1.1 - Beach Episode ~ Our first major update is live!
[p]FYI we are gonna be in the Summer Sale with a 10% discount starting on the 26th.[/p][p][/p][p]It's finally Summer (in the northern hemisphere) and the pilots are enjoying a well-earned break after fighting invaders in countless timelines. Check out what's new in the 1.1 update below![/p][p][/p][p]We've also finally reached over 2000 overwhelmingly positive reviews at 98%! [/p][p][/p][p]It's honestly so insane to me, I never would have thought so many people would enjoy our very wacky, very specific design philosophy. I've thanked you all so many times already but you really don't know how helpful it is to us indie devs.[/p][p][/p][hr][/hr][p]If you missed it, here's a recap of what we've done between 1.0.0 and 1.0.7:[/p][p][/p][h3]1.0.0 ~ 1.0.7 Notable Updates Recap:[/h3]
[/p][p]Adjust the game to your liking with the Sandbox Settings, a new menu to tweak the game with. [/p][p][/p][p]Notable features include:[/p]
[/p][p][/p][h2][New!] Buncha Artifacts[/h2][p][/p][p]We're adding a new neutral Legendary, and each pilot gets a new pilot-unique Common artifact that explores a bit more of their unique mechanics! [/p][p][/p][p]Some of these are references to content creators who played the game that we really enjoyed, try to guess who they are![/p][p][/p][p][/p][p]
[/p][h2][New!] Kaia Skin for the Supporter Pack![/h2][p][/p][p]There is a new beach-themed skin for Kaia in the Supporter Pack! (in addition to the 3 existing skins)[/p][p][/p][p]If StarVaders has been fun for you and you'd like to help us continue working on the game, the Supporter Pack is a wonderful way to show your support![/p][p][/p][p]We (Pengonauts) are a small and new 3-person studio based in Montreal, Canada. StarVaders is our first game, but we have many great plans ahead for both StarVaders and other games beyond! [/p][p][/p][p]We’re grateful for any help, but remember – buying the pack is entirely up to you, and your enjoyment of the game is what matters the most! The supporter pack is purely cosmetic and won’t affect the gameplay experience.[/p][p][/p][p]We've just created a new bundle, where you can get the supporter pack and the soundtrack at an additional 10% discount, check it out here![/p][p]StarVaders - Support the Team! Bundle[/p][p][/p][p]
[/p][p][/p][h2]Notable QoL Improvements[/h2][p][/p]
- [p]Added Savescum Mode and Infinite Chronos assist mode toggles[/p]
- [p]Buffed Roxy and Noel's starting decks[/p]
- [p]Improved the clarity and balance of the True ending and Hemophage boss fights to make them feel better to play against[/p]
- [p]Fixed dozens of bugs, crashes and localization issues of all types[/p]
- [p]Much more! check out the full changelog of all updates in our previous news posts.[/p]
- [p]Optional customization of difficulty with new settings based on player suggestions.[/p]
- [p]Ban specific packs and bosses from appearing during gameplay.[/p]
- [p]We will continue to add to the Sandbox Settings based on player feedback and suggestions![/p]
- [p]On the Character Selection screen, there is now an indicator for the highest difficulty the pilot has won with.[/p]
- [p]Challenges now show a different trophy when they've been completed with the True Ending (this is not retroactive so only new runs will update it).[/p]
- [p]Regenerating Shield now has its own, more visible section in the description, and has been added to the bosses that it applies to that was missing that information.[/p]
- [p]Zeke has been buffed to start with Echo on their Nova Bomb instead of a Heated. [/p][p][/p][p]Zeke has had problems with setup and early-game, which became a lot more apparent after the buffs to Roxy and Noel. Changing the Nova Bomb upgrade gives Zeke a strong AOE setup early and also helps showcase his ability to dismantle self-purging cards as an advantage.[/p][p][/p][p]It's not the biggest buff but it does give him the much needed early game tempo to be able to get off the ground easier and build towards something stronger. [/p][p][/p]
- [p]Doom Ritual has been reworked to only activate if no other invaders are channeling Doom. [/p][p][/p]
- [p]Buffed Chant (from Dark Medal), now draws a card.[/p]
- [p]Buffed Dawnbreaker and Nightbringer, now only increases cost of Sun/Moon cards by 1.[/p]
- [p]Nerfed Hologram, now 1 cost instead of 0 cost.[/p]
- [p]Added a countdown for when the Daily Run resets[/p]
- [p]Orchids and other similar simultaneous doom + attacking invaders now attack before channeling Doom.[/p]
- [p]Added animations for Min! (very important)[/p]
- [p]Added whiff indicator to Static Wave[/p]
- [p]Added more info tooltip for Robo-Parrot[/p]
- [p]Added a toggle in the settings for increasing danger zone visibility on the grid.[/p]
- [p]Buffed Gunner Assist!, now fires 2 additional rockets[/p]
- [p]Ghosts can no longer gain immunity while they are channeling Doom.[/p]
- [p]Added some modding-framework related changes to the codebase in preparation for modding[/p]
- [p]Improved the clarity of a few boss descriptions[/p]
- [p]Fixed several missing card tags[/p]
- [p]Fixed bug involving entities floating above holes[/p]
- [p]Fixed a few mouse-hover input related bugs where some entities are too close to each other[/p]
- [p]Fixed Ultra Coolant crashing on a no-commons pool modifier run.[/p]
- [p]Fixed missing 2x Legendary Special reward on a no Legendary pool modifier run.[/p]
- [p]Increased Guide scale for better readability[/p]
- [p]Fixed Visual overlap of completion star in more info[/p]
- [p]Fixed Summon limit text overlapping with Bomb limit[/p]
- [p]Fixed Summon limit text not updating when max Summon limit is changed[/p]
- [p]Attempted fix on Nessie freeze when defeated[/p]
- [p]Attempted fix on settings scene crash due to resolution errors[/p]
- [p]Attempted performance improvements and fixes for memory leaking[/p]
- [p]Many localization changes based on suggestions.[/p]