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  3. Supreme Ruler 2030 Update Build 1176 Posted Live

Supreme Ruler 2030 Update Build 1176 Posted Live

A few fasttrack builds have been posted recently and the latest one seems sufficiently stable to make it the official public version. Version 1176 includes a number of significant changes. Please let us know if you find any issues.

Update v.1176
  • Fixed unit techs that buff to properly increase unit stats. Design of 5% increase was causing a 95% decrease in previous version for example.
  • Major fixes to world Theaters/Battlezones, further review ongoing.
  • Selling missiles to World Market code updates and improvements, might be all fixed.
  • Updates to waypoints system when set using orders panel
  • Updates to starting military priorities and military strengths for Ukraine and Russia
  • Fixed Resetting a unit's name doesn't delete the name
  • Fixes to insurgency funding UI and system. Remaining issue, no feedback of spending cap, 5% of GDP. Ticket still open.
  • Updates to ocean power facilities
  • New equipment types added
  • Know designs updated for various regions
  • Fictional leaders updated for more realistic choices
  • Various UI fixes
  • Road/Rail pic fixed in right click - build
  • A few minor events added to 2023 sandbox, ongoing work to add more flavour.
  • Updates to orbats including fixes to some that were entirely missing (Somaliland)
  • Aircraft on patrol with waypoints now maintain the order
  • Further improvements to unit pathing
  • GUI Scaling now available up to 4x for qualifying graphics cards
  • Balance of Mutual Defense and Non-Aggression treaties adjusted
  • Missile size/capacity when in unit inventory should not have been reported as "tons".
  • Adjustments to "notable debt" warning in treasury, might work better now.
  • Facility popups now include facility description text
  • Hydro power facilities per hex properly limited to 2/4/6 for low/med/high deposit intensity