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Alchemist: The Potion Monger News

16th of October - Start of the Early Access


[h3]Hello Alchemists!
We proudly announce that Alchemist: The Potion Monger will come out in Early Access on the 16th of October!
[/h3]

The game in Early Access will be fully playable.
It will feature the main storyline and some side quests.
All the mechanics regarding brewing potions, home customization, combat, and exploration will be already there.
Early Access is localized in 6 languages and features achievements.
[h3]Saved games will transfer from EA to Full Game![/h3]

If you want to learn more about the game, be a part of our community, and chat with the developers feel free to join our Discord!

The Alchemist's New Clothes - Keyart and UI


Hello Alchemists!
It's been a long time since you've heard from us, but the release is getting closer and closer and we're working harder and harder to deliver you the best experience possible.
This time we come to you with the new key art! Featuring:
[h3]New cute doge![/h3]



Here is the new key art in all its beauty:



We also changed the UI of the game to fit its art style better!







Hope you like the new 2D graphics as much as we do, and it will enrich your time in Alchemist: The Potion Monger!

[h3]P.S.
BIG THANKS FOR EVERYONE VISITING US AT GAMESCOM 23',
YOU GUYS ARE GREAT

Weapons - die by the potion and... sword?



Alchemist: The Potion Monger release date is fast approaching, and we would like to introduce some upcoming weapons to you. Potions πŸ§ͺ will be the most common weapon in the game, but we wanted to introduce combat weapons as well that players can rely on additionally.



We wanted to create some weapon diversity, especially for the beginning of the game when the players' potions will be relatively weak and low in numbers or the situations when the alchemist will be caught off-guard and unprepared.



We came up with three types of weapons that will be introduced, rods, daggers, and swords, with different statistics and properties. βš”

Rods




Rods that were previously visible in the demo have received improved combat gameplay. It is the first weapon players will be able to access, it has a wide range but low damage and attack speed. It makes a great first weapon, and the broad range allows players to keep a greater distance from enemies as they still develop their skill set.



Daggers




Daggers are small and fast, they work great as a fast, high-attack speed weapon, but it does come with reduced damage and range. They make a great weapon in close combat where speed will be essential over damage. πŸ—‘



Swords




Swords come with the greatest damage out of all three weapons, they have mid-range of attack but slow attack speed, as expected with the largest and most powerful weapon. It would be the best weapon against the toughest enemies, but a good skill set would be required to compensate for the low attack speed. βš”



Check out the gameplay trailer here: [previewyoutube]https://www.youtube.com/watch?v=a6Ua-Aow0fk[/previewyoutube]

Until next time, Alchemists! πŸ§™β€β™‚

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Development Update #1


[h3]Hello Alchemists!
Since the demo ended we've been working hard on the game development, we've added a bunch of new things, as well as working on improving the existing ones, mostly the tutorial to make the alchemy more accessible and understandable for everyone!
We also adding new Alchemical Tools to enrichen the potion crafting process and make it possible to create more advanced potions.[/h3]

[h2]Tutorial Rework[/h2]
Based on the feedback from the Steam Fest Demo, we figured out the in-game tutorial was not doing the best work introducing some players to the alchemy system. Mostly the concept of Alchemical Aspects was not understood by everyone. Some of you also didn't like that they were too many pop-ups, which slowed the initial experience down to mutch.

So we made the following changes:
1. Now you'll work with only one ingredient - Calendula at the start instead of 3 ingredients at once.
2. You are familiar with all four basic Earth Aspects from the beginning
3. Removed pop-ups from the obvious things (such as placing the chest) and the ones that repeated themselves
4. Added a bit of combat to the tutorial.
5. Closed the tutorial area (you'll have to find out for yourself how...)

[h2]New Tools[/h2]
In the Demo, players can acquire only the most basic Alchemical Tools, now we're working on adding more to your arsenal.
Keep in mind that all models are still untextured work in progress.

1. Electrostatic Generator - who said a bit of new technology can't be useful for the alchemist?

Tool generating high voltage electricity, that changes all the Aspects in the ingredient to their mirror image on the Great Aspect Wheel

2. Alembic- a true classic.

Widely recognized machine deleting the highest tier Aspects from the Ingredient.

3. Retort- broadly used tool, of high, fair reputation

Used by the generations of alchemists to evaporate the Aspects of the lowest tiers from the Ingredients. Greatly useful.

4. Composter- it might be stinky, but it's rotting from the inside too

Not an alchemy tool to be exact, but a useful one. It can create rotten/spoiled forms of ingredients ( e.g. Carrot > Rotten Carrot, Apple > Rotten Apple, etc.)


[h3]That's all for now,
let us know how you like the changes and additions.

Stay tuned for more updates!
Work Work...
AGS Team[/h3]

Last weekend of the demo!


[h3]Hello Alchemists!
This weekend will be the last days the Demo of Alchemist: The Potion Monger will be available on Steam.
[/h3]

If you haven't played it yet, have King Slime to kill, or just want to make a little bit more potions - now is your chance!
Don't forget to leave your feedback after playing on Steam Discussions, Discord, or the Form.

On the 27th of February, we'll bet you farewell.
No worries tho, we'll come back with more.

Stay Tuned!
ASG Team