CRT7 is in the Cerebral Puzzle Showcase
Hi all, Tom here!
I just wanted to let you know two main things today. First is that CRT7 (and SOLAS 128) will be in the Cerebral Puzzle Showcase this year, happening from May 29th to June 5th! I'm always delighted and honoured to be invited to these events and for games I've worked on to appear alongside other incredible work going on in the puzzle community.
CRT7 will have a demo live and ready to play in the showcase. If you've played it before don't expect anything new this time around, but if you didn't relaunch the demo after completing it, it might be worth returning as there is some post-demo stuff not very many people discovered!
Perhaps even more excitingly (at least for me) is that after a hiatus forced by real life issues, I'm now back on CRT7 development! You might have seen I released a small game recently (*cough* Upfall *cough*) in order to get back into the routine. That's out, being played by people, and has done it's job. I'm excited to be back!
So, what does this mean for CRT7? Well, it means that I've got a plan and I'm going to be getting back to making real progress!
There are three major things for CRT7 I want to work on next:
Number 1: I need to finish up the glowing phosphors paper puzzle sequence, a picture of which is below. There is one puzzle I'm wasn't happy with, that I'll update and make hopefully more interesting soon! This should be relatively quick.

Number 2: I've been thinking more about the first major puzzle in the game where you first meet the pentominos. A picture of a later level of this is below. This puzzle can cause people to get stuck, thinking they have to complete it all to progress. I've got a couple of ideas about how to improve the flow of that section that will fit into the story and themes of the game. So, I'll be updating that to get players through it more smoothly. This might be a little more fiddly as I'll have to add some new functions in without breaking everything, but fingers cross it will go smoothly!

Number 3: It's time to look at the next puzzle(s) in the sequence and get them working. I've been wanting to get back to this section for a while as it's perhaps one of the creepier and most unique sections in the game and it really leans into CRT7's themes of time and isolation. It's time to get working on the Radio Desk (shown below) and update that to work with the rest of the game's puzzles. This one is likely going to take the longest, as I'll potentially need to rerecord audio, add new mechanics, include subtitles for the radio, and generally tweak things all over. Still... I'm excited.

Phew, a long post today as it's been a bit since I've written an update! As always, if you're interested in supporting CRT7, please do give us a wishlist to keep up to date with progress and when the game will launch!
It's good to be back...
https://store.steampowered.com/app/2096780/CRT7/
- Amicable Animal
I just wanted to let you know two main things today. First is that CRT7 (and SOLAS 128) will be in the Cerebral Puzzle Showcase this year, happening from May 29th to June 5th! I'm always delighted and honoured to be invited to these events and for games I've worked on to appear alongside other incredible work going on in the puzzle community.
CRT7 will have a demo live and ready to play in the showcase. If you've played it before don't expect anything new this time around, but if you didn't relaunch the demo after completing it, it might be worth returning as there is some post-demo stuff not very many people discovered!
Perhaps even more excitingly (at least for me) is that after a hiatus forced by real life issues, I'm now back on CRT7 development! You might have seen I released a small game recently (*cough* Upfall *cough*) in order to get back into the routine. That's out, being played by people, and has done it's job. I'm excited to be back!
So, what does this mean for CRT7? Well, it means that I've got a plan and I'm going to be getting back to making real progress!
June Development Goals
There are three major things for CRT7 I want to work on next:
Number 1: I need to finish up the glowing phosphors paper puzzle sequence, a picture of which is below. There is one puzzle I'm wasn't happy with, that I'll update and make hopefully more interesting soon! This should be relatively quick.

Number 2: I've been thinking more about the first major puzzle in the game where you first meet the pentominos. A picture of a later level of this is below. This puzzle can cause people to get stuck, thinking they have to complete it all to progress. I've got a couple of ideas about how to improve the flow of that section that will fit into the story and themes of the game. So, I'll be updating that to get players through it more smoothly. This might be a little more fiddly as I'll have to add some new functions in without breaking everything, but fingers cross it will go smoothly!

Number 3: It's time to look at the next puzzle(s) in the sequence and get them working. I've been wanting to get back to this section for a while as it's perhaps one of the creepier and most unique sections in the game and it really leans into CRT7's themes of time and isolation. It's time to get working on the Radio Desk (shown below) and update that to work with the rest of the game's puzzles. This one is likely going to take the longest, as I'll potentially need to rerecord audio, add new mechanics, include subtitles for the radio, and generally tweak things all over. Still... I'm excited.

Phew, a long post today as it's been a bit since I've written an update! As always, if you're interested in supporting CRT7, please do give us a wishlist to keep up to date with progress and when the game will launch!
It's good to be back...
https://store.steampowered.com/app/2096780/CRT7/
- Amicable Animal