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vivid/stasis News

vivid/stasis 4.3.3 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 4.3.3.

New Content
- Added the final Betweenspace area, Backstage
- Added Encore Episode
- Added Vice system to Arcade Mode (available after completing a run on that difficulty)

Changes / Bug Fixes
- Changed intro sound effect for Boundary Shatter
- Betweenspace completion tally now only appears after the game is completed
- Removed the ability to have decimal point Challenge Gauge values
- Updated the judgement font ingame
- Removed a bug that caused overhealing to be possible in Arcade Mode
- Fixed bugs with difficulty sorting on song select
- Fixed bugs with the max combo being overwritten by lower values
- Changed enter/exit animation for Arcade Mode
- Fixed ticket display not updating after starting a run in Arcade Mode
- Fixed bugs with opacity on Arcade Ticket display in Arcade Mode
- VTC clock in Betweenspace now updates on time instead of 15 minutes early
- Fixed collision issues with Allison in Unity Nexus
- Fixed Betweenspace sprite defaulting to Avatar before moving post-Chapter 4
- Fixed numerous wrongwarps in Betweenspace
- Fixed player position resetting to the lounge when finishing a song in the Unity Nexus
- Fixed some bugs with nodes in Chapter 4 and 5
- Added the ability to quick-jump to the Unity Nexus by pressing 6 in the Node Flowchart
- Arcade difficulty selection now defaults to current difficulty
- Adjusted tweens for parts of Arcade Mode's UI
- Fixed bugs with the Take Away achievement

vivid/stasis 4.3.2.1 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 4.3.2.1, which is a bugfix update.

- Changed setlists of Classes 9 through 12
- Updated visuals of Early/Late display
- Updated visuals of Top Display font
- Added "Legacy Judgements" option
- Added Class Omega
- Fixed hit-error graph showing earlies as lates and vice versa
- Fixed Soundscan bugfix from last update not being correctly patched
- Fixed Soundscan BGM not respecting volume setting
- Added ability to copy version number by clicking on it
- Fixed oddities with Discord button on title screen
- Updated audio for Chapter 5 Final Act song

vivid/stasis 4.3.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 4.3.2 of vivid/stasis.

- Added "Is This It Is It" to Final Chapter, unlocked by completing the game
- Added "WORN OUT TAPES" to the Collaboration Chapter
- Added Soundscan Arcade Mode
- Expanded UNBEATABLE map in Soundscan v2
- Changed "GREAT" judgement colors in gameplay to be green instead of purple
- Updated UI of the main menu
- Updated UI of the profile
- Updated UI of the Node Flowchart
- Updated UI of the story scene
- Updated UI of the results screen
- Removed the PRESIDENTIAL WHIMSICAL BUTTON
- Fixed particles on note hits not spawning correctly
- Fixed players being taken to the wrong map in Soundscan v2
- Fixed being able to start the final battle prematurely
- Changed boss gauges in Unity Nexus to scale with difficulty
- Added "Unlock All Songs" accessibility option

vivid/statis 4.3.1.1.1.1.1.1.1 patch notes

Greetings to all vivid/statis players! This is the changelog for version 4.3.1.1.1.1.1.1.1.

- Added the PRESIDENTIAL WHIMSICAL BUTTON
- Reordered songs in Boundary Shatter
- Removed The River
- Removed an accidentally placed Gate in Soundscan v2
- Fixed typo in Chapter 2 Duskbreaker Challenge intro movie
- Fixed a crash with Chapter 5 Final Act when playing it in Rhythm Play

vivid/stasis 4.3.0 patch notes

Greetings to all vivid/stasis players! Welcome to the end.

- Added Final Chapter Part 2
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- Fixed bugs with Soundscan v2
- Fixed rounding issue with EP in Soundscan v2