Supreme Ruler 2030 Update 13 Now Live
We have a lot of great content and features for this update - and thank you to all our "Fasttrack" testers for the feedback and reports!
As well as new content to keep up with world events (it's been pretty busy in the last six months), significant fixes in this update include player-requested improvements on aircraft movement (banking and travel range calculations), plus many internal engine enhancements such as Migration controls and UI enhancements. Also lots of new features for modders,
Here is the full list of changes since our last Public Release update:
Update Build 1343
Thank you again to all our players for the feedback, suggestions, and continued support!
-- The BattleGoat Team
As well as new content to keep up with world events (it's been pretty busy in the last six months), significant fixes in this update include player-requested improvements on aircraft movement (banking and travel range calculations), plus many internal engine enhancements such as Migration controls and UI enhancements. Also lots of new features for modders,
Here is the full list of changes since our last Public Release update:
Update Build 1343
- Adjustments to aircraft turning radius / speed / return to base code, resolves most aircraft crashing issues.
- Ongoing engine work for infections
- Fixed 24h/48h-delay on response to air/sea transport commands
- Fixed bug in purchase units from markets code, could cause strat pool effects
- Fixed iconography for unit orders buttons
- Fixed ‘units in battlezone’ count code error
- Fix for random ages of leaders if no age or birthdate provided
- Internal fix for submarine missile platforms
- Fixed issues with game start gamespeed / messaging (time 0 messages)
- Changed diplomacy rejection of treaties when showing green for acceptable
- Significant updates and fixes to events code
- Adjusted dispersion code to account for city size
- Refactored ‘regioncolor’ code; colony showing parent colour now reverts
- Fixes to South Africa CVP influence values
- Containers (incl urban cities) are now considered non-resv land ‘ports’, for disbursing units etc during cache creation
- Forcing screen refresh when needed to prevent UI glitches
- Loading savegames is back to starting paused unless setup speedlocked is on
- Relations updates for South Asia for 2023
- Equipment list fixes
- UI fixes
- Updates to some region colours in CVP
- Vietnam. Laos and Cambodia orbat updates
- Engine changes for further MP sync stability, testing ongoing (issues still exist)
- Major review of leader change events from 2023 to end of 2025. Some new leaders added.
- Update AIParams file from senior community members
- Fix to start button gridding after host transfers file even when other players are ready
- Fixed possible issues in WMData progression over multiple eras
- Modders can now adjust unit "rate of turn" to experiment with different rates of banking for units
- Modders can change the hotkeys to make WASD move the map
- Updates to 3D terrain option resetting when resetting options
- Further engine updates related to zombie mechanics and infection mechanics for SR Global Outbreak
- Changes have been made to the 1936 events with the goal of improving AI behaviour to global events. Work ongoing with this ticket.
- Caches updated for all eras.
- Minor updates to various game data files
Thank you again to all our players for the feedback, suggestions, and continued support!
-- The BattleGoat Team