region, they pay the maximum tariff, currently defaulted to 100%, meaning they will have a 200% market cost when buying and a 50% price when selling.

The ongoing design notes of this feature will be posted on our SupremeWiki site;
https://supremeruler.fandom.com/wiki/Sanctions#Sanctions

We're looking for feedback on this system, so if anyone is playing the fasttrack builds, please let us know what you think! If you like the feature, please take a few minutes to leave a review for the game and tell others what you thing of it.

Supreme Ruler 2030 Updates and News!

We have lots of big news and information on Supreme Ruler 2030 ...

Major Update - Version 1248

Check out the full Changelog on our Steam Discussion forums ... here are some of the highlights:

  • AI Units improvements regarding Naval Invasions, escorting naval transports, and Transit zones.
  • Improvements in combat and land capture related to partisans vs. garrisons, improving the rebels mechanics.
  • Naval AI improvements: New Defense minister priority of Escort Naval Transports.
  • The population growth model for births, deaths and migration has been improved based on player feedback.
  • Changes to unit behaviours when engaging/disengaging targets in combat
  • Adjustment to aircraft fuel reserve calculations to try and resolve cases of aircraft running out of fuel and crashing before they can get back to base.
  • More improvements to AI deploying aircraft to carriers
  • Fixes to carrier based aircraft returning to carriers after attacks
  • Using the minister priority of Offensive Military and giving Naval AI initiative will see the AI use ships in groups when they have carriers, cruisers or battleships to act as group leaders
  • Minister priority of Arms Race with military initiative will allow the minister to use the unit upgrade system where available (ex. M1A2 into M1A3)
  • New diplomacy report list in lower right - mutual defense partners
  • New "search" function in Technology Popup screen
  • Fixes to pathing rules for allowed/not allowed across various classes
  • Updates to prerequisites system when units have more than 2 prereqs
  • Further code improvements for multiplayer stability
  • Some flags added at the request of the modding community
  • UI Additions, improvements, and fixes
  • Numerous gameplay, map, and content improvements and fixes - See Discussion Forum post
  • When the air transport or naval transport order are selected from the orders list, air or naval loading points highlighted on the map
  • More 3D models added mostly for units in the 1915 to 1935 era
  • Portuguese Translations should now be complete


There's lots of other News too - did you catch our release of The Great War expansion DLC? And the announcement of our Supreme Ruler Expansion Pass to get the Great War and all our future DLC releases - check out the announcement:
[previewyoutube][/previewyoutube]

Get the Expansion Pass Here:
https://store.steampowered.com/app/2702500/Supreme_Ruler_2030_Expansion_Pass/

Thank you for your continued support! Be sure to give us feedback in the Steam Discussion forums or on our Discord Server https://discord.com/servers/battlegoat-322424469438201876

And if you are enjoying Supreme Ruler, be sure to leave a review on our Steam Store page - it helps a lot! Tell us what features you love, and what you'd like us to keep working on!