METAL SUITS, the beginning
In February 2022, our team decided to develop a new game, not for mobile, it’s for Console and PC.

At that time, many friends, in the game industry, were worried about us because they thought that developing a Console / PC game needs more people and a budget. At that time, we were just 3 (Game designer, developer, and graphic designer) but we don’t care about it cause we just wanted to develop a really fun game, not a pay-to-win game or advertisement-based time-killing game.
To develop really fun games, I thought of pixel art games like Super Mario, Metal Slug, Ninja Turtles, Mega Man, and Another World. It’s a simple, old-style action and puzzle game, but it’s really fun to play with simple button controls.

After that decision, I was preparing a scenario for a medieval knight, and at the same time, other members were preparing two different prototypes. One was a sword-fighting game and the other was a gun-fighting game.
After testing the two prototypes, we felt that the gun-fighting was much better than we thought, so we decided to develop a game with gun-fighting. After testing, we started developing the basics of a tile-based, side-scrolling action game, but since the art concept hadn’t been decided yet, we weren’t sure how ours would turn out.
So, we made several pixel arts for practice. These are the characters we practiced with. After practicing those characters, we had an idea for the game.

What if, a normal person can get a superpower like Iron Man? That would be awesome because, including me, almost people desire that’s gonna happen.
So we started to develop it. The concept of the game is that a normal person suits up and has a powerful weapon and special ability in various suits and fights against aliens. We designed each suit has unique weapons and special abilities so we called the game “METAL SUITS”.
After 3 months(end of May 2022), we developed the first playable prototype. This version contains only 2 suits.

[previewyoutube][/previewyoutube]
In the first playable prototype, we added two types of blocks. One(dark gray) is breakable, and another one(light gray) cannot.

In Broforce, my favorite game, users can destroy all the blocks, but it slows down the game. So we only added destructive blocks to some of them.
Utilizing the structure of the placed blocks, the user can decide how to fight the aliens. Depending on the user’s gameplay style, some users can kill aliens face-to-face by destroying the blocks, others can kill aliens silently like an assassin.
After the first playable version opens to friends, we got many feedbacks from friends. Next post, we will let you know what changed after the first playable build.

At that time, many friends, in the game industry, were worried about us because they thought that developing a Console / PC game needs more people and a budget. At that time, we were just 3 (Game designer, developer, and graphic designer) but we don’t care about it cause we just wanted to develop a really fun game, not a pay-to-win game or advertisement-based time-killing game.
To develop really fun games, I thought of pixel art games like Super Mario, Metal Slug, Ninja Turtles, Mega Man, and Another World. It’s a simple, old-style action and puzzle game, but it’s really fun to play with simple button controls.

After that decision, I was preparing a scenario for a medieval knight, and at the same time, other members were preparing two different prototypes. One was a sword-fighting game and the other was a gun-fighting game.
After testing the two prototypes, we felt that the gun-fighting was much better than we thought, so we decided to develop a game with gun-fighting. After testing, we started developing the basics of a tile-based, side-scrolling action game, but since the art concept hadn’t been decided yet, we weren’t sure how ours would turn out.
So, we made several pixel arts for practice. These are the characters we practiced with. After practicing those characters, we had an idea for the game.

What if, a normal person can get a superpower like Iron Man? That would be awesome because, including me, almost people desire that’s gonna happen.
So we started to develop it. The concept of the game is that a normal person suits up and has a powerful weapon and special ability in various suits and fights against aliens. We designed each suit has unique weapons and special abilities so we called the game “METAL SUITS”.
After 3 months(end of May 2022), we developed the first playable prototype. This version contains only 2 suits.

[previewyoutube][/previewyoutube]
In the first playable prototype, we added two types of blocks. One(dark gray) is breakable, and another one(light gray) cannot.

In Broforce, my favorite game, users can destroy all the blocks, but it slows down the game. So we only added destructive blocks to some of them.
Utilizing the structure of the placed blocks, the user can decide how to fight the aliens. Depending on the user’s gameplay style, some users can kill aliens face-to-face by destroying the blocks, others can kill aliens silently like an assassin.
After the first playable version opens to friends, we got many feedbacks from friends. Next post, we will let you know what changed after the first playable build.