1. Quest Master
  2. News

Quest Master News

Forged by Many Hands – The Road to 1.0

[p][/p][previewyoutube][/previewyoutube][p]When Quest Master launched into Early Access, it introduced players to three core dungeon themes. Today, we’re celebrating one of them: Dewdrop Roots, our lush and mysterious forest biome, with a new spotlight trailer that shows just how far the game has come.[/p][p][/p][p]Since then, our world has grown, and so has the community. We now have over 7 unique dungeon themes and a staggering 5,000+ community-made dungeons crafted by players just like you.[/p][p][/p][p][/p][p][/p][p]Whether you’re a builder, explorer, or someone who simply loves Zelda-inspired adventures, there’s never been a better time to dive into Aetheria.[/p][p][/p][p][/p][p][/p][p]And now, a message from Quest Master's Game Director, Jeron Moore:[/p][p][/p][hr][/hr][p][/p][h3]A Message from the Game Director[/h3][p]Hey everyone, I’m Jeron Moore, Game Director on Quest Master and Executive Producer at Apogee Entertainment. This project has been especially close to my heart. I’ve been a lifelong fan of action RPGs, and after years of representing The Legend of Zelda franchise to fans around the world (as creator & producer of The Legend of Zelda 25th Anniversary Symphony, The Legend of Zelda: Symphony of the Goddesses), helping shape a new adventure like this, one built on creativity, storytelling, and player expression, has been incredibly meaningful.
[/p][p]For the past year, I’ve been leading a splinter team focused on building a world around the Dungeon Maker, where the tools you use are tied to the lore, supported by a rich history, memorable characters, and a story for those craving a classic adventure. The goal has been to create something that resonates no matter how you play. Whether you're building dungeons, diving into the story, or doing a bit of both, we want Quest Master to be a game, a platform, and a shared world where all kinds of players can come together, contribute, and feel at home.
[/p][h3]5,000 Dungeons and Counting[/h3][p]First, a massive thank you: we’re at the precipice of reaching 5,000 community-crafted dungeons. That number still blows our minds. From the weird to the wonderful, your creations have shaped Aetheria into something bigger and more imaginative than we ever dreamed. We’re building on that momentum as we head into the next phase of development.[/p][h3]
What to Expect as We Approach 1.0[/h3][p]With that said, as we focus all our energy on the 1.0 launch, we’re bringing our weekly updates to a pause. We know many of you have come to look forward to the consistent flow of new content, especially the incredible work Julian, along with our amazing dev team of artists, musicians, sound designers, programmers, dungeon makers, and storytellers, has been sharing week after week. But we want to make sure 1.0 gets the attention and polish it truly deserves. Don’t expect regular updates between now and launch, but we wouldn’t rule out a surprise or two.
[/p][p]And while our focus is squarely on delivering the Single Player Campaign, we’re not leaving our community behind. In fact, quite the opposite. With the release of 1.0, dungeon makers can look forward to a bountiful supply of new items, traps, gizmos, and enemies, along with additional layers of polish and quality-of-life improvements that we’ll continue refining as we reach the finish line.[/p][p][/p][p][/p][h3]The Single Player Campaign[/h3][p]At the heart of it is the Single Player Campaign, a fully playable, handcrafted adventure built entirely with the same tools available to you in the Dungeon Maker. The journey begins in a beautifully realized Castle Aetheria and expands outward into a world you’ve been exploring for months but haven’t truly understood until now. This is where the deeper lore takes center stage, revealing why dungeon-making isn’t just a creative outlet. It’s a sacred calling tied to the fate of Aetheria itself.
[/p][p]We’ve reimagined Castle Town as a thoughtfully designed hub, filled with evolving NPCs, side quests, and hidden surprises. You’ll meet characters like Lanze, Javelyn, and Shiv, each brought to life with distinct personalities and goals that connect directly to your own journey. And you’ll face a villain whose motivations are just as thought-provoking as they are dangerous, someone who will challenge not only your skills, but your beliefs.
[/p][p]All of this is wrapped in a brand-new, full-length original soundtrack, composed specifically for the campaign. It’s a completely fresh musical journey, distinct from but inspired by the music you’ve come to love in Dungeon Maker mode.[/p][p][/p][h3]One Game, Two Powerful Experiences[/h3][p]Quest Master is two games in one. On one hand, it’s a robust dungeon-building platform powered by community creativity and endless replayability. On the other, it’s a story-rich adventure filled with memorable characters, layered mysteries, and a world that grows deeper the more you explore.
[/p][p]Thanks to all of you, we’re closer than ever to bringing that full vision to life.[/p][p][/p][p]See you in the dungeons! [/p][p]-Jeron
[/p][hr][/hr][p][/p][h3]Quest Master is 25% off during the Steam Summer Sale![/h3][p]Grab it now and join thousands of creators shaping dungeons beyond our wildest dreams.[/p][p][/p][p][/p][p]💬 Join the conversation:[/p][p]💬 Follow for updates:[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Version 0.11.13 Addressing Criticism Of Locked Parts

Yesterday's update introduced some locked dungeon parts. The predominant voice however is that you generally dislike this, even with how low the barrier of entry is, and we get that.

We even got two new negative reviews because of the this change alone, which is just unacceptable.

Making the game as accessible as possible is the most important thing, and ultimately you guys play the game, so we'll do whatever's best for the game.

No locked dungeon parts will ever be added again, with the exclusion of the pets, rings and full game exclusive parts of course.

The logs are now fully available from the get go in the full game.

Version 0.11.12 Slashes Onto Early Access

[h2]Advanced Woodcutting Challenge Difficulty[/h2]

The third difficulty of the woodcutting challenge in the Dojo has been unlocked!
Can you face off successfully against.. Lucky himself?!




[h2]Logs Are Available In Maker Mode[/h2]

Finally, as long awaited, the logs from the woodcutting challenge are now available in the dungeon maker.



They also are the first dungeon parts that are locked by default, requiring you to unlock them first to use them.

As opposed to being locked behind completing the minigame however, it's only required to attempt it, without having to complete it.

This lowers the barrier of entrance dramatically to use the logs in maker mode, while still encouraging the player to go out of their way and explore Castle Town to find extra goodies.

The game also explicitly tells you how to unlock the given dungeon part to leave the player not guessing.




[h2]Locked Pressure Plate Visual Overhaul[/h2]

Many people have criticized the lack of visual distinction between pressed and locked pressure plates, which in many cases made it unintuitive to judge what state the plate is in.

Pressure plates now visually convey if they are locked!




You can also now toggle pressure plates state in the context menu.




[h2]20% Sale One Week Left[/h2]

There's still one week more of the 20% sale off Quest Master, so grab it now in case you have not made the purchase yet!

https://store.steampowered.com/app/2094070/Quest_Master/

Version 0.11.11 Zooms Onto Early Access

[h2]Explaining the Update Drought[/h2]

I am very sorry for not having content updates the last few weeks! I was super busy upgrading the game from using Unity's Built In Render Pipeline to their Universal Render Pipeline, which involved learning the new technology stack, rewriting all shaders and working around new limitations that the new pipeline enforces.

There's still a few visual quirks being worked out (like some things looking weird on the map screen and the water levels looking not quite right), but I'll have that sorted out in the next coming days.

This big refactor reduces VRAM usage significantly and optimizes draw calls, which should make the game run better, especially on poor hardware, which was particularly important to me regarding porting to consoles later on.

These weeks have been very draining, as it was very tedious work with barely anything to show off.

Nevertheless, I hope the new content this update brings still excites all of you!
We will be ramping up the amount of updates releasing again from now on again!


[h2]Telescope[/h2]

The Telescope allows you to slightly move the camera around (right stick/arrow keys by default!)
This can be useful to increase the range of sight the player has.




[h2]Binoculars[/h2]

The Binoculars allow you to see further into the direction it points .
You can also attach a shape or fragment to it, which will be active while the Binoculars are being used.




[h2]Making All Objects Invisible[/h2]

All objects can now be made invisible, with very few exceptions like fire bars!




[h2]Placing Multiple Gemstones[/h2]

You can now place as many gemstones as you want into your dungeon. This allows you to create branching paths that all allow the player to finish the dungeon.




[h2]Any Spawnable Object Can Be A Projectile[/h2]

All spawnable objects (think items, enemies etc.) can now be used as projectiles too (for example by arrow traps!)




[h2]Hermes Boots In Castle Town[/h2]

You are now given the Hermes Boots in Castle Town by default as quality of life feature. This might change in the future.




[h2]Preventing Rolling On Honey[/h2]

You can now no longer roll on honey. This change has been versioned, so no dungeons break.




[h2]Place Stairwells Between Elevations[/h2]

You can now place stairwells between different elevations.




[h2]Add Shape or Fragment to Cracked Floor[/h2]

You can now add a shape or fragment to cracked floors, activating when it breaks.

Version 0.11.9 Flops Onto Early Access

Happy Easter everyone!

[h2]Flopsy Has Appeared In Castle Town[/h2]

Flopsy is here to play Egg Hunt! Can you find all 15 eggs?

This lovely new fella is new in town!

Where else could those eggs be hidden?

Flopsy will leave Castle Town next weekend, so be on your toes if you want to find all the eggs!