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  3. Version 0.11.11 Zooms Onto Early Access

Version 0.11.11 Zooms Onto Early Access

[h2]Explaining the Update Drought[/h2]

I am very sorry for not having content updates the last few weeks! I was super busy upgrading the game from using Unity's Built In Render Pipeline to their Universal Render Pipeline, which involved learning the new technology stack, rewriting all shaders and working around new limitations that the new pipeline enforces.

There's still a few visual quirks being worked out (like some things looking weird on the map screen and the water levels looking not quite right), but I'll have that sorted out in the next coming days.

This big refactor reduces VRAM usage significantly and optimizes draw calls, which should make the game run better, especially on poor hardware, which was particularly important to me regarding porting to consoles later on.

These weeks have been very draining, as it was very tedious work with barely anything to show off.

Nevertheless, I hope the new content this update brings still excites all of you!
We will be ramping up the amount of updates releasing again from now on again!


[h2]Telescope[/h2]

The Telescope allows you to slightly move the camera around (right stick/arrow keys by default!)
This can be useful to increase the range of sight the player has.




[h2]Binoculars[/h2]

The Binoculars allow you to see further into the direction it points .
You can also attach a shape or fragment to it, which will be active while the Binoculars are being used.




[h2]Making All Objects Invisible[/h2]

All objects can now be made invisible, with very few exceptions like fire bars!




[h2]Placing Multiple Gemstones[/h2]

You can now place as many gemstones as you want into your dungeon. This allows you to create branching paths that all allow the player to finish the dungeon.




[h2]Any Spawnable Object Can Be A Projectile[/h2]

All spawnable objects (think items, enemies etc.) can now be used as projectiles too (for example by arrow traps!)




[h2]Hermes Boots In Castle Town[/h2]

You are now given the Hermes Boots in Castle Town by default as quality of life feature. This might change in the future.




[h2]Preventing Rolling On Honey[/h2]

You can now no longer roll on honey. This change has been versioned, so no dungeons break.




[h2]Place Stairwells Between Elevations[/h2]

You can now place stairwells between different elevations.




[h2]Add Shape or Fragment to Cracked Floor[/h2]

You can now add a shape or fragment to cracked floors, activating when it breaks.