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Quest Master News

Use Tornado Rod Airborne

You can now use the Tornado Rod while in the air - this should allow for some cool new tricks and puzzles!



You can still only use one at a time and cannot cheese the system.

🎃 Campaign Teaser + Halloween Event Major Update + 25% Off!

[previewyoutube][/previewyoutube][p][/p]
✨ Quest Master’s Path to 1.0 ✨
[p][/p][p]At gamescom, we revealed the first look at Quest Master’s handcrafted single-player campaign, built entirely with the same Dungeon Maker tools you use. This story-rich adventure will arrive at Quest Master’s 1.0 launch.[/p][p][/p][p][/p][p][/p][p]Since launching in Early Access, you’ve created over 5,000 community-crafted dungeons across 7 elemental themes. That creativity has blown us away, and it’s why we’re working hard to ensure 1.0 is the most polished version of Quest Master possible.[/p][p][/p][p][/p][p][/p][p]Because of that, updates have slowed down with our updates, but only so we can focus on finishing and polishing the full launch. Your passion has built this community, and we want to deliver something truly special at 1.0. [/p][p][/p][p][/p][hr][/hr][h2]🎃 Halloween Event[/h2][h3]Halloween is haunting Aetheria![/h3][p][/p]
  • [p]Castle Town Gets Spooky: From now until November 1st, the Castle Town hub will be beautifully frightening, decked out with seasonal flair.[/p]
  • [p]Moonlight Brambles Theme: Create eerie dungeons year-round with the Moonlight Brambles theme, packed with gravestones, spiders, gargoyle statues, falling leaves, and more! (This dungeon theme is permanent - only the spooky Castle Town is seasonal!)[/p]
  • [p]Halloween Badge: Simply build or play community dungeons during the event, and you’ll automatically earn the limited-time Halloween Badge.[/p]
[p][/p][hr][/hr][h2]What’s in our latest Update:[/h2][h3]
[/h3][h2]🎥 Camera Focus[/h2][p][/p][p]One of the most anticipated features is finally here: Camera Focus![/p][p]Now you can assign properties to objects that make the camera follow important changes.[/p][p][/p][p]Imagine pressing a switch that opens a door outside the player’s current view… now the camera will guide their attention.[/p][p][/p][p][/p][p][/p][p]Choose between once or infinite configurations. Depending on your puzzle design, you can decide if the focus should only happen once or every time the object changes.[/p][p][/p][p]This even works across rooms and floors, making complex fragment puzzles more accessible.[/p][p][/p][p][/p][p][/p][hr][/hr][h2]💰 Coin Stacks[/h2][p][/p][p]Coins can now appear in stacks of 2–10![/p][p]This makes rewarding players smoother and opens new decorative options for your dungeons.[/p][p]
[/p][p][/p][p]When added to containers like chests, coins burst out in satisfying stacks — think classic Mario-style coin blocks.[/p][p][/p][p][/p][p][/p][hr][/hr][h2]🛤️ Fun with Rails[/h2][p][/p][h3]Rail Door[/h3][p]The new rail door allows you to drive mine carts through doors![/p][p]If you close it in maker mode, you can only drive through it with a mine cart.[/p][p][/p][h3]Sloped Rail[/h3][p]With the sloped rail you can drive up and down elevations.[/p][p][/p][h3]Split Rail[/h3][p]The split rail diverges left and right as opposed to straight and to the side![/p][p][/p][p][/p][p]These new rail pieces expand puzzle design and traversal options. Mix and match for more dynamic dungeon layouts.[/p][p][/p][hr][/hr][h2]🐀 New Enemy: Rat[/h2][p] [/p][p][/p][p]Meet the Rat — a squeaky, speedy new foe that’s tough to keep up with![/p][p]They’ll add chaos and pressure to your dungeon runs.

[/p][hr][/hr][h2]🕳️ Void and Pit[/h2][p]
There's a new type of hole tile added called the Void. [/p][p][/p][p][/p][p][/p][p]As opposed to the regular Pit tile, the Void tile does not allow you to fall onto the floor below, which can be handy if you are not able to change the layout of the floor below to prevent that yourself.

[/p][hr][/hr][h2]🖥️ Pixel Perfect UI[/h2][p][/p][p]There've been some UI visual fragments on some resolutions that are now resolved with the UI being fully pixel perfect now![/p][p][/p][hr][/hr][h2]🤖 DirectX 12 and Vulkan[/h2][p][/p][p]Quest Master now prioritizes the DirectX 12 and Vulkan rendering APIs to improve performance and stability of the game.[/p][p][/p][hr][/hr][h2]🔠 Moddable Languages[/h2][p]
Right now we are in the process of making languages moddable, which requires a significant refactor. It's almost finished, and we are excited to release it to allow everyone to collaborate and make the game more accessible by providing custom translations through the Steam Workshop!

Note that 1.0 of course will provide official translations as well.[/p][p][/p][p][/p][hr][/hr][h2]🏰 Featured Dungeons Return![/h2][p][/p][p]Starting next week, Featured Dungeons are back![/p][p]Submit your creations through the Quest Master Community Discord for a chance to be selected as the weekly winner. Your dungeon will be highlighted in-game, and you’ll earn the exclusive Featured Badge![/p][p]We'll be challenging our community to craft the best Halloween (or Spooky) Dungeons they can!
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[/p][hr][/hr][h2]🍂 Celebrate with the Steam Autumn Sale![/h2][p][/p][p][dynamiclink][/dynamiclink][/p][p]Quest Master is 25% off during the sale, and right now is the perfect time to jump in, play the free demo, or invite a friend to join the community.

[/p][h2]💬 Stay Connected[/h2][p][/p][p]While we may be a little quiet at times, please know that we’re hard at work behind the scenes, polishing, improving, and pushing Quest Master closer to the best possible 1.0 launch. Your patience and support mean the world to us. This game wouldn’t exist without the passion of our community, and it’s your creativity, feedback, and love for Quest Master that inspires us to keep going every single day.[/p][p][/p][p]Thank you for being on this journey with us. We can’t wait to share what’s next.[/p][p][/p][p]– Julian Cruetz (Lead Developer)[/p][p]– Kyle Blessing (Community Manager)[/p][p]and the entire Quest Master Team[/p]

⚔️ Quest Master Campaign Teaser Trailer Revealed!

[p][/p][previewyoutube][/previewyoutube][h3]A Handcrafted Campaign Built with the Dungeon Maker[/h3][p][/p][p]At gamescom 2025, Apogee Entertainment revealed the first look at Quest Master’s brand-new single-player story campaign. This fully playable, handcrafted adventure is built entirely with the same tools available to you in the Dungeon Make, and it arrives when Quest Master exits Early Access later this year.[/p][p][/p][p][/p][p][/p][p]Since launch, players have created over 5,000 unique dungeons across 7 elemental themes. Now, Quest Master is leveling up with a fully realized Castle Town hub, evolving NPCs, side quests, and an original full-length soundtrack. You’ll face a dangerous new villain, uncover the mysteries of Aetheria, and explore biomes teeming with secrets, puzzles, and peril.[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h3]Quest Master is Two Games in One[/h3][p][/p][p]🧱 A robust Dungeon Maker, powered by player creativity with endless replayability[/p][p]📖 A story-rich Campaign, filled with characters, mysteries, and lore to uncover[/p][p][/p][p][/p][hr][/hr][p][/p][h3]The 1.0 launch with the Single-Player Campaign arrives later this year.[/h3][p][/p][h3]
We promised a content update for the current Early Access build of Quest Master, and it’s still coming![/h3][p]Our Lead Programmer, Julian Cruetz, and Game Director, Jeron Moore, have been hard at work showcasing what’s new (and what’s next for 1.0) to press and influencers at Gamescom. Keep your eyes peeled… a cheeky update will be landing soon![/p][p][/p][p][/p][p][/p][h3]💬 Join the conversation and stay up to date:[/h3][p][/p][p][/p][p][/p][h3]🎉 To celebrate our news from gamescom, Quest Master is 25% off for a limited time.

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Custom Modded Loading Screen Tips

A refactor of the tips now allows them to be modded!

Create your own custom tips for your modded items and parts, flesh out the base game's tip collection, or reference memes! The sky is the limit.



They will appear in addition to the base game's tips on loading screens at random.

For reference, you can view all base game's tips in the Quest Master mod reference directory under Tips.


Keep out your eyes out for proper content news soon...

Advanced Dojo Minigame Difficulty Rebalancing

[h3]Dojo Minigame Difficulty[/h3]
We've gotten a new negative review stating that the third difficulty of the dojo mini game is still too unapproachable and difficult.

I just did another rebalancing of it, reducing difficulty and spacing out the timing of all the spawned logs.

[h3]New Update When?[/h3]

I know everyone of you is eagerly looking forward to new content. We've made the conscious decision to focus on the remaining single player content of the game until 1.0 releases and thus stopped the plethora of content updates we've been releasing before, which we are still adhering to.

However, there's some great news coming soon, so look forward to that!

In the meantime there will be regular bug patch fixes again of course, and balancing patches like this one.

~ Julian