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  3. Version 0.11.8 Fills Early Access

Version 0.11.8 Fills Early Access

[h2]Peg & Hole[/h2]

The new Peg and Hole parts have arrived!

The peg is pushable and you can put objects on top of it.
While on top, the carried object cannot be interacted with.

However, if you push the peg into a hole, it fills the hole and acts as a bridge.



Whatever was placed on top of the peg is now intractable!




[h2]Renames[/h2]

To go along with the new Peg and Hole parts, the previous "Hole" tile has been renamed to "Pit" and the "Diggable Hole" is now known as "Soil".


[h2]Purple Note[/h2]

A fifth note style variant has been added, purple!




[h2]Underwater Audio Distortion Effect[/h2]

A new audio effect has been implemented which slightly distorts the audio while you are diving underwater and makes it sound like you actually are diving!

Of course, you can disable it in the settings if you don't like it.




[h2]Minecarts Press Floor & Note Switches[/h2]

Minecarts now press floor & note switches!






[h2]New Signs[/h2]

Three new signs have been added! A question mark sign, an upward arrow sign and a downward arrow sign!




[h2]Invert Conveyor Belt[/h2]

You can now invert the state of the conveyor belt in the context menu.




[h2]Minecart Shape/Fragment[/h2]

You can now add a shape/fragment to minecarts! It will activate while the minecart is driving.






[h2]Floor Spike Speed[/h2]

You can now give floor spikes the speed property to have them retract and extend at set intervals automatically instead of having to use shapes/fragments.




[h2]Block Carryable[/h2]

Just like pegs, blocks can carry objects too now.




[h2]Carryable Tag[/h2]

A new tooltip tag has been added for carryable objects.




[h2]Sword Coin Recolor[/h2]

The sword coin has been recolored from purple to gold to be easier to differentiate from the shield coin for color blind people.




[h2]JSON Schema[/h2]

I've started implementing a JSON schema generator which allows modders to have auto-complete in their text editor when modding Quest Master.



The file is called schema.json and it's included in the Mods folder that ships with the game.
Setting up the schema is very straightforward in most text editors, like VS Code or JetBrains Rider.


[h2]Coin Modding[/h2]

Both sword and shield coins are now moddable. You can customize their value to have them be worth more than just one coin.

For reference, check out the Quest Master base mod.

[h2]Enemy Modding[/h2]

The first moddable enemy is implemented, which is the Skeleton type enemy. If you set its jump strength to 0, it does not jump at all for example.

For reference, check out the Quest Master base mod.