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1.0.7 - Fixer Upper

UPDATE - I'm rolling back this update for today, there's a critical bug for new bootups. Will update when we figure out what's going on. Sorry about that!

UPDATE - Update is live again!


More bug fixes! And we've reworked some of the Hemophage as well.

[h2]Hemophage 2.0[/h2]

Based on feedback we're smoothening out some of the awkward parts of the Hemophage, and allowing more options to deal with it so it's not a pain to fight.

  • No longer becomes Immune while splitting (you can keep hitting it with repeated cards to deal more damage, but it will split into more Hemocytes)
  • In the "Final phase", no longer recombines with Hemocytes and only keeps 1 HP.
  • Added more text for describe the Hemocytes.
  • Reduced total HP again.
  • Delayed attacks (like Titan Rocket or Auto-Bombs) now correctly trigger before the Hemophage absorbs its Hemocytes.



[h2]Other:[/h2]
  • Fixed issue with our save backup system, wasn't working for certain OS versions.
  • Fixed bug where you reload into an empty hand
  • Fixed bug where some boss timers don't show up
  • Repeated self-drop cards now keep their rarity (like Claw Trap)
  • Pilot Album now unlocks correctly with Daily or Challenge wins
  • Fixed Sygyzy counting twice for Xenn's Relic
  • Fixed a couple softlock involving skipping cutscenes
  • Fixed a softlock involving pressing mutliple buttons at once during unlocks
  • Fixed Old Comet, now doesn't trigger when played.
  • Fixed bug where Nessie stops moving.
  • Nessie now heals the tile directly in front of it each turn on Phase 2.
  • Fixed bugs where Nessie's attack isn't correctly displayed when rerolling during an attack
  • Fixed generation error where you reroll into the same encounters at the start of an act.
  • Fixed True Ending working with dailies or challenge on Mac
  • Fixed Boss room not appearing if you have too many relics
  • Fixed Eclipse not ending when there are no more waves or enemies. (Eclipse now also ends early if there are only Echos left on its turn)
  • Fixed Task Engine crash involving repeated Raise Army on Bombs with Blast Legion
  • Fixed timer not showing up on pause/resu,e
  • Bombs with Blast Legion can no longer be stealth charged (to trigger Charge Fire).
  • Fixed visual bug where the Overseer fight is warped
  • Fixed Witch Fire counting cooldown of destroyed spells.
  • Made Death by a Thousand Cuts achievement count one less repeat (because it was confusing that you needed to see 11x in game)
  • Fixed softlock by getting stuck in Pause Menu on a screen outside of a run
  • Many localization changes



Keep the bug reports coming! Thanks!

- Axolotl of the Pengonauts