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CRT7 News

Steam Page Refresh

Hi all, Tom here!

You might have noticed I've completed a sneaky refresh of the Steam Page, screenshots, and key art this week. GIFs have arrived! This is to ensure the game's Steam presence better reflect how the current prototype of CRT7 is looking. Lots of work has been done since I first made this Steam page, after all! Plus, I obviously can't resist pentominoes...

But I hear you asking, just how is CRT7 looking? Well, long story short I'm currently using feedback from early testers to improve the game flow, especially early on. Excitingly, however, this means I can include all new musical puzzles for you to interact with, a new weird mechanic I'm very excited about, and generally just MORE STUFF which makes MORE SENSE*.

I hope to have very exciting news for you all soon about events CRT7 will be involved in later this year, so do give us a wishlist if you want to keep up to date 💛

Ohh! I also made this image which is rubbish for selling the game, but I think looks awesome. So, if you want to use it as a desktop background, go for it:



Please do share around the links too with people who might be interested! It makes a huge difference for games like this to have more people wishlist us at this stage!

- Amicable Animal

*hopefully

An Introduction to CRT7

Hey all, Tom here!

A quick update to say that CRT7 is still progressing nicely, and there are more puzzles and mysteries slipping into it this week!

I've been asked quite a bit, however, for more details about the game... so, come join me for a 3-minute chat about what CRT7 is, how it plays, and what it's about. I hope you like it:

[previewyoutube][/previewyoutube]

As always, please consider wishlisting the game if you might be interested! It makes a huge difference to tiny teams like ours 🧡

- Amicable Animal

CRT7 - Procedurally Generated Music Video

Hey all, Tom here!

I just wanted to post a quick update here to confirm that I am still working on CRT7! Things have been a bit... hectic over the last couple of months, but progress is still being made, albeit slowly.

Still, I thought it was time to share an early video of how one part of the gameplay will look and sound. In particular, some of the procedurally generated music! Please bear in mind that this is all still early and prototype, so things can (and likely will) change. I'm also going to try and not spoil too much here, as part of the game will be discovering what is hiding in the dark...

Either way, I'm digging how things sound, so stick on some headphones and enjoy:

[previewyoutube][/previewyoutube]

Oh, and if you're at all interested, please consider wishlisting the game! Not only does it mean you'll get notified when interesting things happen, but it makes a huge difference to tiny teams like ours 🧡

- Amicable Animal