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  3. Weapons - die by the potion and... sword?

Weapons - die by the potion and... sword?



Alchemist: The Potion Monger release date is fast approaching, and we would like to introduce some upcoming weapons to you. Potions πŸ§ͺ will be the most common weapon in the game, but we wanted to introduce combat weapons as well that players can rely on additionally.



We wanted to create some weapon diversity, especially for the beginning of the game when the players' potions will be relatively weak and low in numbers or the situations when the alchemist will be caught off-guard and unprepared.



We came up with three types of weapons that will be introduced, rods, daggers, and swords, with different statistics and properties. βš”

Rods




Rods that were previously visible in the demo have received improved combat gameplay. It is the first weapon players will be able to access, it has a wide range but low damage and attack speed. It makes a great first weapon, and the broad range allows players to keep a greater distance from enemies as they still develop their skill set.



Daggers




Daggers are small and fast, they work great as a fast, high-attack speed weapon, but it does come with reduced damage and range. They make a great weapon in close combat where speed will be essential over damage. πŸ—‘



Swords




Swords come with the greatest damage out of all three weapons, they have mid-range of attack but slow attack speed, as expected with the largest and most powerful weapon. It would be the best weapon against the toughest enemies, but a good skill set would be required to compensate for the low attack speed. βš”



Check out the gameplay trailer here: [previewyoutube]https://www.youtube.com/watch?v=a6Ua-Aow0fk[/previewyoutube]

Until next time, Alchemists! πŸ§™β€β™‚

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