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  3. vivid/stasis 5.5.2 patch notes

vivid/stasis 5.5.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.5.2.

- Rewrote note engine and gameplay engine
- Fixed bugs with Angelstar / Dark Star
- Fixed framerate dependent visuals in some charts
- Fixed bugs with STARCRASHERS
- Optimized visual gimmicks of STARCRASHERS
- Fixed visual bugs with stop-motion
- Fixed cutoff text in Chapter Alpha song folder description
- Fixed bugs that would cause stuttering during gameplay on some setups
- Fixed bugs relating to Memories Sacrifice SHATTER
- Fixed bugs relating to the Save Backup system
- Fixed bugs relating to the Judgement Graph
- Fixed bugs with reFract:dense
- Fixed visual bugs with grode (A-Saph's Multigenre Remix)
- Fixed visual bugs with ASTELLION
- Made Scape Crystal display in Betweenspace switch to Total when approaching a gate
- Added new sprite for Total Scape Crystals
- Fixed certain setups desyncing the audio in gameplay
- Fixed song select level range displaying out of date difficulty scaling
- Updated artist credit for APOCALYPSE CALL
- Updated jacket art for APOCALYPSE CALL
- Updated audio for APOCALYPSE CALL
- Updated audio for STARCRASHERS
- Updated audio for STARGAZERS
- Updated credits
- Removed (execute.) from Node Flowchart
- Fixed bugs with some gates in Betweenspace
- Fixed Autoplay behaving incorrectly
- Fixed issues in Worldcross Play
- Fixed rating inconsistencies on the Rating Leaderboard
- Fixed bugs relating to Soundscan Void
- Fixed bugs and crashes relating to Tamasatchi
- Updated note particle engine and colors