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vivid/stasis News

computer's no longer haunted

you can play the game now

vivid/stasis 4.3.3.1 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 4.3.3.1.

- Fixed Challenge Gauge not recovering any life
- Fixed a missing gem in Backstage Facility
- Added a Save Restore menu in the event of save file corruptions (accessible next to Boundary Shatter)
- Fixed issues with Betweenspace song confirm menu
- Fixed points and battery cap rewards being swapped
- Attempted to fix cutscenes playing when they aren't supposed to in SHATTER version of Chapter 5 Final Act
- Attempted to fix ASTELLION OPENING Chip stat being NaN
- Fixed inaccuracies with leaderboard positions when scrolling
- Fixed floating point inaccuracies with some menus
- Fixed inaccuracies with some songs with + difficulties

vivid/stasis 4.3.3 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 4.3.3.

New Content
- Added the final Betweenspace area, Backstage
- Added Encore Episode
- Added Vice system to Arcade Mode (available after completing a run on that difficulty)

Changes / Bug Fixes
- Changed intro sound effect for Boundary Shatter
- Betweenspace completion tally now only appears after the game is completed
- Removed the ability to have decimal point Challenge Gauge values
- Updated the judgement font ingame
- Removed a bug that caused overhealing to be possible in Arcade Mode
- Fixed bugs with difficulty sorting on song select
- Fixed bugs with the max combo being overwritten by lower values
- Changed enter/exit animation for Arcade Mode
- Fixed ticket display not updating after starting a run in Arcade Mode
- Fixed bugs with opacity on Arcade Ticket display in Arcade Mode
- VTC clock in Betweenspace now updates on time instead of 15 minutes early
- Fixed collision issues with Allison in Unity Nexus
- Fixed Betweenspace sprite defaulting to Avatar before moving post-Chapter 4
- Fixed numerous wrongwarps in Betweenspace
- Fixed player position resetting to the lounge when finishing a song in the Unity Nexus
- Fixed some bugs with nodes in Chapter 4 and 5
- Added the ability to quick-jump to the Unity Nexus by pressing 6 in the Node Flowchart
- Arcade difficulty selection now defaults to current difficulty
- Adjusted tweens for parts of Arcade Mode's UI
- Fixed bugs with the Take Away achievement

vivid/stasis 4.3.2.1 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 4.3.2.1, which is a bugfix update.

- Changed setlists of Classes 9 through 12
- Updated visuals of Early/Late display
- Updated visuals of Top Display font
- Added "Legacy Judgements" option
- Added Class Omega
- Fixed hit-error graph showing earlies as lates and vice versa
- Fixed Soundscan bugfix from last update not being correctly patched
- Fixed Soundscan BGM not respecting volume setting
- Added ability to copy version number by clicking on it
- Fixed oddities with Discord button on title screen
- Updated audio for Chapter 5 Final Act song

vivid/stasis 4.3.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 4.3.2 of vivid/stasis.

- Added "Is This It Is It" to Final Chapter, unlocked by completing the game
- Added "WORN OUT TAPES" to the Collaboration Chapter
- Added Soundscan Arcade Mode
- Expanded UNBEATABLE map in Soundscan v2
- Changed "GREAT" judgement colors in gameplay to be green instead of purple
- Updated UI of the main menu
- Updated UI of the profile
- Updated UI of the Node Flowchart
- Updated UI of the story scene
- Updated UI of the results screen
- Removed the PRESIDENTIAL WHIMSICAL BUTTON
- Fixed particles on note hits not spawning correctly
- Fixed players being taken to the wrong map in Soundscan v2
- Fixed being able to start the final battle prematurely
- Changed boss gauges in Unity Nexus to scale with difficulty
- Added "Unlock All Songs" accessibility option