Hi everyone,
I'm super excited to announce that the "boarding and combat" update is now complete and available in the demo. This is without a doubt the most important update to the game since the launch of the demo.

It was by far THE most requested feature by all players who tried out the demo: the ability to engage in sword fights between crews. After testing a number of solutions, I opted for the creation of a grappling room, enabling crew members to be sent and repatriated at close range. (Another solution I'm considering looks interesting, so I'll keep it in mind for a future update.)
The addition of melee combat required a lot of changes under the hood, notably to the 3 artificial intelligence systems of the game (general, enemy and enemy ship), so I hope no bugs have crept into this update. If you notice any, please feel free to report them via the in-game bug-reporting tool.
This update also includes new boarding-related content and the usual array of improvements and fixes, detailed below.
π New:
- New room: 2x2 grappling room
- Fighting: crew member will now attack any enemy crew member on adjacent tile
- New fighting skill: dealing damage in close combat give fighting skill experience
- New events related to boarding
β Balance:
- Adjusted infirmary heal speed
π Graphic:
- Added room border to enemy rooms.
- New icon for hull upgrade, to differentiate it from other ship augments.
π Bugfix:
- Fixed a bug where you could not click on your destination on the map if it was too close to the interruption point.
- Fixed a bug where infirmary would heal 2x too fast under certain conditions
- Fixed missing end of game stats / restart screen on defeat
π» UI:
- Allow any character in crew member rename field (including numbers) β‘
- Display ship weapon information on the room tooltip β‘
- Display destination information directly on the room tooltip β‘
β‘ change inspired by the community & content creators