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Supreme Ruler 2030 News

Update Build 1170 Live

Our latest Fasttrack seemed nice and stable, it has now been pushed to the live/public version for everyone.

This list represents the major changes. Minor fixes to UI, Balance, Graphics, etc. are also included.

  • Research Sharing and Resource valuation opinion & Valuation fixed
  • Fixed code for buy/sell from world unit market, badly broken esp for AI
  • Fixing of 'Pause on start' mechanic for game/campaign/pause emails etc
  • AI minister and ROE control lock interaction + orders panel closes now automatically
  • Regional Atlas “Latest Poll Result” percentage fixed
  • Stat for current carrier load fixed
  • Tooltips for unit orders in the unit popups
  • Map Edits/Cleanup in Central and Eastern Africa, Sudan, Iran, Yemen, Oman, Egypt, Saudi Arabia, Argentina

Supreme Ruler 2030 Update Build 1169

A number of updates, fixes, AI and User Interface improvements, and content adjustments.

Change log:

Update v.1169
  • Improvements and fixes to AI upgrading/replacing older units
  • Significant fix to AI Autobuild settings - fix AI to replace losses, nounits start, etc
  • Reduce chance of building air fabs for ai, will build more land instead
  • Update UI to match real values of state spending (insurgency, supports)
  • Unitadvisor fixed to exclude obsolete units except as last choice, unless favorited
  • Fixed some achievements
  • Added News item to help with naval engineer use
  • Increased number for max pages on the Change Flag popup
  • Hex Loyalty now has “Line of Sight is reduced” message when hex loyalty is < 50%
  • Bug for add unit to research/build queue is fixed
  • Fix several UI issues, scrollbars in ETTs etc
  • Added outputthreat command, fixed localworldthreat calculation
  • Tech years are reported as years (+1900) various d/a (TECHLEVELOFFSET)
  • increased air transport base check distance from 10 to 14 hexes
  • autobuildbypopmin/autobuildbypopmax externalization to aiparams.csv for modders
  • Spelling of Fresno fixed
  • Various minor fixes to UI graphics, people pics, unit stats
  • Fix some mesh scaling issues
  • Minor fixes to region data

Supreme Ruler 2030 Update Build 1167

Change log for Build 1167

  • Fixes for crashing aircraft, should be resolved (Ongoing testing)
  • Fix potential crash if going directly from unit design popup to actual unit popup
  • Fixed missing messages about war declarations
  • Significant relationship changes across all sandbox modes
  • Updated playable countries and added Liechtenstein to map and game
  • Fixed population numbers of Sudan, Yemen and Ukraine
  • Fixed flag of Palau
  • Default Army Reserve populations added where values not set
  • Colonies will no longer inherit parent technologies
  • Locking units from AI control will prevent additional actions
  • AI regions don't try to protect allies unless they are under attack
  • Adjustments to AI weighting of certain unit values when building units
  • Tutorial 2 fixes
  • Improved engine support for different resolutions and UI Scales
  • Changing graphics options resets game
  • Button added to main menu to reset UI resolution and scale, top left of screen
  • Fixed count of missile facilities in Regional Atlas
  • Various UI fixes and new UI displays and tooltips
  • Fast update of data on map Tooltips
  • Tech tree text and "leads to" fixes
  • Some updates to region starting designs and techs
  • Fixed some misplaced leader pics
  • Spy selection issue fixed for both Russia & Ukraine
  • Updated campaign descriptions for other languages
  • Italian text updated for sandbox country descriptions
  • Germany campaign fixes
  • Bug fixes for missile capacity
  • import/export ETT fixed for better feedback
  • Garrison values adjusted
  • Fixes to unit picture/scale
  • Fixes for scrapping research centers
  • Adjustments to Special Forces stats, Elite Forces amphibious specialty
  • Minor fixes to various alert messages
  • New game options to customize double click on units and right click drag behaviours


Developer Livestream and Q&A

Join BattleGoat Co-Founder and Lead Programmer George Geczy as he answers community questions and plays Supreme Ruler 2030

3PM EDT July 29, 2023

Supreme Ruler 2030 - Post-Release Updates

We talk about what's next after the release of Supreme Ruler 2030 - Steam Workshop, Content Editor, Trading Cards, and upcoming game updates!

[previewyoutube][/previewyoutube]

And today we're also releasing our second content hotfix - we've fixed some region mapping issues, adjusted regional relationships, and adjusted the default volatility level in various Sandboxes. We're reading all the comments and feedback we've got so far... look for many more updates early next week as we make more map adjustments, and also push our first engine and UI updates to fix reported issues and improve on some of the game mechanics.

If you're having any issues, or you have suggestions or comments, reach out to us on the Steam Community forums or on Discord, and we'd love to hear from you.

And if you're enjoying Supreme Ruler 2030, please leave us a review on the Steam Store page - it helps us a lot, and it also helps Steam recommend the game to other strategy players!

From the entire BattleGoat team, thank you all for the incredible support of our new title.