1.0.7 - Fixer Upper
UPDATE - I'm rolling back this update for today, there's a critical bug for new bootups. Will update when we figure out what's going on. Sorry about that!
UPDATE - Update is live again!
More bug fixes! And we've reworked some of the Hemophage as well.
[h2]Hemophage 2.0[/h2]
Based on feedback we're smoothening out some of the awkward parts of the Hemophage, and allowing more options to deal with it so it's not a pain to fight.
[h2]Other:[/h2]
Keep the bug reports coming! Thanks!
- Axolotl of the Pengonauts
UPDATE - Update is live again!
More bug fixes! And we've reworked some of the Hemophage as well.
[h2]Hemophage 2.0[/h2]
Based on feedback we're smoothening out some of the awkward parts of the Hemophage, and allowing more options to deal with it so it's not a pain to fight.
- No longer becomes Immune while splitting (you can keep hitting it with repeated cards to deal more damage, but it will split into more Hemocytes)
- In the "Final phase", no longer recombines with Hemocytes and only keeps 1 HP.
- Added more text for describe the Hemocytes.
- Reduced total HP again.
- Delayed attacks (like Titan Rocket or Auto-Bombs) now correctly trigger before the Hemophage absorbs its Hemocytes.
[h2]Other:[/h2]
- Fixed issue with our save backup system, wasn't working for certain OS versions.
- Fixed bug where you reload into an empty hand
- Fixed bug where some boss timers don't show up
- Repeated self-drop cards now keep their rarity (like Claw Trap)
- Pilot Album now unlocks correctly with Daily or Challenge wins
- Fixed Sygyzy counting twice for Xenn's Relic
- Fixed a couple softlock involving skipping cutscenes
- Fixed a softlock involving pressing mutliple buttons at once during unlocks
- Fixed Old Comet, now doesn't trigger when played.
- Fixed bug where Nessie stops moving.
- Nessie now heals the tile directly in front of it each turn on Phase 2.
- Fixed bugs where Nessie's attack isn't correctly displayed when rerolling during an attack
- Fixed generation error where you reroll into the same encounters at the start of an act.
- Fixed True Ending working with dailies or challenge on Mac
- Fixed Boss room not appearing if you have too many relics
- Fixed Eclipse not ending when there are no more waves or enemies. (Eclipse now also ends early if there are only Echos left on its turn)
- Fixed Task Engine crash involving repeated Raise Army on Bombs with Blast Legion
- Fixed timer not showing up on pause/resu,e
- Bombs with Blast Legion can no longer be stealth charged (to trigger Charge Fire).
- Fixed visual bug where the Overseer fight is warped
- Fixed Witch Fire counting cooldown of destroyed spells.
- Made Death by a Thousand Cuts achievement count one less repeat (because it was confusing that you needed to see 11x in game)
- Fixed softlock by getting stuck in Pause Menu on a screen outside of a run
- Many localization changes
Keep the bug reports coming! Thanks!
- Axolotl of the Pengonauts