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Version 0.9.3 Is H-H-Haunting Early Access

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[h2]Welcome To Spooky Town[/h2]

Halloween has reached Castle Town!

Explore a beautifully frightening version of Castle Town during the Halloween Event, which will last up until November 30th!






[h2]Enter Moonlight Brambles[/h2]

Moonlight Brambles marks the newest dungeon theme we are bringing to Quest Master!

We revamped Dewdrop Roots to make it more appropriate for Halloween, including gravestones, spiders, gargoyle statues, falling leaves, and more!

It also boasts a chilling rendition of Dewdrop Roots' OST.

The theme will be available forever, not tied to the Halloween Event itself!

[h2]From the Lore Master:
The Legend of Moonlight Brambles[/h2]

They say that deep within Aetheria lies a place untouched by the sun, where the moon never sets, casting a cold, silvery glow over an ancient forest known as Moonlight Brambles. Travelers whisper of a haunting beauty within its twisted trees and winding paths, but they warn that few who enter ever return the same—if they return at all. For as long as anyone can remember, Moonlight Brambles has been cloaked in mystery and dread, its roots steeped in the arcane and its air thick with the scent of earth and forgotten things.



The forest is littered with eerie remnants of a long past: skull torches with blue flames that flicker in the windless night, stone gargoyles that seem to watch with unblinking eyes, and cemetery headstones marked with names worn away by centuries. Some say these graves belong to ancient Aetherians who wandered too close to the realms of the dead, cursed to roam the brambles in search of rest they can never find. Phantom figures, known as the Lost Ones, are rumored to drift through the fog, their hollow eyes glinting like starlight, bound to this place by powerful forces beyond mortal understanding.



In the deepest parts of Moonlight Brambles, giant spiders weave webs that shimmer under the moonlight, catching not just the unwary but whispers from the underworld itself. Ghostly Zorbs float between the twisted trees, their forms fading in and out like dying embers, guiding—or perhaps luring—the curious ever deeper. And then there are the pumpkins that grow wild here, twisted and gnarled, each with a leering face carved as if by invisible hands. Legends claim they were planted by a shadowy figure who once tried to claim the brambles as their own, and though the figure is long gone, the pumpkins remain, a mark of the forest's dark past.



The Moonlight Brambles are more than just a forest—they are a threshold between the realms of the living and the dead, where magic runs wild, and the spirits of the past find no rest. Those who venture too close are warned: tread lightly and keep an eye on the path, for the forest has a way of closing in on those who dare disturb its ancient slumber.


[h2]Earn The Exclusive Halloween Badge[/h2]

Show everyone that you've been there!

Play Quest Master during the extraordinary Halloween Event to earn a time-exclusive name badge that will show on your user profile.




[h2]Jack the Reaper[/h2]

Rumors are going around that Jack the Reaper supposedly shows up sometimes in Castle Town...
what horrors might be bring?

But be quick! He will unlikely persist after the Halloween Event has ended.




[h2]Logic Update[/h2]

As promised in last week's post, we are also shipping a major update to the conditions and logic!


[h3]Inverting Shapes[/h3]

Each Shape can now be inverted!

For example, rather than having the shape trigger when the enemy is defeated, it will trigger while it is still alive!




This chest will stay visible as long as all enemies are alive.

[h3]Condition Variants[/h3]

Most Conditions have been given multiple variants to enhance usability.

All Shape Conditions have options for checking for Any or None instead of just All instances of a given shape.




The chest appears when any of the bats are killed.

Other Part Conditions have also been given similar treatment, for example, a condition variant for when No Enemy Has Yet Been Defeated!






[h2]Cycle Through Part Variants In The Book[/h2]

You can now cycle through the variants of a given part by right-clicking! (We haven't yet found an excellent way of doing this on the controller, so we'll add that next week!)




[h2]Sliding Arrow On Part Book[/h2]

It wasn't very clear before that you could move your mouse cursor to the left edge of the screen to bring up the part book again after it slid away—we now show an arrow indicating that it's possible, which should fix that!




[h2]Going Backwards In The Context Menu[/h2]

You can now go backward in context menu properties like the direction using right-click (gamepad bindings coming next week!). This is a much-requested quality-of-life improvement!




[h2]New Banner Decoration[/h2]

Looks pretty nice, eh?




[h2]Closing Thoughts[/h2]

If you haven't, join our Discord!
You can also follow us on Twitter/X.

Don't forget that you can bundle and save with the Super Dungeon Maker x Quest Master Bundle!

https://store.steampowered.com/bundle/41984/Super_Dungeon_Maker_x_Quest_Master/

[h3]Happy Halloween from the Quest Master Team![/h3]

Version 0.9.2 Appears On Early Access

[h2]Give Messages With Text And Wall Signs[/h2]

The new Text Sign and Wall Sign can be used to write custom messages for players to read.

It's pretty simple but very much highly requested!

We were a bit reluctant to add them since there are issues with moderation of this type of content, but since you could already add custom names and descriptions to your dungeon, it wasn't a valid argument.






[h2]Shield Acts As Grappleshot Target[/h2]

You can now use the Shield to act as a Grappleshot target in Multiplayer dungeons!




[h2]Water Level Raised Condition[/h2]

The shape slot of Water Level Switches has been replaced with a general purpose Water Level Raised Condition in the Part Conditions tab of the context menu!




[h2]Floor Switch Failed Condition[/h2]

A new Part Condition has been added for whenever the player has failed to step on all Floor Switches without hitting a single one twice.




[h2]More Parts Can Be Turned Invisible[/h2]

Bridges, Floor Switches, Spawners, Note Switches and all Door types that previously haven't been able to be turned invisible can now be turned invisible!


[h2]New Loading Screen[/h2]

We revamped the look of the loading screen, as people sometimes thought their game was frozen because it looked too simple.

The new loading screen also includes randomized tips and trivia from the game now!




[h2]Significant Performance Improvements And Loading Speed Reductions[/h2]

Loading dungeons has been made significantly faster. Expect your dungeons to load on average twice as fast.

The game's performance and stability have also been improved, especially on lower-end hardware like the Steam Deck. Over longer gameplay sessions, the game slowed down gradually, which is not the case anymore. Hooray!


[h2]One More Thing[/h2]

You can now place Tattle Totems, famously known from Castle Town, in your dungeons! You can also give them a custom message that is told to the player when they hit it.




They even stare at the player in maker mode.


[h2]What's Next[/h2]

Next week, we will release a significant update to the logic creation aspect of Quest Master! Stay tuned!

Quest Master is still on a 20% sale for a couple of hours, so grab it while it's at a reduced price if you haven't yet!

https://store.steampowered.com/app/2094070/Quest_Master/

Version 0.9.1.0 Rises Onto Early Access

Welcome to this week's content update! It's already been one week since the latest major update, so let's get right into what's new!


[h2]Water Levels & Water Level Switch[/h2]

As promised, Water Levels have been implemented!



Water levels function per floor and can be toggled using a Water Level Switch.



You can also customize the starting water level of a floor in maker mode by simply pressing the Water Level Switch.



You can even swim through underwater doors!


One very important detail that was of upmost importance to me was making Water Levels highly performant. I'm delighted to report that using Water Levels has no impact on performance at all, which means you can use it as much as you want!


Due to how Water Levels had to be implemented upon all existing mechanics, some things don't work underwater yet, for example objects placed on top of moving platforms won't move with the platform if the water level is raised. I will alleviate those technical limitations in the coming days and will be rolling out these refactors afterwards!


[h2]Lava- and Mudfall[/h2]

With the addition of Waterfalls last week, it only made sense to also add both a Lavafall and Mudfall!


Lavafalls are purely hazardous, and simply just look great.


Mudfalls can be run down using the Hermes Boots.


[h2]Pressure Plates Can Be Pressed Underwater[/h2]

Pressing Pressure Plates underwater was previously not possible due to how they worked under the hood.
This week, the internals were refactored, and they are now able to be placed underwater and you can press them when diving or pushing a block onto it for example.




[h2]Torches Can Now Be Turned Invisible[/h2]

This has been suggested as a cleaner way of making darker rooms without having a torch visible in your room.




[h2]20% Off Still For One Week[/h2]

Quest Master is still 20% off for 7 more days, so if you haven't grabbed the game yet, make sure to do so!


[h2]Polaris Event[/h2]

Quest Master has been chosen by Dennsen86 for the annual Polaris event on Steam!
We're super grateful for that opportunity and huge shoutouts to Dennsen!




MAJOR UPDATE | Deepcoral Cove Washes Onto Early Access

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It's major content update time! We can't believe it's been two months since the last major update. This is our largest and most ambitious update so far, so we hope you are excited!

[h3]20% Discount Sale[/h3]
Just like last time, we are offering a 20% sale discount for two weeks! So, if you've had the game on your wishlist and have been waiting for a sale, grab it now!

https://store.steampowered.com/app/2094070/Quest_Master/

[h3]Let's dive into what's new:[/h3]

[h3]Deepcoral Cove[/h3]

Dive into Deepcoral Cove, our newest dungeon theme! We have over 2,500 Dungeons created by our community, and now you can experience a whole new world of mechanics and features with our latest water theme.



[h3]Flippers[/h3]

Equipped with Flippers, our heroes can now swim and dive in water.



You can put all sorts of dungeon parts at the bottom of the water, like chests, items, traps, springs, and much more.





You can also dive beneath the grating, allowing some neat new navigational options.




[h3]Grappleshot[/h3]

The Grappleshot is probably the most requested item, and we are glad to release it finally! We've made a great effort to make it useful in many ways. Let's explore some of them!

The Grappleshot can hook onto various objects, including the new Grapple Log!






It can also grab objects like big keys or other players from afar and pull them towards you!




Even pull levers can be pulled out with it!




[h3]Hammer[/h3]

The almighty hammer joins the cast to tools for our heroes to utilize.
It can smash breakable objects and stun enemies in its range.

You can even flip over Spikadillos!




It can also pound down the new Posts!




[h3]Bubbles[/h3]

The Bubble entraps objects inside of it, similar to Gusts of Wind.




In contrast, they can be moved using Turbines or other forces.




You can also pop it with most types of damage, so if your buddy gets trapped, you can free them with a slash of your sword!


[h3]Swim Ring[/h3]

Attaching the Swim Ring to objects allows them to swim in water. For example, add it to Items or Chests to prevent them from sinking underwater.




[h3]Waterfall and Waterfall Door[/h3]

We just HAD to add waterfalls and, of course, waterfall doors!





You can even make the waterfall door opening invisible for that classic "path behind the waterfall" effect!




[h3]Water Pipe[/h3]

The new Water Pipe ejects a very strong stream of water that pushes objects away, similar to the Turbine. However, the Water Pipe's force cannot be counteracted, not even by running with the Hermes Boots.




[h3]Wall Fountain[/h3]

Wall Fountains are a new decoration that can be placed on walls, similar to Wall Torches.




[h3]Reed[/h3]

Reeds are a new decoration tile that can be placed on top of the water.




[h3]Taller Part Book[/h3]

The part book now has one more slot and some added height. With the change of showing the variant count in the book, it made sense to counteract the increased part height by making the book overall taller.




[h3]Disabling Item Dialogues[/h3]

We've added a setting to disable the dialogues that appear when you collect items. Instead, items will be shown above the player's head. This will be super helpful for experienced players who want to focus on gameplay flow instead of reading text. It's also great in multiplayer, as it doesn't stop gameplay for all players.






[h3]One More Thing[/h3]

We are already working hard on the following updates. Here's a sneak peek at what's coming next week.




If you haven't, join our Discord!
You can also follow us on Twitter/X.

Don't forget that you can bundle and save even more with the Super Dungeon Maker x Quest Master Bundle!

https://store.steampowered.com/bundle/41984/Super_Dungeon_Maker_x_Quest_Master/

Until next Friday!

Major Content Update Releases 10 AM Pacific Tomorrow!

Release Timing:


We are incredibly excited to bring you our newest major content update. It's our biggest and most ambitious update so far, with more manpower put into it than ever before. Everything has come together very nicely and we can't wait to see y'all make dungeons with the new theme and mechanics.

That said, we need just one more day to finish up the trailer production and several other minor things to deliver a strong presence with the update.

The update will release tomorrow, October 5th, at 10 AM Pacific time. Alongside it, a discount sale of 20% lasting for two weeks will launch.

Sneak Peak



[h2]Water Pipes will blow you away![/h2]



[h2]The Grappleshot finally makes its way into Quest Master![/h2]



[h2]With the Flippers, you can swim and dive![/h2]



[h2]The new waterfalls are stunning.[/h2]

Hyped for the update as much as we are? Make sure to join Quest Master's Official Discord Server and Follow Us on Twitter/X.

See you tomorrow!

https://store.steampowered.com/app/2094070/Quest_Master/