METAL SUITS, Gamescom 2023 Exhibition Participation Review
For the first time in my life, I visited Gamescom, the world’s largest gaming event. The world’s largest game show that we only heard about. The scale was truly amazing. There are a total of 11 large halls the size of BEXCO or KINTEX in Korea. However, there is also a hall on two floors, so you can think of a total of about 15 large halls.

The weather was very humid and hot on the first day, but then it became a decent summer day. When I returned to Korea, the weather in Köln was similar to the fall weather in Korea.






With support from the KOCCA(Korea Creative Content Agency), our Egg Tart also opened a B2B business booth in the Korea Joint Pavilion. And we were curious about user reactions and feedback about our game, so we set up a booth in B2C called Home of Indie at a separate cost.


B2B was from Wednesday (23rd) to Friday (25th), and B2C was from Thursday (24th) to Sunday (27th).
When we visited to set up the B2C booth on Wednesday for the exhibition, many B2B people came to the B2C booth and played games. Perhaps that’s why there were many people who played the game at the B2C booth and then came to the B2B booth to request a meeting.
Thanks to this, we were able to hold many meetings in addition to those scheduled in advance in B2B. If you are going to attend an exhibition reading this article, don’t just go to B2B or B2C, make sure to go to B2B and B2C together!! (But don’t forget that it’s twice as hard)
By the way, this time I cosplayed as our “METAL SUITS” protagonist, Kevin. It was a business trip and the conditions were not good, but as the CEO, I did my best.

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“METAL SUITS” gained some popularity in the B2B and B2C booths. We had meetings with over 20 companies at the B2B booth, and users constantly visited the B2C booth to enjoy games.




While we were developing METAL SUTIS, we had a lot of questions internally about whether it was right to develop in this direction. It was the same at last year’s BIC, but I think the biggest asset was that I became convinced that we were heading in the right direction after going through Gamescom this year.
Also, participating in this event was a meaningful and wonderful event that felt like I had just made my debut on the global stage of my dreams. I hope to achieve good results of what we want.
====================================
There were many connections made through this exhibition. While exhibiting at the indie game booth, I saw many people developing games alone by themselves and was impressed by their passion for game development.
We are also scheduled to participate in the Tokyo Game Show (TGS) next month, so the next dev journal will likely be a review of the Tokyo Game Show (TGS).
As we participate in the event, game development continues internally, so please look forward to the game we are developing, “METAL SUITS”!!

Thank you for reading the dev journal to the end. If you are interested in our project, please follow us and wishlist us on Steam.

The weather was very humid and hot on the first day, but then it became a decent summer day. When I returned to Korea, the weather in Köln was similar to the fall weather in Korea.






With support from the KOCCA(Korea Creative Content Agency), our Egg Tart also opened a B2B business booth in the Korea Joint Pavilion. And we were curious about user reactions and feedback about our game, so we set up a booth in B2C called Home of Indie at a separate cost.


B2B was from Wednesday (23rd) to Friday (25th), and B2C was from Thursday (24th) to Sunday (27th).
When we visited to set up the B2C booth on Wednesday for the exhibition, many B2B people came to the B2C booth and played games. Perhaps that’s why there were many people who played the game at the B2C booth and then came to the B2B booth to request a meeting.
Thanks to this, we were able to hold many meetings in addition to those scheduled in advance in B2B. If you are going to attend an exhibition reading this article, don’t just go to B2B or B2C, make sure to go to B2B and B2C together!! (But don’t forget that it’s twice as hard)
By the way, this time I cosplayed as our “METAL SUITS” protagonist, Kevin. It was a business trip and the conditions were not good, but as the CEO, I did my best.

====================================
“METAL SUITS” gained some popularity in the B2B and B2C booths. We had meetings with over 20 companies at the B2B booth, and users constantly visited the B2C booth to enjoy games.




While we were developing METAL SUTIS, we had a lot of questions internally about whether it was right to develop in this direction. It was the same at last year’s BIC, but I think the biggest asset was that I became convinced that we were heading in the right direction after going through Gamescom this year.
Also, participating in this event was a meaningful and wonderful event that felt like I had just made my debut on the global stage of my dreams. I hope to achieve good results of what we want.
====================================
There were many connections made through this exhibition. While exhibiting at the indie game booth, I saw many people developing games alone by themselves and was impressed by their passion for game development.
We are also scheduled to participate in the Tokyo Game Show (TGS) next month, so the next dev journal will likely be a review of the Tokyo Game Show (TGS).
As we participate in the event, game development continues internally, so please look forward to the game we are developing, “METAL SUITS”!!

Thank you for reading the dev journal to the end. If you are interested in our project, please follow us and wishlist us on Steam.