StarVaders 2.0 Out Now!
[p]Quick note, we are having a DAILY DEAL starting on the 22nd, the game will be 25% off! [/p][p][/p][p]We are also happy to tease our NEW GAME in the StarVaders universe... DICEVADERS! The roles have been reversed! Take control of the invaders to defeat the Earth in our new dice roguelike. [/p][p][/p][h3]Sign up for the playtest and wishlist on the Steam page! [/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p]
[/p][p][/p][h3]\[New!] Holiday Pack & Temporal Pack[/h3][p][/p][p]Unlocked at 70 and 75 trophies, these are the final packs in the game! [/p][p][/p][p]If you don't want to chase achievements to unlock these packs, you can also "unlock all" from the main menu to instantly unlock everything. Though now with 100 total trophies, just playing over time should eventually unlock everything![/p][p][/p][p]Get into the Holiday Spirit with the Holiday pack:[/p]
[/p][p]The Pack System[/p][p]Part of the magic of the "Pack System" is that it lets us add a lot more variety and mechanics without diluting the card pool as is often a problem in many deckbuilders with a lot of content. We're now at 15 [/p][p]With 15 packs, without counting the different pilots, there are now over ~2730 potential different card pools to play with. [/p][p][/p][h3]\[New!] Now With 100 Trophies![/h3][p][/p][p]We've added 14 new trophies/achievements to this update, bringing the total to 100! [/p][p][/p][p][/p][h3]\[New!] The Ultimate Ending[/h3][p][/p][p]A mysterious red button has appeared in Min's Workhop.... what's gonna happen when you press it? To unlock the Ultimate Ending, you will explore a new side-story involving Min and Max. [/p][p][/p][p]The Overseer has been upgraded with new, dangerously punishing abilities, including a new randomized Phase 2 that creates scenarios from the scariest invaders straight out of your worst nightmares, and new echo-invaders that cannot be killed in traditional ways. [/p][p][/p][p]With Post-Impossible difficulty, this new ending will now be the most difficult challenge in the game! [/p][p]But fear not, this ending is also accessible on Apocalypse difficulty as well for players who want to see the new content without bashing their hands against it.[/p][p]
[/p][h3]\[Old!] Obligatory Supporter Pack Mention[/h3][p][/p][p]There is no new skin for this update :( If StarVaders has been fun for you and you'd like to help support our studio, the Supporter Pack is a wonderful way to show your support! We (Pengonauts) are a small and new 3-person studio based in Montreal, Canada. StarVaders is our first game, but we have many great plans ahead! [/p][p][/p][p]We’re grateful for any help, but remember – buying the pack is entirely up to you, and your enjoyment of the game is what matters the most! The supporter pack is purely cosmetic and won’t affect the gameplay experience.[/p][p][/p][p]Check out the Support the Team! Bundle, where you can get the supporter pack and the soundtrack at an additional 10% discount, here![/p][p]StarVaders - Support the Team! Bundle[/p][p][/p][h2]Other[/h2]![]()
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[/carousel][p][/p][h3]What's the team up to now?[/h3][p][/p][p]As you've seen at the top, we just soft-announced our next title DiceVaders! [/p][p][/p][p]Since it worked great for StarVaders, we're planning to do a similar open-beta style playtesting with weekly updates - you can join our discord or sign up for the playtest on Steam! We'll have more info soon, but we want to begin playtesting before the end of the year![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Although DiceVaders is our next project, it's not the only thing we're working on - we've been prototyping a new, dream game this whole time - it is nowhere near ready to be shown to the world - but it is something that I guarantee is unlike anything you've seen before! [/p][p][/p][p]Think something like Scavenger's Reign meets Darkest Dungeon meets Outer Wilds. I am beyond excited for it and hope it pans out! We are currently looking for potential opportunities (funding, collaboration, etc) for this future game. If you think you might have something interesting for us, let us know through the Pengonauts website![/p][p][/p][p][/p][h3]- Axolotl, of the Pengonauts[/h3]
2.0 - Min & Max's Cosmic Misadventures
[p][/p][p]Hey all! Thank you so much for joining us on our journey, it's been a long development time and we are finally ready to put the final bow on the game (for content at least). The 2.0 update is out now![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]\[New!] Added Min & Max![/h3][p][/p][p]There are two new pilots to play with! Min is a Gunner pilot and Max is a Stinger pilot. Discover their unique gameplay styles, new cards and new artifacts! There are over a dozen new unique cards and artifacts to play with for both Min & Max, we hope you enjoy![/p][p][/p][p]There are now 4 pilots for each class, bringing the total amount of pilots in StarVaders to 12! [/p][p][/p][p]- [p]Create new traits with the Shining Star artifact, adding the Shiny trait to all cards in your deck! Shiny gives a chance to make the card free when drawn.[/p]
- [p]Noel's Frozen mechanic makes a re-apparence with the Mittens! The Mittens cards lets you draw and freeze cards to retain in your hand across turns. Since Frozen also counts as a trait, it will interact with the other cards in this pack as well![/p]
- [p]Use the Toy Wrench or Toy Darts to scale off of cards with multiple traits! The more traits the better![/p]
- [p]A new keyword Chronocycle allows you to spend Chrono Tokens for powerful effects! However, if you run out of tokens, playing a card with Chronocycle will instead generate a Chrono Token for you![/p]
- [p]Spawn your own Time Angels with the Halo Strike card, striking adjacent tiles. Or use the Aeon Storm to push all invaders away based on the amount of Chrono Tokens you are missing.[/p]
[p]Trophy Title[/p]
[p]Description[/p]
[p]( ͡° ͜ʖ ͡°)[/p]
[p]Win with Min[/p]
[p]Lost in Time[/p]
[p]Win with Max[/p]
[p]Turbo Granny[/p]
[p]Complete Min Challenges[/p]
[p]Into the StarVader-Verse[/p]
[p]Complete Max Challenges[/p]
[p]The Actual End...?[/p]
[p]Complete the Ultimate Ending[/p]
[p]nice[/p]
[p]???[/p]
[p]Killer Queen[/p]
[p]End the turn with 8 or more Bombs on the grid at the same time.[/p]
[p]Electric Feel[/p]
[p]End the turn with 8 or more Shocked entities.[/p]
[p]Timeless[/p]
[p]Win a run without using a Chrono Token.[/p]
[p]Veteran[/p]
[p]Win a run without having any Starter cards remaining in your deck.[/p]
[p]The Bare Necessities[/p]
[p]Win a run without Rare or Legendary cards.[/p]
[p]Run It Back[/p]
[p]Have winstreak of 5 or more on any pilot.[/p]
[p]Hoarder[/p]
[p]Win a run with 10 or more artifacts.[/p]
[p]Cyberware[/p]
[p]Win a run with 8 or more cards with components.[/p]
- [p]Fix some achievements taking an extra run to unlock[/p]
- [p]Fix some controller input bugs[/p]
- [p]Attempted fix for Chinese font sometimes using Japanese characters. (If it is still happening, switching languages a few times in-game should fix the issue)[/p]
- [p]Slightly increased difficulty of Mothership, Megablob fights[/p]
- [p]Updated tutorial run starter decks[/p]
- [p]Fixed missing tags and tooltips for several cards and artifacts[/p]
- [p]Fix Basic Rocketeer only firing one rocket ever[/p]
- [p]Fixed timing priority for Orchid-type attacks to be more player-friendly[/p]
- [p]BIG BALANCE PASS! Including changes to the following:[/p]
- [p]Bolt: Now draws a card[/p]
- [p]Swell: 0 cost -> 1 cost[/p]
- [p]Burn Book: Reduces cooldown by 2 -> 3[/p]
- [p]Extract: Reworked ability[/p]
- [p]Psychic Beam: Reworked ability[/p]
- [p]Jellyfish: Reworked ability[/p]
- [p]Mudslide: 0 cost -> 1 cost[/p]
- [p]Assassin: Reworked ability[/p]
- [p]Free Delivery: Legendary -> Common[/p]
- [p]Inner Void: Legendary -> Common[/p]
- [p]Various localization changes and improvements[/p][p][/p]
Thank you for everything!
[p][/p][p]2.0 is the last planned content update for StarVaders. There is still mod-support that is a work in progress, as well continuous bug-fixing, balancing, and general support, etc.[/p][p][/p][p]It's been almost 4 years since we started StarVaders, yet it feels like it's been much much longer! This game is a significant portion of our lives and we are so, so grateful that it has found an audience that is kind and supportive. It really made everything feel worth it![/p][p][/p][p]I know a lot of people say it deserves to sell more and everything, but it has already surpassed all our expectations on basically all fronts, so all we can say is thank you! And a HUGE special thanks to all the playtesters that have been playing and helping us improve the game before release. The game really would not have even been finished without y'all! You know who you are! [/p][p][/p][h3]Old Prototypes and Concept Art![/h3][carousel]