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1.0.5 - Squashing Bugs

Today is a smaller patch - we've been very busy! We've tackled many of the easier "game-breaking" bugs and crashes so now we're onto the harder ones.

We're aware of some screen resolution issues, lag and stuttering / freezes, those will take some time to solve - sorry about that, but we are investigating. Thank you for all the reports, they are really useful for helping us crack some of these.

[h2]Notable changes in this update include:[/h2]
  • Losing during Act 4 now counts as a Victory
  • Added a toggle for "Pause in Background" (default is to not pause now)
  • Shelled's Immunity now only triggers during your turn.
  • Added an Cancel prompt on the top right screen for when you are stuck in a selection and must cancel.


[h2]Other:[/h2]
  • Added CN localization mention in the credits
  • Fixed Hook Jab not pulling entities into holes
  • Fixed Void Rifts spawning Void Rifts onto Charge Traps when you have Scavenger and Booby Traps (they are supposed to avoid traps)
  • Fixed a bug involving running out of Spells to reroll
  • Fixed Old Comet not working on end-of-turn discard
  • Fixed a case where Queen Bees never spawned because of interaction with Swap
  • Guard Bees now trigger between each repeat of a repeated card
  • Bombs now pickup pickups on spawn if you have Blast Legion
  • Fixed an issue where the back button doesn't show up in the credits
  • Fixed a Dragon task engine crash
  • Fixed a Phase 1 True Ending on end turn transition crash if there were Blobs
  • Fixed a Toy Bomb task engine crash when you try to use it while it's dying
  • Fixed a Shambler task engine crash if you overkill it with left foot jab


At the moment we're focused on bugs and optimization to get the game into a as stable of a state as possible, but we do have our eyes on future content updates as well!

Thank you for all your support, suggestions, and bug reports!

- Axolotl of the Pengonauts