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METAL SUITS, Redesigning

Through the first demo, the feedback received from acquaintances was more than expected. Among them, the most critical feedback was related to the design.







As you can see in the images above, the graphic quality could have been better, and the identity of the characters and enemies (what are they?) needed to be clarified.

In fact, the reason why it had no choice but to do so is that, while developing for the first demo, we focused on developing the functional part rather than the design part. Because we needed a build that included character, monster, and map editor production, production and application of various in-game functions, production of various directing, and production of sound, we had to pay more attention to the functional part rather than the design identity or quality.

However, because of the strange(?) goal, we were able to show a demo version with the basic functions and 3 stages of the game in 3 months.

At the end of June 2022, a month after the first demo was shown, as a designer and 24-year-experienced game production PD (remunea) joins, Metal Suits begins to face a big change.




There were many design changes, but the biggest change was to give the basic characters and enemies their identities.

The main character ‘Kevin’ had been set up as a masculine soldier, so the sketch was redrawn with a strong soldier male concept, and based on this, the dot work was carried out.




Afterward, like the first concept, it is a soldier concept to save the concept of freely changing and wearing various suits, but it was made in the form of a cyborg with a slightly sleeker appearance.




Various animations were also created based on the created dot image of Kevin.




After the design of the main character, ‘Kevin’, was finalized, we also proceeded with the design of the enemies.




We chose the first one-eyed alien because we had to choose an enemy that wasn’t too famous, not too comical, not too eccentric, and not too familiar.

We named and made stories to the sketched enemy alien, and painted to create the identity of the enemy.




This concept allowed for the creation of various styles of Golida characters equipped with various weapons.




Based on the created sketches, we selected and created 5 basic enemies.




Each enemy has a variety of statuses, and when they find the main character, ‘Kevin’, they will attack him using their own weapons.

Tada~ The main title image was created based on the basic concept of the main character ‘Kevin’ and the enemy ‘Golida’.




In the next post, we will explain the basic combat system and the status of the 5 basic enemies of Golida.