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Supreme Ruler 2030 News

Supreme Ruler 2030 Update - Sanctions and more!

We're excited to release our latest updates to Supreme Ruler 2030!

[previewyoutube][/previewyoutube]

Changelog for Version 1275:

More fixes to sanctions and data file updates. We've even begun updating the tech tree flow chart for the recent additions (it's updated to ~1980, work is ongoing).

A new feature has been added to the game - regions can now be marked as sanctioned. This will put immediate diplomatic pressure on other regions. If you join a sanction, relations will degrade with the target. If you don't, your relations with the region that imposed the sanction will degrade. Full details of this feature can be found on the SupremeWiki:
https://supremeruler.fandom.com/wiki/Sanctions#Sanctions

  • Sanctions system added. Must be enabled at lobby level or CTRL+SHIFT+S popup. Controls in the State department, actions against. Compatible with savegames.
  • Mutual Defense treaties rebalanced for AI consideration, should reduce new agreements.
  • New map filters added for Mutual Defense and Sanctions systems
  • Fixes to sanction function and some of the related UI feedback
  • Fixed MP chat popup which broke in the last update
  • Update MP file transfer function to force file transfer when changing the setting from client files to host files
  • Minor equipment file fixes
  • Tech tree updates
  • Tech Tree Flowchart update in /Misc folder (Work ongoing)
  • Fix to Moldova region loyalty for 1914 map
  • Adjustments to relation change level for successful diplomatic trades.
  • Options in game now has a new panel listing all Hotkeys available in the game
  • Fix for tutorial 4 caused by previous rebalance of fortifications vs. emplacements
  • Visual Effect added for units that are in "panic" state (red, pulse)
  • Road/Rail removal tool now always available instead of game lobby option
  • AI adjustments to reduce home region garrisons when assisting allies in proxy
  • AI build choices adjusted so more transport ships built when the Merchant Marine system is disabled.
  • Fixes to Great War map and campaign objectives, work ongoing
  • Updates to some population starting totals for 1914 and 1917
  • Fixes to some early era mid eastern building models (Istanbul)
  • Fixes to 1914 and 1917 loyalty regions, battlezones and region borders
  • Fix to Great War region names in campaign (Turkiye is now Ottoman again)
  • Further improvements to espionage balance
  • Fixed possible softlock in military unit production
  • Fixed elastic banding to properly exclude spies at facilities
  • Fixes to location sort order, all maps
  • Fixes to some scripted events
  • Localization fixes, various languages
  • Tech Tree additions, more tech buffs added and assigned
  • Various Equipment file additions
  • Various UI fixes
  • Minor graphics fixes


Thank you for all the support and feedback!

Supreme Ruler 2030 now includes sanctions

For those who haven't been playing the Fasttrack beta versions of Supreme Ruler 2030, we just wanted to share details of a feature that's in development - Sanctions have been added to the game.

In version 12.1.1268 and later, regions can enact trade sanctions on other regions. Sanctions can only be applied to the entire set of products, you cannot sanction single commodities. This simulates cutting off economic ties with a region, and will stop them from requesting diplomatic trades with your region as well as applying a markup to their purchase cost and reduce their selling price, relative to the percentage of world production that region produces.

Sanctions must be enabled in the scenario settings or in the settings popup in game

Relationship Changes
Imposing sanctions on a region will negatively affect the relationships with that region, similar to Support Opposition found in some alert messages. When your allies sanction a region that you have not sanctioned, relationships between you and your ally will degrade over time, until you join the sanction. AI allies will weigh the relationships and choose which side to join, favoring their allies.

World Market Sanctions
Once a certain percentage of world market member regions have sanctioned a region, they will be unable to auto import / export from the world market. Regions are more likely to sanction others on harder difficulties.

Market Tariffs
Once a region has been sanctioned, the market price for commodities will be affected by the amount of total world supply they are cut off from. If 100% of a commodities producers have sanctioned a region, they pay the maximum tariff, currently defaulted to 100%, meaning they will have a 200% market cost when buying and a 50% price when selling.

The ongoing design notes of this feature will be posted on our SupremeWiki site;
https://supremeruler.fandom.com/wiki/Sanctions#Sanctions

We're looking for feedback on this system, so if anyone is playing the fasttrack builds, please let us know what you think! If you like the feature, please take a few minutes to leave a review for the game and tell others what you thing of it.

Supreme Ruler 2030 Updates and News!

We have lots of big news and information on Supreme Ruler 2030 ...

Major Update - Version 1248

Check out the full Changelog on our Steam Discussion forums ... here are some of the highlights:

  • AI Units improvements regarding Naval Invasions, escorting naval transports, and Transit zones.
  • Improvements in combat and land capture related to partisans vs. garrisons, improving the rebels mechanics.
  • Naval AI improvements: New Defense minister priority of Escort Naval Transports.
  • The population growth model for births, deaths and migration has been improved based on player feedback.
  • Changes to unit behaviours when engaging/disengaging targets in combat
  • Adjustment to aircraft fuel reserve calculations to try and resolve cases of aircraft running out of fuel and crashing before they can get back to base.
  • More improvements to AI deploying aircraft to carriers
  • Fixes to carrier based aircraft returning to carriers after attacks
  • Using the minister priority of Offensive Military and giving Naval AI initiative will see the AI use ships in groups when they have carriers, cruisers or battleships to act as group leaders
  • Minister priority of Arms Race with military initiative will allow the minister to use the unit upgrade system where available (ex. M1A2 into M1A3)
  • New diplomacy report list in lower right - mutual defense partners
  • New "search" function in Technology Popup screen
  • Fixes to pathing rules for allowed/not allowed across various classes
  • Updates to prerequisites system when units have more than 2 prereqs
  • Further code improvements for multiplayer stability
  • Some flags added at the request of the modding community
  • UI Additions, improvements, and fixes
  • Numerous gameplay, map, and content improvements and fixes - See Discussion Forum post
  • When the air transport or naval transport order are selected from the orders list, air or naval loading points highlighted on the map
  • More 3D models added mostly for units in the 1915 to 1935 era
  • Portuguese Translations should now be complete


There's lots of other News too - did you catch our release of The Great War expansion DLC? And the announcement of our Supreme Ruler Expansion Pass to get the Great War and all our future DLC releases - check out the announcement:
[previewyoutube][/previewyoutube]

Get the Expansion Pass Here:
https://store.steampowered.com/app/2702500/Supreme_Ruler_2030_Expansion_Pass/

Thank you for your continued support! Be sure to give us feedback in the Steam Discussion forums or on our Discord Server https://discord.com/servers/battlegoat-322424469438201876

And if you are enjoying Supreme Ruler, be sure to leave a review on our Steam Store page - it helps a lot! Tell us what features you love, and what you'd like us to keep working on!

Minor Content update for v.1238

Based on initial feedback from SR Great War Remastered players, we've found (and fixed) a few different issues in the data files. These mostly affect the 1914 content, but they share data files so the updates apply to all versions. These were previously on Fasttrack and have now moved to public.

Update v.1238 extra content Full Changelog
  • 1914 Leader stances updates. The goal is "more aggressive tactics" tied to leader stances
  • 1914 region starting techs reviewed for all regions. Some post 1914 techs had incorrectly been assigned.
  • More Portuguese translations (might be done, we're looking for anything we've missed)
  • Minor UI fixes

Supreme Ruler 2030 Update 7 - version 1238

Today's update coincides with the release of our first DLC for Supreme Ruler 2030. You can now purchase Supreme Ruler The Great War Remastered. It is available as both a DLC and a stand alone version. When you purchase one of them, you get both added to your library. For those who missed this announcement video, here's a link to our YouTube channel;

[previewyoutube][/previewyoutube]

This update has a number of UI and quality of life fixes. We've also been continuing to clean up the game data to make region starting conditions and ongoing events more realistic. A focus was put on multiplayer testing in the last few weeks and a few different fixes are in this update and hopefully resolve the remaining multiplayer issues. In terms of content changes, most of them related to supporting the earlier eras so might not be immediately visible such as the different trains for the different eras.

We've also done some work to expand our game translations. The game can now be played in Portuguese. Once we've completed all our testing and confirmed we haven't missed any of the files that need translating we'll add the tag of official support on Steam, but users can already check it out. Please let us know if you find any text that's still in English.

We hope everyone continues to enjoy the game and the new DLC content. Watch for future announcements for what our next DLC will include. Please take a few minutes to leave a Steam review for the game.

Update v.1238 Full Changelog

  • Various fixes for multiplayer stability to prevent sync errors
  • Espionage fixes for "spies not returning"
  • Tech Races from previous eras can be seen, but are nearly all completed (Preparations for remastered DLC content)
  • New models for trains in other eras
  • The region code assigned has been updated for units from many parts of the world across all eras
  • Changes to some unit stats including rebalance of Spetnaz and Elite Warrior
  • Engine changes to support UI Skins for eras and for colonies and tech tree updates to match
  • Number formatting updated for extra large numbers to fix missing comma separator.
  • Adjustments to outcomes of colony destabilizations for more mixed outcomes
  • BattleGroup Manager, can now add a unit in the list directly to selection
  • Global RoE can now be pushed to "Current Units Only" as well as the previous choices.
  • Some events updated for China campaign from xt6wagon's suggestions
  • Fixed crash in missile popup screen, button that didn't belong has been removed
  • Fixes to planes in proxy
  • Fix to scrap button in Command department UI
  • Fixes to various early era models
  • Fix to air transport picking up reserved units
  • Fixed deploying units on a border location could deploy into foreign territory
  • Fixed air unit Bomb Facility order to pick targets
  • Fixed flag proportions in chat messages (no longer square)
  • Adjustments to how Israel/Gaza/West Bank ownership and loyalty are modeled
  • Ongoing updates to region starting unit inventory (orbats)
  • Ongoing updates to region starting unit designs
  • Various minor fixes to region starting data
  • Ongoing updates to regional unit designs
  • Various map fixes including Maldives
  • Minor fixes to leaders and elections
  • Some minor map updates
  • Various UI fixes
  • Various graphical fixes
  • Mesh 2042 fixed
  • Localization fixes
  • Addition of Portuguese language support (work in progress)