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vivid/stasis 2.1.0.2 Patch Notes

Greetings to all vivid/stasis players!
This is the changelog for the 2.1.0.2 update, a bug fix patch for the "Boundary" update.

- The song shop preview should function as intended now
- Hitting early "FAILED" judgements now kills you on ULTIMATE decryption gauge.
- Fixed a bug where incorrect song information would show on results after playing songs in BOUNDARY SHATTER.
- Fixed a bug where finishing certain SHATTER charts would crash the game.
- Fixed a crash when trying to view the Story Lock animation in Episode 6.1.
- Course Mode no longer switches to your chosen Decryption Style and uses the intended gauge.
- Leaderboard and stats toggle should no longer appear in the BOUNDARY SHATTER song select.
- Slightly updated the draw order of certain sprites on the Node Flowchart.
- Fixed a bug where profiles would display the incorrect number of maximum FC/ACs.

vivid/stasis 2.1.0 Patch Notes

Greetings to all vivid/stasis players!
This is the changelog for the 2.1.0 update, the "Boundary" update.

This is a very large update, so it's recommended to read the User Manual, which you can now view from the Main Menu! (Yes, it's just a PowerPoint presentation. Yes, it will open in your browser.)

NEW SONGS:
"3, 2, 1, Let's Go" by Quree
"Macropolis" by MYUKKE.
"Happy Go Lucky!!!" by Kyotsugyon (vivid/stasis original)
"obair-ghreis" by l'avenir proche (vivid/stasis special version)

- W e l c o m e .
- Three new songs are available on the Chapter 1 Node Flowchart, replacing Side Stories.
- One new song is available in the Song Shop.
- Chart data has been updated to a newer format.
- Fixed a memory leak in 00.
- Note overlaps in Crosshatch [OP] and Credits [FN] have been fixed.
- Rating box is now destroyed on Menu cleanup.
- The main menu can now be navigated properly using your mouse.
- Song information is now cached instead of being generated at runtime, to reduce stuttering when selecting songs on the song select menu.
- The Results Screen has been redesigned.
- The game uses a new input handler system, which allows for controller support.
- An option to disable hitsounds for each hold tick has been added.
- The Points currency has been split into Points and Battery.
- The Bumper Note texture has been slightly modified.
- Songs now have dedicated leaderboards.
- A Timing Calibration menu has been added to the System Options screen.
- The User Manual is now openable from the main menu.
- Difficulty scale has been slightly adjusted in the higher end of difficulties.
- Decryption Style has been implemented.
- You can no longer pause in the story prologue.
- The Profile screen has been added, with a handful of titles alongside it.
- You can no longer pause the game after failing a song with the Challenge Gauge active.
- Challenge Gauge HP Gain and Loss amounts slightly modified.

Let's talk about vivid/stasis 2.1.0!

Greetings to all vivid/stasis players!

Cheryl here.
In this post, I'm going to briefly outline the content coming in the upcoming 2.1.0 update for vivid/stasis! We've been hard at work addressing bugs and deciding how to approach balance changes, so let's go over what you can expect!

[h2]1. Decryption Style, Points, and Battery[/h2]
Decryption Style is vivid/stasis' new progression system! It's toggleable from the song confirmation menu.

By default it's set to "BASIC" mode, but it can be toggled between the following:
- BASIC mode: The default. In this mode, you play the game like normal, and you're given a minimal amount of Points and Battery at the end.
- PERFORMANCE mode: A grinding mode focused on Points (the currency used in the shop). In this mode, the Challenge Gauge is enabled, and failing out of a song will result in you gaining no rewards. Clearing a song will result in gaining a large amount of Points, but very minimal Battery.
- CHARGE mode: A grinding mode focused on Battery (the currency used in the Node Flowchart). In this mode, the Challenge Gauge is enabled, and it functions the same as in PERFORMANCE mode, only that the Points gain and Battery gain are swapped.
- HARMONY mode: A challenging grinding mode. Provides great reward for both Points and Battery, but the Challenge Gauge is much, much stricter.
- ULTIMATE mode: If you get a single "FAILED", you lose. Provides exorbitant rewards for both Points and Battery.

You may be wondering, however, what is "Battery"? Points is the existing currency, but Battery is a bit of a change. However, the explanation is rather simple.
With the upcoming 2.1 version, we've split the Points currency into Points and Battery. Points will be used in the song shop for unlocking new songs like it has been, but Battery will be used for unlocking nodes in the Node Flowchart. Essentially, we've created two currencies, one for the rhythm game, and one for the story game.


[h2]2. The Profile System[/h2]

New in the upcoming version is the Profile System! It adds a customizable profile to the game that displays info like your Full Combo and All Critical counts, Class, Rating, and Story Progress. It also has a "Profile Picture" and "Player Title" feature, both of which can be unlocked and customized to make your profile truly yours.

[h2]3. New Songs and Charts[/h2]
Four new songs arrive to vivid/stasis in 2.1.0! Three of these will be unlocked in the Node Flowchart and will be added to the Chapter 1 song folder.

- "obair-ghreis" by l'avenir proche (vivid/stasis original, previously released)
- "Happy Go Lucky!!!" by Kyotsugyon (vivid/stasis original)
- "Macropolis" by MYUKKE.

Additionally, coming to the Song Shop is "3, 2, 1, Let's Go" by Quree! This song was teased as a Thank You for the game being downloaded over 3,210 times, and will arrive in this version. The FINALE chart is a collaboration between every charter on Team Vividstasis (at the time of it being charted)!

[h2]4. Results Screen Redesign[/h2]

The Results Screen has gotten a redesign to accommodate for the introduction of Decryption Style! We're still trying to fit certain things in (like the RATING UP display, and course mode content), so this may be subject to change before the update releases.

[h2]5. Side Story Removal[/h2]

In the launch version, we featured green "side story" nodes on the flowchart that alluded to future content. We've unfortunately made the decision to scrap this idea, as it's unrealistic due to the scope of the story we want to tell and the fact that this is a non-profit hobby project. We're aware some players may be disappointed by this, and for that, we apologize.

[h2]6. The User Manual[/h2]

In 2.1, vivid/stasis will feature a User Manual that can be viewed from the main menu. Since we have a lot of gameplay mechanics, especially with features like Decryption Style, a game manual makes more sense for us than a tutorial. It will also feature character bios and more fun tidbits!

This update will likely release in either late April, or, (more likely) early May 2023. Please stay tuned!
That's all for this update post. Stay vivid!

- Cheryl "tired from launch month" Stelli

vivid/stasis 2.0.6 Patch Notes

Greetings to all vivid/stasis players!
This is the changelog for the 2.0.6 update, which is a minor bugfix update with a slight progression change to Chapter 1's ending.

BUG FIXES / QOL:
- The unlock system for Chapter 1's boss song has been changed. Players who unlocked the song previously on any difficulty other than OPENING will unfortunately have to re-clear the song in the Node Flowchart on the desired difficulty to unlock it. A currently known bug is that the difficulty will not unlock if you exit the story early, so make sure you skip through Episode 6.2 instead of selecting Exit to Flowchart.
- The Lock icons in the Chapter 1 Challenge Node now update to display if the requirements have been met.
- The song artist on the Course Mode results screen no longer lags behind the last song played, and displays the right artist name.
- The right arrow on the Course Mode results screen has been moved slightly to increase the visibility of the Rating UP popup.
- A bug where songs on the song select would fail to update when changing difficulties has been fixed.
- Fixed a font mismatch in the Course Mode select screen.
- The score font on the Results screen has been slightly modified.
- Opening the game and immediately selecting the Chapter 1 Challenge Node no longer crashes the game while reading Episode 6.2. (A similar bug that occurs when opening the game and making a beeline for Episode 6.2 on the Node Flowchart has also been fixed.)
- A bug causing the screen to be fully painted in a single color when drawing portraits in Story Episodes has been fixed.

Thank you to all vivid/stasis players for making launch month an incredible experience! We'll return shortly to talk a little bit about what can be expected from the next major update, version 2.1.

vivid/stasis 2.0.5 Patch Notes

Greetings to all vivid/stasis players!
This is the changelog for the 2.0.5 update, the final update of the Launch Barrage event.

NEW SONG:
"Farewell to Syzygia"
by WangleLine

BUG FIXES / QOL:
- You can now adjust your Timing Offset in measurements of 1 ms by holding SHIFT while pressing Left and Right.
- Course grades now display correctly on Course Select.
- You can now rebind the Quick Restart key.
- There are now volume sliders for System BGM, Note Hitsounds, and System SFX.
- The charts for "∀" on OPENING and MIDDLE have been fixed, hopefully for good this time.

Thank you to everyone who played vivid/stasis on launch week! We've got a lot more cool stuff coming your way down the line.