1. Reclaim The Sea
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Reclaim The Sea News

Version 1.0.5

🌟 New:
Added new interception events and modified existing ones

βš–οΈ Balance:
Reworked Cornucopia figurehead : It now provides 50% of food for 2/4/6 crew members (instead of 100% for 1/2/4 before).
Interception events now scale with threat level

What's planned for Reclaim the Sea?

[p]Hi everyone,[/p][p]Reclaim the Sea was released a week ago, so now is a good time to take a look back and talk about what's next.[/p][p]Feedback on the game has been very positive overall, both on Discord and in Steam reviews (by the way, if you like the game, please leave a review on Steam). It's a real joy for me to see players enjoying the game I've been working on for years. Thank you! [/p][p]A few streamers have tested the game and clearly enjoyed it, as did their viewers, but there hasn't been a massive craze for the game among content creators. If you think the game might be of interest to a streamer you follow, feel free to let them know.[/p][p][/p][h2]What's next?[/h2][p]As planned, the updates during the game's launch week were primarily focused on fixing all the minor bugs that were reported to me (either manually or via automatic bug reports). I also took the opportunity to slip in a few improvements to quality of life and balance. The next updates will continue to bring a host of fixes and general improvements, but will mainly bring new content.[/p][p]For the next two updates, I am currently planning:[/p]
  • [p]New events. One of the main criticisms of the game is that you often encounter the same random events. This update will therefore add new ones, both generic events and events specific to certain zones. It will include both combat and narrative events.[/p]
  • [p]A more flexible difficulty system. Some players have managed to finish the game on hard mode with numerous ships, including the raft! I will therefore add a system that allows the difficulty to be gradually increased beyond hard mode.[/p]
[p]As always, I am open to any ideas you may have for the game, so please continue to share them![/p][p]See you soon[/p]

Version 1.0.4.0

βš–οΈ Balance:
Slightly increased boss difficulty in normal and hard.

🐞 Bug fixes:
Fixed some overdrive modules being available just after loading a saved game.
Fixed a bug that allowed more than the maximum number of supplies to be sold in stores.
Fixed a bug preventing the secret achievement from being unlocked.
Fixed a bug preventing the Assailant ship from being unlocked.
Fixed stored augments using technical name instead of localized name
Fixed a bug that prevented auto-healing from working during travel if enemy bodies were on board the ship.

Version 1.0.3.0

Version 1.0.3.0
🐞 Bugfixes:
Fixed fleeing the boss event resulting in a soft lock of the game.
Fixed hidden success description (on Steam only).
Fixed Cornucopia counting automaton as crew members to feed.
Fixed enemy crew health bar color turning green before the end of the fight.
Fixed wood missing in an event about a barrel.
Fixed β€œdeal with food problem” not available if the closest travel point was not visible.
Fixed custom key binding not working in a new game until you opened the key binding panel again.
Fixed crew not gaining experience when manning the engine.

update 1.0.2.2

Update 1.0.2.2


[h2]βš– Balance:[/h2]
Slightly increase enemy melee damage in easy difficulty.
Slightly increased birds dodge percentage increase per perch room level. ⚑
Reduce sword attack range, so it is easier to flee a melee fight. ⚑
Increased the max amount of resources you can buy at each shop.

[h2]πŸ’» UI / Quality of life:[/h2]
Added information on undocumented engine upgrades reducing food consumption (-4% per level).
Added information on the physical weakness of Eladrins.

[h2]πŸŽ† Graphic:[/h2]
Updated the Kraken and the Arcanist decorations, to match the fixed walkable zones.

[h2]🐞 Bugfix:[/h2]
Opening the achievements list now checks that in-game unlocked achievements are unlocked on Steam.
Fixed walkable zones on the Kraken and the Arcanist
Fixed a bug in an event where you have to choose between two ships to fight.


⚑ change inspired by the community & content creators