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Quest Master News

Version 0.7.6 Is Spawning In Early Access

Welcome to this week's content update. Let's get right into the goodies for today!

[h2]Introducing The Spawner And Multispawner[/h2]

There are two new dungeon parts available for spawning objects at will, the Spawner and Multispawner!

The Spawner allows you to spawn a single object. Once that object is used up or destroyed (for example killing the enemy), it will spawn another one to replace it.
You can of course tie it to a condition too, to only spawn while something is happening, like a pressure plate being pressed.

One application for it would be the common big key softlock where you lose your big key by throwing it to an inaccessible area, for example over a pit. In that case, you'd had have to restart from your checkpoint or the entire dungeon.



The Multispawner spawns unlimited objects one after the other. This is super useful for enemy ambushes for example, spawning fairies in a healing room, or spawning items to guarantee that every player gets one without stealing.



[h2]Introducing The Lit Bomb Trap[/h2]

The Lit Bomb can now be placed specifically in your dungeon, not just put into a container. This way, you can have lit bombs fall from the ceiling with a condition for example!



[h2]Introducing The Metal Trapdoor[/h2]

A trapdoor variant has been added, the Metal Trapdoor! It requires more weight to open. You can for example use this to prevent players from taking objects with them into other rooms!



[h2]Automatic Dungeon Cloud Synchronization[/h2]

Dungeons you create are now automatically synchronized with a custom cloud system we've implemented using mod.io.



Unfortunately, Steam Cloud did not work properly for synchronizing dungeons, so we came up with this custom solution.

A huge benefit of this custom system is that it's cross-platform! Meaning if you eventually get the game on Nintendo Switch, you can start building a dungeon on PC, and continue building it on the go on your Switch.

[h2]Changes To Time[/h2]

The in-game time system has been changed to be based on real-life time. This means you are required to wait an entire real day to play another round of Lucky's Locks.

The previous system unfortunately was very easy to exploit. There was a dungeon on the trending page which was used for farming rings! Which is totally against our intention.

We intend to use this real-life time system a lot more extensively for cool unique events, and a proper day-night cycle too!

Most mini games (there are a lot more to come!) will not use the time system though, so don't worry. The majority of them will be skill-based and repeatable at will.

[h2]Boo Now Appears On A Set Schedule[/h2]

The traveling gambler Boo has gotten a new set schedule! She now appears every weekend (Saturday and Sunday) and also on a random weekday which changes per week.

We hope this spawns some community engagement, so keep an eye out for her!

We also changed Boo's shell game to now be skill-based as opposed to RNG. With this, we also slowed down the animation of her shuffling the cups. It feels a lot better and more fair like this.
Thanks for your input!

[h2]Four New Rings Have Been Added Into The Prize Pool[/h2]

Four brand new rings have been added into the prize pools of Lucky and Boo! Can you find them all?

[h2]Throwing The Big Key Now Deals Damage[/h2]

Throwing the Big Key now deals damage to objects, just like throwing a pot for example does.
This enables some cool new mechanics, like a swordless dungeon where you have to escort the big key to the exit while also using it as a weapon for example.



[h2]Cracked Blocks Can Now Be Placed Inside Liquids[/h2]

Just like their non-cracked counterpart!



[h2]Another Week Of Progress[/h2]

We hope you guys are excited about all these new features.
See you all next week!

1,000+ Community Made Dungeons!



[h2]We'd love to share a heartful...[/h2]
THANK YOU FOR 1,000 DUNGEONS CREATED!


Want to find your dungeon? Download the 500 MB Version!

You have gone above and beyond to help create an amazing community with Quest Master. From classic-inspired dungeons, kaizo, mini-game dungeons, and more, we are thrilled you have shared your time with our Early Access Launch!

Last weekend, we shared an update featuring a new enemy, Spikadillo!



This baddie is ready to be placed in dungeons, and we can't wait to see how they'll help make even more unique puzzles for dungeons.

We're far from done, as we plan weekly updates as well as goals that are on our roadmap:



Make sure to join our Community Discord and join in on the discussions, get ideas for your creations or even give us feedback! And if you haven't, tell a friend about our FREE Demo! Also, follow us on Twitter/X!

From the bottom of our hearts, thank you so much!
-- The Quest Master Team.

https://store.steampowered.com/app/2094070/Quest_Master/

Version 0.7.5 Is Traveling Onto Early Access

[h3]Introducing The Spikadillo[/h3]
Our newest enemy in the roster!
Spikadillo will start rolling at the player on sight, and he won't stop!

Block him with your shields or lure him into a wall to make him curl up into a spike-less ball, that you can then use as a weight on pressure plates for example!


[h3]Look Out For Boo & Moo[/h3]
The traveling gambler Boo and her fluffy companion Moo might visit Castle Town. Give them a visit if you see them! If you're lucky enough, you have the opportunity to win one of the 5 new rings introduced in this update!


[h3]New Sequence Incorrect Condition[/h3]
A new condition for the configured sequence being input correctly was added!


[h3]Shadows Can Now Utilize Shields[/h3]
You can now add shields to shadows, blocking incoming attacks and expanding their combat versatility!


[h3]One-Way Moving Platforms[/h3]
Moving platforms can now be configured to stop at their destination fully. This allows one-way platforms for example!


Apologies for the delayed update! Due to the large size of this update, we wanted to take the extra measure to polish it up to our standards of quality.

We hope you enjoy this week's update!

See you next week!

Version 0.7.4 Is Spinning Onto Early Access!

[h2]Introducing The Coin Pedestal[/h2]
Shops are among the most requested features, and we listen! The Coin Pedestal allows you to let the player buy an item using the Sword Coins they can collect in the dungeon. Just like regular pedestals, their coin counterpart also can be assigned a shape to trigger something upon buying, for example opening a door!


[h2]Introducing the Shield Coin[/h2]
In addition to Sword Coins which are collected in the entire dungeon, Shield Coins count per room! This allows you to recreate those Silver Rupee puzzles well known in The Legend of Zelda: Ocarina of Time.
Shield Coins reset with the reset switch, so you can also create a sequence puzzle with them for example.


[h2]New Dungeon Stat: Average Completion Time[/h2]
Dungeons now collect information about the average completion time, which will get more accurate with more playthroughs (similar to how the clear rate gets more accurate over time).
The completion time gives you a really quick rundown of approximately how long it will take to beat the dungeon, so I hope that will be helpful when planning your dungeon playlist for example.


[h2]Physics Engine Refactor[/h2]
The entire physics engine has been refactored to operate frame rate independently, meaning you can now safely run the game at lower frame rates without breaking physics, like clipping into walls. This has fixed many issues on lower end hardware and makes the game consistent across all devices!

[h2]Text Skip Setting[/h2]
There is a new "Text Skip" setting that allows you to configure how skipping text behaves!


[h2]Reduced Flashing Mode[/h2]
The first of hopefully many accessibility options! This one turns the white teleporter flash transition black so it's easier on the eyes.


[h2]Switches Are Now Conditional[/h2]
Conditions can now be added to switches. Make them appear!


As always, all previous reported bugs have been fixed as well!

Happy dungeon making, see you next Friday!

Steam Deck Verified



Great news, adventurers! Quest Master is now Steam Deck Verified! ✨


With your Steam Deck, you can build, share, and conquer dungeons on the go. Create epic adventures anytime, anywhere!

Make sure to follow Quest Master on Twitter/X to stay up to date with all of the newest additions in Quest Master.

Don't forget to join our Community Discord!

https://store.steampowered.com/app/2094070/Quest_Master/