Version 0.11.2 Blasts Onto Early Access
[h2]Introducing The Phonograph[/h2]
Welcome the Phonograph!
It allows you to play a specified music track in a room.
You can also add a condition to it to conditionally play the music, like for a boss!
Choose from a large selection of tracks, including modded tracks.
Play music conditionally!
You can also make the Phonograph invisible and add attachments to it, which allows you to fully hide it in your rooms.
Out of sight, out of mind.
[h3]Tip[/h3]
[h2]Add Conditions To Pets[/h2]
You can now add conditions to pets to make them appear and disappear.
Nini is in da house.
[h2]Generic Entity Type For Mods (Decor for example!)[/h2]
The workshop is full of decoration mods that use pets. It's a cool workaround, but inefficient and inflexible, since pets have not been implemented with that in mind.
Introducing the new generic "Entity" type!
It allows you to specify if it's solid or not, change its size in maker mode (those entities are also centerable!), and set a sprite and shadow.
The new Entity type is super flexible.
The game ships with a new example mod that adds one of the trees from Castle Town into the game if you want to have a look.
Modded entities show up in the "Mods" group in Gizmos.
Doesn't that look good?
[h3]Tip[/h3]
Welcome the Phonograph!
It allows you to play a specified music track in a room.
You can also add a condition to it to conditionally play the music, like for a boss!


You can also make the Phonograph invisible and add attachments to it, which allows you to fully hide it in your rooms.

[h3]Tip[/h3]
Until per-floor music selection is implemented, the way to add different music on some floors is to add a Phonograph into every room.
[h2]Add Conditions To Pets[/h2]
You can now add conditions to pets to make them appear and disappear.

[h2]Generic Entity Type For Mods (Decor for example!)[/h2]
The workshop is full of decoration mods that use pets. It's a cool workaround, but inefficient and inflexible, since pets have not been implemented with that in mind.
Introducing the new generic "Entity" type!
It allows you to specify if it's solid or not, change its size in maker mode (those entities are also centerable!), and set a sprite and shadow.

The game ships with a new example mod that adds one of the trees from Castle Town into the game if you want to have a look.


[h3]Tip[/h3]
I encourage all modders to update their decoration mods to use the new Entity type, since it's not only more flexible, but will improve performance significantly when using a lot of decorations.