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Reclaim The Sea News

Update 0.7.2.0 : bufixes and clarification

After the previous hot-fix update, this update fixes less critical bugs and improves the clarity of some aspect of the game with new tips and descriptions.

The reworked map generation algorithm will allow you discover more various events while playing the demo.

🌟 New:
Added more attack options in some non-hostile events.
Reworked map generation algorithm to increase event diversity.
Changed random character name selection to avoid duplicate names.

šŸž Bugfix:
- Fixed a bug when the demo final event would not trigger 50% of the time
- Fixed a bug where the Travel button was sometimes transparent
- Fixed a bug where defeat music was playing when going back to the main menu or shipyard.
- Fixed a bug where part of the player ship sink with the enemy ship at short range in certain screen resolutions.
- Fixed a performance issue causing freeze at x4 speed.

šŸ’» UI:
- Added a description to all tabs in shops
- new tip for high threat level
- new tip for how to use overdrive room
- removed duplicate and unusable screen resolutions from option menu

0.7.1.7 - Hotfixes

First of all, I'd like to say a big thank you to all the players who played the demo, and a huge thank you to everyone who gave me feedback, on the forums, via the in-game button or by making a video or stream of the game.

This small update focuses on the most problematic bugs reported. Another will follow shortly with a number of improvements to clarify anything that may have been unclear to some players.

šŸž Bugfix:
Fixed many typos in texts
Fixed a crash when typing ā€œ@ā€ in the feedback form email field
Fixed a bug preventing weapon tooltip to display correctly in some situations
Fixed a bug preventing to close the shop with mouse in ultrawide resolution
Fixed a bug where the interruption cross could make it hard to select a destination on the map

šŸ’» UI:
Reduce enemy weapon tooltip display delay (from 1.2s to 0.5s)
Disabled Travel button when no destination is selected